In Spite Of The Death 3 is new project directed to extend and modernise the original concept of In Spite Of The Death series. You will have an oppotrunity to play as our old fellow stalker named Leshyi (Wood Goblin) and see a completely shifted world of the Zone after an enormous surge. Survive a liquidation of your clan, trick the death, rise from the dead, get an experience of being in unbelievable anomal centres, challange powers of the Zone and... Find the truth.
Vintorez94 - level designer, SDK, sound, video
Swamp Doctor - level designer, modeller, quest creator
RazRuSchiTeL - level designer, modeller
Scarabay - modeller
Scat - various help
FantomICW - senior quests creator, scripting, textures, SDK
HitmanNew - quests creator, SDK
Strelok200 - quests creator, SDK
makdm - scripting
Skyff - plot writer, texts
Malik - designer, website
Luber - sound
Gaz1k - weapons pack
den-stash - animator, level designer, modeller
Macblack - animator, NPC models
Hakim - NPC models
gridgt - textures
Helpers and ex-members:
nikitalebedin - maps compiling, LENA_D and Konvoir41 - art works, LeShaLoST - tester, Immortal - textures, Photoreal - modeller, MaxOFF - textures, Geonesis - level designer, FaLcon - level designer, [TZP]LoNer1 - moddb page design.
Huge thanks go to che707 for his technical support!
Underground locations
Mini-locations
All of the maps were either created from scratch, or globally reworked.
The list isn't full as there are locations we are keeping in secret and they are yet to be announced.
As of now, we are almost done with creating levels for ISOTD3, so we'll be concentrating on gameplay and quests soon. Apparently, the next few videos and screenshots will probably be dedicated to, say, anomalies, artefacts and quest elements.
And here's a presentation of the majority of our maps (with English subtitles included).
Enjoy watching!
ISOTD3 team
Some basic info about the upcoming Phobos: Artefacts Reloaded Mod.
Chernoby Chronicles, SGM 3.0, Darkness Shatter update | We're looking for new team helpers/members
A demonstration of a new little in-game cutscene...
If you follow the SGM way, considering quests, then I salute you, and Godspeed. I really loved the SGM quests, weapons (although some bugged/missing animations/too OP with acc and dmg), outfits, repair/upgrade system, innovations, dialogues. If you manage to include and!!!! improve any of that. Best mod there is, by far.
Hi!
Sorry, can't agree with you about SGM being the best mod. It used to be the best 3 years ago, but not now. SGM had dull main plot (almost no new plot), awful spawn on all of the added maps, but absolutely awesome secondary quests (you are right about them).
SGM scripts are great/terrible at the same time: they enable some cool features, but they also kill the optimization. Thousand functions on actor's binder update is...Well, it's fairly terrible. But fine, these are scripting details. Anyway, SGM lost its atmosphere after 1.7 and has never improved much ever since. In 2013 mod quality requirements have extended. But, yes, it's worth noting that my words are all about Eastern community's inside feeling, thoughts, impressions. For understandable reasons, real global mods with new plot and maps come out more often in E-C than in Western community. Requirements are different. People here generally love Misery. In E-C Misery is either loved, or is not though about as a real global mod. All in all, we would never like to follow SGM-style, except for some quests ideas. ISOTD3 is a mature project with its own atmosphere and quest-style, so we have no need to follow any projects's shade.
Thanks and good luck.
Agreed.
As an example of bad scripting (and therefore really bad optimization) I would give SGM's Red Forest. Not only it had some CTD'ing bugs, but also horrible optimization and performance even when I used hours to tweak it. At the same time it did have some great secondary missions and elements that no-one else had thought.
How could you know if you like ISOTD more, when it's released?
~TGP96 (forgot to login xD)
What's up?
Just uploaded a new video :)
I see. Good work as always.
Also, the vids are stunning. Areas look full of vegetation with many new trees. Your team have done a superb job from what I can tell. As full as the areas look, how well does a decent computer rig hold up?
Question, what sort of artifact system will you have in place? Will there be transmutatable artifacts?
Screenshots are looking really good. I didnt know you had set up a forum. Its small but, good to start for some questions.
Will there be many unique side missions in this Mod?
I mean sth except "kill target","find items"and sth like that :)
There will be a lot :)
I won't talk about how awesome that mod is because everyone knows it. I just want to thank you for sharing it here. Ukrainian and Russian modders are very talented and do great stuff, but unfortunately most of them put their work on sites and forums in their own language and that makes it harder for Western Stalkers to find and admire their work... and there's a lot to admire indeed.