This mod adds dynamic lighting and also improves the original lantern and hand models.

Description

Instructions inside the download file. This mod adds dynamic lighting and also improves the original lantern and hand models. [Version 1.3]

Preview
Improved Lantern
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Guest
Guest

Not bad but consider adding a version with the Lantern Light MOD for more immersive play.

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GuyFawkesGaming
GuyFawkesGaming

I think I've managed to get it working Use the following for the hand_lantern.ent (overwrite everything between 'WorldReflection="true" />' and '</Mesh>'):

<ViewportConfig BGColor="0.2 0.2 0.2 1" GAmbientLight="false" GPointLight="false" GridSnap="false" GridSnapSeparation="0.25" SelectedViewport="3" UsingEnlargedViewport="true">
<Viewport CameraPosition="0 -0.0886602 180" CameraTarget="0 -0.0886602 0" CameraZoom="0" GridHeight="0" GridPlane="2" Preset="0" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
<Viewport CameraPosition="180 -0.0886602 0" CameraTarget="0 -0.0886602 0" CameraZoom="0" GridHeight="0" GridPlane="0" Preset="1" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
<Viewport CameraPosition="0 179.911 0" CameraTarget="0 -0.0886602 0" CameraZoom="0" GridHeight="-0.0886602" GridPlane="1" Preset="2" RenderMode="1" ShowAxes="true" ShowGrid="false" UsingLTCam="false" />
<Viewport CameraPosition="-0.796753 0.807092 0.0811109" CameraTarget="0.0537997 -0.0886602 0.0329916" CameraZoom="3.7" GridHeight="-0.0886602" GridPlane="1" Preset="3" RenderMode="0" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
</ViewportConfig>
</EditorSession>
<ModelData>
<Entities>
<Billboard Active="true" BillboardColor="0.923 0.79 0.517 1" BillboardOffset="0" BillboardSize="0.4 0.4" BillboardType="Point" C HaloSourceSize="0.3 0.3 0.3" ID="2" IsHalo="false" MaterialFile="billboards/bb_white_halo_no_depthtest.mat" Name="Billboard_1" Rotation="0 0 0" Tag="" WorldPos="-0.10097 -0.100672 0.050713" />
<PointLight Active="true" CastShadows="false" DiffuseColor="0.758 0.568 0.103 0" FalloffMap="" FlickerActive="false" FlickerFade="false" FlickerOffColor="0.758 0.568 0.103 0.001" FlickerOffFadeMaxLength="0" FlickerOffFadeMinLength="0" FlickerOffMaxLength="0" FlickerOffMinLength="0" FlickerOffPS="" FlickerOffRadius="0" FlickerOffSound="" Flicker FlickerOnFadeMinLength "0" Flicker FlickerOnMinLength "0" Flicker Flicker Gobo="" GoboAnimFrameTime="0" GoboAnimMode="None" ID="3" Name="PointLight_1" Radius="0.35" Rotation="0 0 0" Scale="1 1 1" ShadowResolution="High" ShadowsAffectDynamic="true" ShadowsAffectStatic="true" Tag="" WorldPos="-0.098 -0.08 0.045" />
<PointLight Active="true" CastShadows="false" DiffuseColor="0.28 0.18 0.01 0" FalloffMap="" FlickerActive="false" FlickerFade="false" FlickerOffColor="0.758 0.568 0.103 0.001" FlickerOffFadeMaxLength="0" FlickerOffFadeMinLength="0" FlickerOffMaxLength="0" FlickerOffMinLength="0" FlickerOffPS="" FlickerOffRadius="0" FlickerOffSound="" Flicker FlickerOnFadeMinLength "0" Flicker FlickerOnMinLength "0" Flicker Flicker Gobo="" GoboAnimFrameTime="0" GoboAnimMode="None" ID="4" Name="PointLight_2" Radius="0.35" Rotation="0 0 0" Scale="1 1 1" ShadowResolution="High" ShadowsAffectDynamic="true" ShadowsAffectStatic="true" Tag="" WorldPos="-0.01 0.121 -0.005" />
<SpotLight Active="true" Aspect="1" CastShadows="true" DiffuseColor="0.845 0.69 0.155 0.689" FOV="1.67552" FalloffMap="" FlickerActive="true" FlickerFade="true" FlickerOffColor="0.758 0.568 0.103 1" FlickerOffFadeMaxLength="0.65" FlickerOffFadeMinLength="0.35" FlickerOffMaxLength="0" FlickerOffMinLength="0" FlickerOffPS="" FlickerOffRadius="10.5" FlickerOffSound="" Flicker FlickerOnFadeMinLength "0.35" Flicker FlickerOnMinLength "0" Flicker Flicker Gobo="" GoboAnimFrameTime="0" GoboAnimMode="None" ID="13" Name="SpotLight_1" NearClipPlane="0.05" Radius="12" Rotation="3.14159 -1.5708 3.14159" Scale="1 1 1" ShadowResolution="High" ShadowsAffectDynamic="true" ShadowsAffectStatic="true" SpotFalloffMap="" Tag="" WorldPos="-0.017998 -0.089 0.005" />
</Entities>
<Mesh Filename="a_tmp/lantern/lantern_inside.dae">
<SubMesh Active="true" ID="5" Material="" Name="flame" Rotation="0 1.5708 0" Scale="0.01 0.01 0.01" SubMeshID="0" Tag="" WorldPos="0 -0.133731 0.00570063" />
<SubMesh Active="true" ID="6" Material="" Name="glass" Rotation="0 0 0" Scale="1 1 1" SubMeshID="1" Tag="" WorldPos="0 0 0" />
<SubMesh Active="true" ID="7" Material="" Name="handle_wood" Rotation="0 0 0" Scale="1 1 1" SubMeshID="2" Tag="" WorldPos="0 0 0" />
<SubMesh Active="true" ID="8" Material="" Name="inside" Rotation="0 0 0" Scale="1 1 1" SubMeshID="3" Tag="" WorldPos="0 0 0" />
<SubMesh Active="true" ID="9" Material="" Name="inside_guard" Rotation="0 0 0" Scale="1 1 1" SubMeshID="4" Tag="" WorldPos="0 0 0" />
<SubMesh Active="true" ID="14" Material="" Name="lantern" Rotation="0 0 0" Scale="1 1 1" SubMeshID="5" Tag="" WorldPos="0.000222057 0 0" />

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