In Spite Of The Death 3 is new project directed to extend and modernise the original concept of In Spite Of The Death series. You will have an oppotrunity to play as our old fellow stalker named Leshyi (Wood Goblin) and see a completely shifted world of the Zone after an enormous surge. Survive a liquidation of your clan, trick the death, rise from the dead, get an experience of being in unbelievable anomal centres, challange powers of the Zone and... Find the truth.
Vintorez94 - level designer, SDK, sound, video
Swamp Doctor - level designer, modeller, quest creator
RazRuSchiTeL - level designer, modeller
Scarabay - modeller
Scat - various help
FantomICW - senior quests creator, scripting, textures, SDK
HitmanNew - quests creator, SDK
Strelok200 - quests creator, SDK
makdm - scripting
Skyff - plot writer, texts
Malik - designer, website
Luber - sound
Gaz1k - weapons pack
den-stash - animator, level designer, modeller
Macblack - animator, NPC models
Hakim - NPC models
gridgt - textures
Helpers and ex-members:
nikitalebedin - maps compiling, LENA_D and Konvoir41 - art works, LeShaLoST - tester, Immortal - textures, Photoreal - modeller, MaxOFF - textures, Geonesis - level designer, FaLcon - level designer, [TZP]LoNer1 - moddb page design.
Huge thanks go to che707 for his technical support!
Underground locations
Mini-locations
All of the maps were either created from scratch, or globally reworked.
The list isn't full as there are locations we are keeping in secret and they are yet to be announced.
As of now, we are almost done with creating levels for ISOTD3, so we'll be concentrating on gameplay and quests soon. Apparently, the next few videos and screenshots will probably be dedicated to, say, anomalies, artefacts and quest elements.
And here's a presentation of the majority of our maps (with English subtitles included).
Enjoy watching!
ISOTD3 team
Some basic info about the upcoming Phobos: Artefacts Reloaded Mod.
Chernoby Chronicles, SGM 3.0, Darkness Shatter update | We're looking for new team helpers/members
A demonstration of a new little in-game cutscene...
Will you have CNPP and Pripyat ir your map roster?
Probably won't.
No word for a while, what's up guys?
Everything's fine, mate, thanks :)
We're making up a build of the mod with most of the locations.
Excellent! Cant wait for the final product.
Great job guys, Thanks
If you need someone to check the geometry and give constructive critics, it would be a honor for me ;)
Thanks! Maybe ew could invite you to beta testing.
Actually, we've got a guy Scat. He's such a perfectionist! So, yeah, it looks like we'll reduce 90% of the geometry bugs...
It's good for you if you have somebody to check it and see all litlle imperfections.
Good luck fellas....I wish I could join the team, but unfortunately I really weak in programming
btw, how about the enemy?.. I really want to see Monolith became dominant here..in vanilla mode, I only met monolith in city of Pripyat, & a small squad in pripyat underway. After fight, they're all gone, and left only 'weak' mutants like tuskano. That's boring.
Really want to see monolith have BMP (like feature in LOST ALPHA), using RPG, doing some counter attack to army/ stalker position using tanks & BMPs, beside doing routine patrols. Monolith have limitless squad & they want doing some 'vengeance' for their clan massacre in vanilla.
The other thing is that possible to use spesific mutant 'as' friend like bloodsucker, burer. I mean we can interact with them, talking to their Boss/king, doing some their quests, making a friend & then use them as companion squad or 'weapon' in fire fight/battle against enemies. -inspired by Noah who making a friend with pseudo-dog in his ship.
I wish this is really something new. not just vanilla mission with some tweaking new graphics/textures.
Thanks!
Monolith is not such a big trouble in ISOTD3. It's not an unstoppable force and they don't have dozens of BMPs. Yeah, a few RPGs. Believe me, you'll have another ones to be afraif of ;)
We're not planning to do that feature like on SGM 2.2. Though, there may be a few quests with this type of theme.