Description

In Spite Of The Death 3 is new project directed to extend and modernise the original concept of In Spite Of The Death series. You will have an oppotrunity to play as our old fellow stalker named Leshyi (Wood Goblin) and see a completely shifted world of the Zone after an enormous surge. Survive a liquidation of your clan, trick the death, rise from the dead, get an experience of being in unbelievable anomal centres, challange powers of the Zone and... Find the truth.

Development Team

Vintorez94 - level designer, SDK, sound, video
Swamp Doctor - level designer, modeller, quest creator
RazRuSchiTeL - level designer, modeller
Scarabay - modeller
Scat - various help

FantomICW - senior quests creator, scripting, textures, SDK
HitmanNew - quests creator, SDK
Strelok200 - quests creator, SDK
makdm - scripting

Skyff - plot writer, texts
Malik - designer, website
Luber - sound
Gaz1k - weapons pack
den-stash - animator, level designer, modeller
Macblack - animator, NPC models
Hakim - NPC models
gridgt - textures

Helpers and ex-members:
nikitalebedin - maps compiling, LENA_D and Konvoir41 - art works, LeShaLoST - tester, Immortal - textures, Photoreal - modeller, MaxOFF - textures, Geonesis - level designer, FaLcon - level designer, [TZP]LoNer1 - moddb page design.

Huge thanks go to che707 for his technical support!

Locations

  1. Shadows Valley new
  2. Zone's Enter new
  3. Dark Valley builds, reworked
  4. Port new
  5. Kasiyany swamps NC project, reworked
  6. Dead Lake new
  7. The Wall new
  8. Town Zorin new
  9. Agroprom builds, reworked
  10. Devil's Tract new (aka The Woods aka Polessiye aka Grimwood)
  11. Garbage builds, reworked
  12. Industrial Zone new
  13. Town Yuzhnyi new

Underground locations

  1. Agroprom Catacombs reworked
  2. X-18 builds, reworked
  3. Scientific Complex Perimeter IV new
  4. Collaider new

Mini-locations

  1. Crematory new
  2. Bear Forest new
  3. Canyon new


All of the maps were either created from scratch, or globally reworked.
The list isn't full as there are locations we are keeping in secret and they are yet to be announced.

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RSS Articles

Hello, friends!

As of now, we are almost done with creating levels for ISOTD3, so we'll be concentrating on gameplay and quests soon. Apparently, the next few videos and screenshots will probably be dedicated to, say, anomalies, artefacts and quest elements.

And here's a presentation of the majority of our maps (with English subtitles included).

Enjoy watching!

ISOTD3 team


PHAR Mod | Release Information

PHAR Mod | Release Information

News 6 comments

Some basic info about the upcoming Phobos: Artefacts Reloaded Mod.

In Spite Of The Death Projects Update + Team Helpers Wanted!

In Spite Of The Death Projects Update + Team Helpers Wanted!

News 2 comments

Chernoby Chronicles, SGM 3.0, Darkness Shatter update | We're looking for new team helpers/members

Video | The Forest

Video | The Forest

News 32 comments

Welcome to one of Stalker's finest maps ever... The Forest.

Video | Part of an underground quest

Video | Part of an underground quest

News 11 comments

A demonstration of a new little in-game cutscene...

Post comment Comments  (80 - 90 of 214)
Protos.Angelus
Protos.Angelus - - 386 comments

If you follow the SGM way, considering quests, then I salute you, and Godspeed. I really loved the SGM quests, weapons (although some bugged/missing animations/too OP with acc and dmg), outfits, repair/upgrade system, innovations, dialogues. If you manage to include and!!!! improve any of that. Best mod there is, by far.

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FantomICW Creator
FantomICW - - 227 comments

Hi!
Sorry, can't agree with you about SGM being the best mod. It used to be the best 3 years ago, but not now. SGM had dull main plot (almost no new plot), awful spawn on all of the added maps, but absolutely awesome secondary quests (you are right about them).
SGM scripts are great/terrible at the same time: they enable some cool features, but they also kill the optimization. Thousand functions on actor's binder update is...Well, it's fairly terrible. But fine, these are scripting details. Anyway, SGM lost its atmosphere after 1.7 and has never improved much ever since. In 2013 mod quality requirements have extended. But, yes, it's worth noting that my words are all about Eastern community's inside feeling, thoughts, impressions. For understandable reasons, real global mods with new plot and maps come out more often in E-C than in Western community. Requirements are different. People here generally love Misery. In E-C Misery is either loved, or is not though about as a real global mod. All in all, we would never like to follow SGM-style, except for some quests ideas. ISOTD3 is a mature project with its own atmosphere and quest-style, so we have no need to follow any projects's shade.
Thanks and good luck.

Reply Good karma+5 votes
Guest
Guest - - 693,826 comments

Agreed.
As an example of bad scripting (and therefore really bad optimization) I would give SGM's Red Forest. Not only it had some CTD'ing bugs, but also horrible optimization and performance even when I used hours to tweak it. At the same time it did have some great secondary missions and elements that no-one else had thought.
How could you know if you like ISOTD more, when it's released?

~TGP96 (forgot to login xD)

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Borovos
Borovos - - 817 comments

What's up?

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FantomICW Creator
FantomICW - - 227 comments

Just uploaded a new video :)

Reply Good karma+1 vote
Borovos
Borovos - - 817 comments

I see. Good work as always.

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Emmet.Otter
Emmet.Otter - - 1,717 comments

Also, the vids are stunning. Areas look full of vegetation with many new trees. Your team have done a superb job from what I can tell. As full as the areas look, how well does a decent computer rig hold up?

Question, what sort of artifact system will you have in place? Will there be transmutatable artifacts?

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Emmet.Otter
Emmet.Otter - - 1,717 comments

Screenshots are looking really good. I didnt know you had set up a forum. Its small but, good to start for some questions.

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liu6101828
liu6101828 - - 11 comments

Will there be many unique side missions in this Mod?
I mean sth except "kill target","find items"and sth like that :)

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FantomICW Creator
FantomICW - - 227 comments

There will be a lot :)

Reply Good karma+2 votes
czwarty_
czwarty_ - - 1,323 comments

I won't talk about how awesome that mod is because everyone knows it. I just want to thank you for sharing it here. Ukrainian and Russian modders are very talented and do great stuff, but unfortunately most of them put their work on sites and forums in their own language and that makes it harder for Western Stalkers to find and admire their work... and there's a lot to admire indeed.

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