In Spite Of The Death 3 is new project directed to extend and modernise the original concept of In Spite Of The Death series. You will have an oppotrunity to play as our old fellow stalker named Leshyi (Wood Goblin) and see a completely shifted world of the Zone after an enormous surge. Survive a liquidation of your clan, trick the death, rise from the dead, get an experience of being in unbelievable anomal centres, challange powers of the Zone and... Find the truth.
Vintorez94 - level designer, SDK, sound, video
Swamp Doctor - level designer, modeller, quest creator
RazRuSchiTeL - level designer, modeller
Scarabay - modeller
Scat - various help
FantomICW - senior quests creator, scripting, textures, SDK
HitmanNew - quests creator, SDK
Strelok200 - quests creator, SDK
makdm - scripting
Skyff - plot writer, texts
Malik - designer, website
Luber - sound
Gaz1k - weapons pack
den-stash - animator, level designer, modeller
Macblack - animator, NPC models
Hakim - NPC models
gridgt - textures
Helpers and ex-members:
nikitalebedin - maps compiling, LENA_D and Konvoir41 - art works, LeShaLoST - tester, Immortal - textures, Photoreal - modeller, MaxOFF - textures, Geonesis - level designer, FaLcon - level designer, [TZP]LoNer1 - moddb page design.
Huge thanks go to che707 for his technical support!
Underground locations
Mini-locations
All of the maps were either created from scratch, or globally reworked.
The list isn't full as there are locations we are keeping in secret and they are yet to be announced.
As of now, we are almost done with creating levels for ISOTD3, so we'll be concentrating on gameplay and quests soon. Apparently, the next few videos and screenshots will probably be dedicated to, say, anomalies, artefacts and quest elements.
And here's a presentation of the majority of our maps (with English subtitles included).
Enjoy watching!
ISOTD3 team
Some basic info about the upcoming Phobos: Artefacts Reloaded Mod.
Chernoby Chronicles, SGM 3.0, Darkness Shatter update | We're looking for new team helpers/members
A demonstration of a new little in-game cutscene...
Tracking the mod since it was announced here, I realize only now that Scarabay is modeling for the mod.
Will the mod use some of his previous works (a generator lab, for instance ^_^) ?
Well, maybe)
Have you thought of uploading updated all-in-ones of ISOD 1, 1.5 and 2 here?
Even without a proper translation, it would be be much easier to just install them ourselves and make a machine translation.
Think about it ;)
I'm sure it will be better if we do the real translation :)
And that's what we plan to do, actually.
If we do machine translation, you will never be able to understand the story as the texts ate damn complicated.
That's good news. I'll be waiting then.
Will you improve models of characters and the locations will be huge or something like in Shoch?
Yes, deninitely. We're just as bored with original models as you are.
You see, our map pack is, well...really big. I won't spoil the final number of locations but there are more than 10 of them. So, I guess, you'll never see enormous locations like Shadow's Valley of ISODT 1.5 used to be. However, a lot of maps will be approximately the same size as CoP locations or even bigger a little. Also, check out the NC Project location screenshots and video. It may be the biggest location of Shadow's Shatter.
Amazing!
I'm waiting to walk in your forest. I love your level design.
wait wait wait 2 years
Yep. Exactly.