Description

In Spite Of The Death 3 is new project directed to extend and modernise the original concept of In Spite Of The Death series. You will have an oppotrunity to play as our old fellow stalker named Leshyi (Wood Goblin) and see a completely shifted world of the Zone after an enormous surge. Survive a liquidation of your clan, trick the death, rise from the dead, get an experience of being in unbelievable anomal centres, challange powers of the Zone and... Find the truth.

Development Team

Vintorez94 - level designer, SDK, sound, video
Swamp Doctor - level designer, modeller, quest creator
RazRuSchiTeL - level designer, modeller
Scarabay - modeller
Scat - various help

FantomICW - senior quests creator, scripting, textures, SDK
HitmanNew - quests creator, SDK
Strelok200 - quests creator, SDK
makdm - scripting

Skyff - plot writer, texts
Malik - designer, website
Luber - sound
Gaz1k - weapons pack
den-stash - animator, level designer, modeller
Macblack - animator, NPC models
Hakim - NPC models
gridgt - textures

Helpers and ex-members:
nikitalebedin - maps compiling, LENA_D and Konvoir41 - art works, LeShaLoST - tester, Immortal - textures, Photoreal - modeller, MaxOFF - textures, Geonesis - level designer, FaLcon - level designer, [TZP]LoNer1 - moddb page design.

Huge thanks go to che707 for his technical support!

Locations

  1. Shadows Valley new
  2. Zone's Enter new
  3. Dark Valley builds, reworked
  4. Port new
  5. Kasiyany swamps NC project, reworked
  6. Dead Lake new
  7. The Wall new
  8. Town Zorin new
  9. Agroprom builds, reworked
  10. Devil's Tract new (aka The Woods aka Polessiye aka Grimwood)
  11. Garbage builds, reworked
  12. Industrial Zone new
  13. Town Yuzhnyi new

Underground locations

  1. Agroprom Catacombs reworked
  2. X-18 builds, reworked
  3. Scientific Complex Perimeter IV new
  4. Collaider new

Mini-locations

  1. Crematory new
  2. Bear Forest new
  3. Canyon new


All of the maps were either created from scratch, or globally reworked.
The list isn't full as there are locations we are keeping in secret and they are yet to be announced.

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RSS Articles

Hello, friends!

As of now, we are almost done with creating levels for ISOTD3, so we'll be concentrating on gameplay and quests soon. Apparently, the next few videos and screenshots will probably be dedicated to, say, anomalies, artefacts and quest elements.

And here's a presentation of the majority of our maps (with English subtitles included).

Enjoy watching!

ISOTD3 team


PHAR Mod | Release Information

PHAR Mod | Release Information

News 6 comments

Some basic info about the upcoming Phobos: Artefacts Reloaded Mod.

In Spite Of The Death Projects Update + Team Helpers Wanted!

In Spite Of The Death Projects Update + Team Helpers Wanted!

News 2 comments

Chernoby Chronicles, SGM 3.0, Darkness Shatter update | We're looking for new team helpers/members

Video | The Forest

Video | The Forest

News 32 comments

Welcome to one of Stalker's finest maps ever... The Forest.

Video | Part of an underground quest

Video | Part of an underground quest

News 11 comments

A demonstration of a new little in-game cutscene...

Post comment Comments  (100 - 110 of 214)
zilvinaspredkus
zilvinaspredkus - - 241 comments

Will you have CNPP and Pripyat ir your map roster?

Reply Good karma Bad karma+1 vote
FantomICW Creator
FantomICW - - 227 comments

Probably won't.

Reply Good karma+1 vote
iceddeadmeat
iceddeadmeat - - 417 comments

No word for a while, what's up guys?

Reply Good karma Bad karma+2 votes
FantomICW Creator
FantomICW - - 227 comments

Everything's fine, mate, thanks :)
We're making up a build of the mod with most of the locations.

Reply Good karma+6 votes
iceddeadmeat
iceddeadmeat - - 417 comments

Excellent! Cant wait for the final product.
Great job guys, Thanks

Reply Good karma Bad karma+1 vote
Borovos
Borovos - - 817 comments

If you need someone to check the geometry and give constructive critics, it would be a honor for me ;)

Reply Good karma Bad karma+1 vote
FantomICW Creator
FantomICW - - 227 comments

Thanks! Maybe ew could invite you to beta testing.
Actually, we've got a guy Scat. He's such a perfectionist! So, yeah, it looks like we'll reduce 90% of the geometry bugs...

Reply Good karma+1 vote
Borovos
Borovos - - 817 comments

It's good for you if you have somebody to check it and see all litlle imperfections.

Reply Good karma Bad karma+2 votes
budisantoso
budisantoso - - 38 comments

Good luck fellas....I wish I could join the team, but unfortunately I really weak in programming

btw, how about the enemy?.. I really want to see Monolith became dominant here..in vanilla mode, I only met monolith in city of Pripyat, & a small squad in pripyat underway. After fight, they're all gone, and left only 'weak' mutants like tuskano. That's boring.
Really want to see monolith have BMP (like feature in LOST ALPHA), using RPG, doing some counter attack to army/ stalker position using tanks & BMPs, beside doing routine patrols. Monolith have limitless squad & they want doing some 'vengeance' for their clan massacre in vanilla.

The other thing is that possible to use spesific mutant 'as' friend like bloodsucker, burer. I mean we can interact with them, talking to their Boss/king, doing some their quests, making a friend & then use them as companion squad or 'weapon' in fire fight/battle against enemies. -inspired by Noah who making a friend with pseudo-dog in his ship.

I wish this is really something new. not just vanilla mission with some tweaking new graphics/textures.

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FantomICW Creator
FantomICW - - 227 comments

Thanks!
Monolith is not such a big trouble in ISOTD3. It's not an unstoppable force and they don't have dozens of BMPs. Yeah, a few RPGs. Believe me, you'll have another ones to be afraif of ;)
We're not planning to do that feature like on SGM 2.2. Though, there may be a few quests with this type of theme.

Reply Good karma+2 votes
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