Improved Quake (IQ) is a progs.dat mod designed especially for the classic Quaker who is getting bored of the all-too-easy monsters, or the very limited deathmatch selection. It's interesting that the abbreviation for this mod is IQ, because one of the main changes will be to the AI.

This mod does not feature strange extra features, or new guns, or weird add-ons, just some basic improvements that every Quaker will like.

This mod will include new features like slightly smarter AI, locational damage, and a few other surprises you'll have to discover for yourself!

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Thanks for help (so far) to:

DrLabman
Spike

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All screenshots taken in my engine, Vengeance: Freewebs.com
Moddb.com
Recommended engine to play with: Vengeance r2 - Entar.quakedev.com

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Version 1.5 Release!

News

Happy New Year, all you Quakers! Version 1.5 of Improved Quake has been released, with all new features including:

- Gave Shalrath a melee attack
- Added leading to ogre grenade shots
- Added 50% chance to use pain animation on hit
- Proportional fall damage
- Removed grenade evasion from zombies (they're stupid) and shamblers (don't care much about grenades)
- Adjusted monsters' healths and damages
- Much, much more!

Get on over to the IQ moddb profile or the IQ webpage and pick up a copy today!

V1.4 Released

News 4 comments

Improved Quake version 1.4 has been released! The new version adds features like faster dying in lava, removed blood from secret doors, and more! Get...

Bug fixed - v1.2b released!

News

After being informed of a bug concerning the fiends in IQ v1.2, I promptly fixed the bug so that Fiends will actually attack you, and now Improved Quake...

IQ v1.2 released!

News 3 comments

IQ v1.2 is complete and available for download! Check out the mod profile here or the IQ website here New features include: Quieter footstep sounds Impulse...

IQ Completed!

News 3 comments

Improved Quake is completed! You can download it here: :D IQ is designed not to add new guns or strange features, but to make basic improvements that...

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Improved Quake  v1.5

Improved Quake v1.5

Full Version 4 comments

T my knowledge this the latest realease. Prefered engine is Vengence r2, but should work with others too.

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Dremuriy
Dremuriy

Well, now the ogres can shoot from a grenade launcher - no one seriously took their atoms seriously. Through the search I could not find such good mods - because there are no corresponding words in the description (for example: Difficulty). Print the word "AI" did not occur to me (or head, or head (probably for you it is the same), or ***). It did not come to me. And the *** did not come either. The problem is - what I think is an *******, so it's logical: it could not come into my head. This is a joke, but in every joke there is little truth.

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Dremuriy
Dremuriy

Хорошо, теперь огры умеют стрелять из гранатомёта - ато их никто всерьёз не воспринимал.
Через поиск не смог найти таких хороших модов - потому что в описании нет соответствующих слов (например: усложнение). Напечатать слово "AI" мне не приходило в голову (или башку, или бошку (наверно для вас это одинаково), или жопу). Мне это в бошку не приходило. И в жопу тоже не приходило. Проблема в том, что я думаю жопой - поэтому логично: в голову не могло прийти. Это шутка, но в каждой шутке есть немного правды.

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TyeTheCzar
TyeTheCzar

For installing IQ, where do the files go? BTW, I'm using the Steam copy.

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Entar Creator
Entar

Version 1.4 released, and there are a lot of new features:

Removed blood effect on secret doors
Added a little more blood on grunt death
Increased explosive box damage
Increased lava damage
Added some .alpha effects to the quad damage and ring of shadows to make them more 'epic.'

Also, the website is now at Freewebs.com (/iq).

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Entar Creator
Entar

Improved Quake - IQ v1.2 is completed!

I've been getting several comments about the footsteps, asking how you could turn them off, and saying they should be more quiet, whatever.
As of v1.1, you couldn't turn them off.

Now, in v1.2, Impulse 90 will toggle footstep sounds. Also, the used sounds are more quiet, so as not to be as distracting, and so that people will actually use this feature. The utilized files are foot3.wav and foot4.wav, and if you want to get the louder sounds back, rename #1 and #2 to 3 and 4 and save #3 and #4 elsewhere.

Furthermore, after complaints about FilePlanet hosting, I got some different hosting that anybody should be able to download from, and will not be updating the file at FilePlanet as regularly. If, at some point, I remember/feel like it/have time, I'll send the latest version in.

You can get the links to the files at my website: Free.hostultra.com
or the IQ page:
Free.hostultra.com

Download the newest version and have fun! :D

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Entar Creator
Entar

I recently realized I didn't include a readme... lol...

So, I've decided to release a complete feature list (v1.1)...

Z-Aware Ogres
Footstep sounds
Thunderbolt does less damage, but consumes cells slower
Rockets move slower at first then speed up
Z-Aware Zombies
Shotgun does more damage, but more for the Grunts as well.
Several monsters do a bit more damage and have a bit more health.
Locational Damage

I think that's about it :)

-FilePlanet did update the file to v1.1 btw...

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joeljkp
joeljkp

Is there a list of improvements anywhere?

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Entar Creator
Entar

If you were going to download it, I recommend waiting a day or two, until v1.1 is there. I'll post the new link when it's up on fileplanet.

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Entar Creator
Entar

I just updated the file on fileplanet (though it probably won't be actually updated until a few days from now) to v1.1!

Now, not only are ogres Z-Aware with their grenades, Zombies are too :)

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Entar Creator
Entar

Hmm, that's possible. It'd be difficult to code that way, but I could make it so if there's a monster between the grunt and his target he doesn't shoot...

Thanks for the input guys :)

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