This mod adds clan summoner and improved gameplay, battle gear, max health , the acquisition of Yin/Yang rates, damage, heroes, AI Support!, Kenji Nightvol in skirmish mode, new units and more...


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Click here to steam community guide version. You can support by give a likes!

PLEASE READ BEFORE PLAYING THIS MOD.

This mod makes all hero skills overpower and unbalanced gameplay.

Requires : Battle Realms: Zen Edition (V.1.58.3) - Steam only


Download BR:ZE - Improved Heroes & Summoner V.5.6 Classic

(13 Apr 2024) - Mod DB



A fork versions of Improved Heroes & Summoner Classic mod :


1.) I-Want-More Edition
- Contains all other fork versions here.
- Plus! More population
BR:ZE - Improved Heroes & Summoner (I-Want-More Edition) V.1.3
Download - IHS (I-Want-More Edition) V.2.5 (14 Apr 2024)

2.) More Tower Edition
- Maximum Watchtowers : 8 , 10 , Unlimited (only 4 towers for AI).
BR:ZE - Improved Heroes & Summoner (More Tower Edition) V.1.0
Download - IHS (More Tower Edition) V.2.3 (14 Apr 2024)


3.) More Time Edition
- Building construction time reduced to 5 seconds.
- Technique upgrade time reduced to 5 seconds.
- All heroes recovering time reduced to 10 seconds.
- All units training time reduced to 3 seconds.
- Battle Gear training time reduced to 1 seconds.

BR:ZE - Improved Heroes & Summoner (More Time Edition) V.1.0

Download - IHS (More Time Edition) V.1.6 (14 Apr 2024)


4.) More Luck Edition
- Leaders can now summon an unlimited number of elite units (default=3).
- Summoners can now summon an unlimited number of special heroes (default=1).
- Chance to summon special units increased to 100% (default=33%).
*Special units: The Dragon, Musketeer Patrol, Raven Channeler, Longtooth Slave
*Special heroes: Kenji 3 Dragon, Kenji 3 Serpent, Nightvol, Grayback Slave

BR:ZE - Improved Heroes & Summoner (More Luck Edition) V.1.0

Download - IHS (More Luck Edition) V.1.6 (14 Apr 2024)




General

- Added new heroes, units, skills, passive abilities, buildings and more.
- All clans start with summoners who can summon new heroes.
- All heroes summon costs changed to 3 Yin & Yang (4 for leaders and 5 for Grayback).
- All heroes health and stamina recovery rates reduced by -25% and -75%.
- All heroes stamina when running reduced by 75% (melee) and 125% (range).
- All heroes armor resistance improved to take no more than 100% damage (piercing= 70%, fire= 80%).
- All heroes recovering time set to 90 seconds (Necromancer spawning time from 35 to 90 seconds).
- All units training time set to 20 seconds (default= 25 seconds).
- All Battle Gear training time set to 5 seconds.
- Increased attack damage and added stamina vampire for all heroes (nothing changes for units).
- Increased Yin & Yang acquisition rate to all units by 5 points (All clans can acquire both Yin & Yang).
- Yin/Yang damage incrementor: Kenji 3D=10%, Heroes=6%, Brothers/Monk/Ninja=4%, New/Elite Units=2%.
- Improved overall technique upgrades / Upgrade times set to 60 seconds.
- Increased Keep HP from 1200 to 3000.
- Increased Watchtowers limit from 4 to 5 (Only 4 towers for AI).
- Unlimited to build Town Square.
- Maximum population from 20/30/40 to 40/50/60.
- Peasant spawn rates: min = 8 sec., max = 30 sec. / Fast Unit Percent: 25%.
- Max rice capacity = 10,000 / Max water capacity = 5,000.
- Increased rice and water harvest from 15 to 20 (45 to 50 for horses).
- Added ability effects (e.g. burning, mini-stun, mini-slow, mini-haste).
- Dragon's Monument super-weapon now costs 3 yin instead of 3 yang and summons one Samurai.
- New siege system: Cutting, Piercing, Magical= 25% / Blunt= 25%-50% / Fire= 75% / Explosive= 75-150%.
- Improved AIWarPartyMakeUps (10% increase in each types) / Nightvol AI profile is recommended!
- AI support (Bots can use new units, heroes, BG, buildings and training).
- Campaign mode support.


How to use the Summoner

PRESS "B" TO SUMMON (REQUIRED YIN & YANG) :
- Dragon clan summoner: 5 Yin & 5 Yang
- Serpent clan summoner: 5 Yin & 5 Yang
- Lotus clan summoner: 5 Yin & 5 Yang
(As a peasant, it will display the peasant's GUI. Don't worry just PRESS "B")
- Wolf clan summoner: 4 Yin & 4 Yang

Every clan will starts with the summoner who can summon new heroes.
Summoners will stop move forever once you press their skill for the first time.
Summoners are not allowed to revive.

Logo1




Gamemode

Player can change gamemode by select 'Starting Army' from lobby.
- Small (Default): Each clan starts with one summoner.
- Medium: Each clan starts with special heroes.
- Large: Each clan starts with every clan summoner.


New Training & Building

This mod adds new building which allow player/bot to train new units. Bots can also build new buildings like players!
Players are allowed to build new buildings by pressing 'Well' button (Rice/Water Costs:200/200).
Players are allowed to build Well by upgrading the Peasant Hut instead (Rice/Water needed).

Dragon Clan
- Guardian >>> Training>>> Swan's Pool = Guard (New)
The Swans Pool Dragon 1

Serpent Clan
- Peasant >>> Training >>> Soul Flame = Rogue Ninja (New)
Soul Flame Serpent 1

Lotus Clan
- Reaper >>> Training >>> Soban's Lab = Dark Reaper (New)
Sobans Lab Lotus 1

Wolf Clan
- Peasant >>> Training >>> M Warrior (New)
- All Wolf units >>> Training >>> Cairn = Battle Gear (Change)
* Blessing will no longer give Battle Gears to wolf units.

Monastery Wolf


Techniques

Here is the list of techniques added to the units in this mod.

Techniques Dragon56

Techniques Serpent56

Techniques Lotus56

Techniques Wolf561


Dragon Clan : Units

All Units > Shrine (Rice/Water:30/30) > Dragon Powers (Passive skill): +30% Attack damage / +50% Vision.

All Units > Fireworks Factory

Spearman Spearman
- Passive: +4% chance when get hit by melee to activate ‘Whirling Spear', dealing 20 magical damage and stuns enemies (AOE: 3).
- Skill (Stun Strike): now deals 25 piercing damage and stuns an enemy for 4 seconds.

Archer Archer
- Passive: 'Stoic Calm' now deals 25 magical damage and no longer costs stamina when shooting.
- Skill (Fire Arrows): 80% chance on missile attack to deals 10 additional fire damage and set enemy on fire.
*Burning effect (Duration: 15 seconds): Deals 9 fire damage per seconds / -10% All movement speed.

Chemist Chemist
- Passive: 'Healing Herbs' change to > +25% HP recovery and heals to full health (Only self).
- Skill (Mandrake Spores): Blow up enemies with melee strike, deals 200 explosive damage and knock back to nearby enemies (AOE: 3) / Can instantly set building on fire / Costs 200 HP on attacks.

Dragon Warrior Dragon Warrior
- Passive: 'Inspiration' change to > Has a chance to enter 'Flaming Sword' (Affect: Dragon Warrior).
- Skill (Chi Shield): While activate, able to walk and attack / -50% Attack damage.
*Flaming Sword (Duration: 20 seconds): Attack speed increased by 25% / 40% chance on attack to deals 10 additional fire damage and set enemy on fire.

Kabuki Warrior Kabuki Warrior
- Passive: 'Entertainer' change to > 10% chance when get hit to restores 3% stamina to nearby allies (Affect: Dragon units only / AOE: 6).
- Skill (Flash Powder): Combined with ‘Stardust' now costs 60 stamina instead of charges / Deals 30 explosive damage and ‘Blindness' to enemies.
*Blindness (Duration: 12 seconds): -100% Missile attack range / -90% Vision / -10% All armor / Dismounts enemy horsemen.

Powder Keg Cannoneer Powder Keg Cannoneer
- Passive: 'Purifying Salt' grants ‘Projection' now also restores 10% HP to nearby allies.
- Skill (Shrapnel Keg): Combined with ‘Indirect Fire ' now costs 60 stamina instead of charges / Attack range from 12 to 20 / Deals double explosion damage to buildings and adds +20% fire point / When fired a projectile, grants ‘Protection' to nearby allies (AOE: 6).
*Protection (Duration: 30 seconds): All armor increased by +20% / Changed new barrier effect.

Samurai Samurai
- Passive: 'Seppuku' now acquires both 80 yin and yang points / Deals 3% of the enemy's max health.
- Skill (Yang Blade): Deals 2(x6) additional damage per type and deals 2% of enemy's max stamina / Changes melee attacks to explosive type / Stamina costs from 7 to 5 / +10 yin and yang points on melee attack / Siege= 75%.

Geisha Geisha
- Passive: 30% chance on death to activate 'Sacrifice'.
- Skill (Fire Shield): When get hit by melee attack, deals 10(x2) fire, explosive damage and set enemy on fire / When get hit by melee attacks, consumes 4 stamina and converts to 4 HP.

Guardian Guardian
- Passive: +25% chance on death to activate 'Last Stand' / Dying Rage now drains health instead of stamina and duration set to 25 seconds / +50% Attack damage / +20% Move speed / Attack speed from +20% to +10%.
- Skill (Concussion Smash): now costs 60 stamina instead of charges / Explosive damage increased from 40 to 80 / Duration decreased from 5 to 4.

Battle Maiden Battle Maiden
- Passive: 50% chance on death to activate ‘Double Image' and grant her illusion ‘Dragon Powers' / Removed 10% attack speed boost.
- New Skill (Symbol of Balance): Increases +12 yin and yang points on missile attack.

Dragon Clan : Heroes

Otomo Otomo
- HP: 3,200 / Weak to Cutting 25%, Piercing 70%, Blunt 25%, Fire 80%, Explosive 75%, Magical 100%.
- Leadership Yin & Yang per hit: +12 Yin / +12 Yang
- Melee weapon: DMG= 36 (Old= 22.5) / Stamina vampire= 4% / AOE= 2.4 / Siege= 50%
- Passive: 'Battle Leader' change to > 15% chance on attacks to grant mini-haste and restores 5% stamina to allies.
- Skill (Cost: 3 Yin): +25% Attack damage, +15% attack speed to all allies on the map for 25 seconds / Restores +10% HP and stamina / Summon 'Elite Samurai' (Max:3).

Garrin Garrin
- HP: 2,750 / Weak to Cutting 25%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 100%, Magical 100%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 29 (Old= 25) / Stamina vampire= 7% / AOE= 2.2
- Passive: 20% chance on attacks to slash attack that deals 58 cutting damage to nearby enemies (AOE: 4).
- Skill: 'Call Horse' now also summons wild horse / When activated, grants nearby allies 'Lucky Horseshoe' (AOE: 12).
*Lucky Horseshoe (Duration: 60 seconds): +6% attack speed, +12% move speed and +180% missile avoidance.

Arah Arah
- HP: 2,400 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 25%, Magical 50%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Missile weapon: DMG= 60 (Old= 35) / Range= 40 (Old= 25) / Stamina vampire= 4%
- Melee weapon: DMG= 15 (Old= 10) / Stamina vampire= 4%
- Passive: 20% chance on missile attacks to deals 20 magical damage and mini-slows enemies (AOE: 3).
- Skill: Fires an arrow that deals 300 piercing (siege=100%) and additional 200 poison damage to an enemy that not immune to poison / When fired an arrow, grants haste to self.

Kazan Kazan
- HP: 2,800 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 50%, Explosive 50%, Magical 25%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Missile weapon: DMG= 40 (Old= 35) / Stamina vampire= 15% / AOE= 1.5 / Fire DMG= 100% (Old= 40%)
- Melee weapon: DMG= 17.5 (Old= 12.5) / Stamina vampire= 5%
- Passive: Every missile attack deals additional 6 fire damage and sets enemies on fire (AOE: 3).
- Skill: Burn enemies, dealing 10 fire damage per seconds and disables enemy running ability / Set enemies on fire when within range (AOE: 6) / Melee weapon: DMG from 25 explosive to 20 fire / Weapon AOE from 0 to 6.

Tao Tao
- HP: 2,600 / Weak to Cutting 50%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 50%, Magical 100%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 25.5 (Old= 18) / Stamina vampire= 5% / AOE= 1.5 / Siege= 50%
- Passive: When attacked, reflects 6 blunt damage and -2% stamina to the melee attacker.
- Skill: Grants Tao, Monks on the map with bonus all movement speed by +60% and +30% all armor / Stamina drain from 5 to 4.

Teppo Teppo
- HP: 2,550 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 50%, Magical 100%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Missile weapon: DMG= 11 (Old= 5) / Range= 14 (Old= 12) / Stamina vampire= 8% / AOE= 2 (Old= 1.5) / Fire DMG= 10% (Old= 2%)
- Melee weapon: DMG= 20 (Old= 10) / Stamina vampire= 8%
- Passive: On death deals 50 piercing, 300 explosive damage, 5% of the enemy's max HP and knock back enemies (AOE: 5)
- Skill: When activate, increases all armor by +40% and immune to magical damage and effects / Equipped ‘Rocket Barrage' missile weapon / But reduces attack speed by -20%.
*Rocket Barrage: Fires a bigger rockets in high-angle / Rocket DMG= 33 explosive / Range= 24 / AOE= 3.

Dragon Clan : New Heroes & Units

Tarrant Tarrant (Summoner)
- HP: 3,000 / Weak to Cutting 100%, Piercing 100%, Blunt 50%, Fire 100%, Explosive 75%, Magical 25%.
- Passive: Vision Range= 30 / Upon death, summon 'Kenji 1 Dragon' and activate ‘Daze' (Dragon Watchtower's ability) to nearby enemies (AOE: 10).
- Skill (Costs: 5 Yin, 5 Yang): Summon 'Kenji 3 One with Dragon' / 33% chance to summon 'The Dragon'.

Kenji3 Kenji 3 One with Dragon (New Hero)
- HP: 3,800 / Weak to Cutting 45%, Piercing 40%, Blunt 50%, Fire 80%, Explosive 40%, Magical 40%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Missile weapon: DMG= 29.5 (Old= 22.5) / Stamina vampire= 5%
- Melee weapon: DMG = 45 (Old=25) / Stamina vampire= 10% / Fire DMG= 10% / AOE= 2 / Siege= 100%
- Passive: 'Inspiration' now +20% attack damage, all movement speed, all armor, restores 1% HP and 3% stamina when activate / Duration from 5 to 10 seconds.
- Skill: now deals 160 piercing, 28(x5) blunt, cutting, fire, explosive, magical damage and 1% of the enemy's max health / Mini-slows an enemy / Heals self for +60 HP / Skill weapon same as melee weapon.
*Summoned by Tarrant.

Kenji1 Kenji 1 Dragon (New Hero)
- HP: 3,200 / Weak to Cutting 50%, Piercing 50%, Blunt 75%, Fire 80%, Explosive 75%, Magical 75%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 35 (Old =20) / Stamina vampire= 8% / AOE= 1.8 / Siege= 75%
- Passive: Same as 'Kenji 3 One with Dragon'.
- Skill: Same as 'Kenji 3 One with Dragon'.
*Summoned by Tarrant.

The Dragon The Dragon (New Unit)
- HP: 3,000 / Weak to Cutting 75%, Piercing 75%, Blunt 50%, Fire 10%, Explosive 10%, Magical 10%.
- Passive: Vision from 16 to 40 / Immune to poison / -70% Move speed / Can't be healed.
- Skill: When attacked, The Dragon stops moving and deals 40 fire damage for every 3 seconds and set nearby enemies on fire (AOE: 10).
*33% chance of being summoned by Tarrant.

Samurai Elite Samurai BG Elite Samurai (New Unit)
- HP: 1,000
- Passive: Samurai with better stats / +15% Move speed / Equipped 'Starburst Rockets' weapon (DMG from 50 to 40).
- Skill: Reduces damage taken from missiles attacks by 60% / +20% Attack speed / +15% Attack DMG - explosive type / +10 yin and yang points on melee attack / Siege= 75%
*Summoned by Otomo.

Swans Pool Guard 1 Swan's Pool Guard (New Unit)
- HP: 450
- Passive 1: Combined 'Concussion Smash' with 'Last Stand', 75% Chance on death to deals 40 explosive damage and stuns enemies for 4 seconds (AOE: 5) / Become Guardian Dying Rage.
- Passive 2: +10% Move speed.
- Skill (Fierce Sacrifice): When activate, costs 20 stamina then drains 4 stamina and 3% health per seconds / +100% Attack damage, +20% attack speed, +40% move speed / Immune to poison, most effects / Invincible.
*Trained by Swan's Pool

New Dragon 1


Serpent Clan : Units

All Units > Thieves' Guild (Rice/Water:30/30) > Serpent Powers (Passive skill): +25% All movement speed / +25% HP, Stamina recovery.

All Units > Metal Shop >

Swordsman Swordsman
- Passive: 'Evasion' change to > 15% chance when get hit to evade all damage for 1 seconds (AOE: 3 / Affect: Swordsman, Ronin, Elite Ronin).
- Skill (Glass Sword): No longer instantly kills units / Costs 110 HP and 10 stamina to deal 50(x3) piercing, cutting, magical damage and mini-slow enemy.

Crossbowman Crossbowman
- Passive: Missile attack stamina damage increased from 0 to 1.5.
- Skill (Weakness Bolts): is now passive skill / Missile damage increased from 10 to 16 / Attack range from 10 to 20 / Stamina damage to 3 / Poisons the enemy, dealing 1 damage for 30 seconds / Weakness reduces all armor resistance from -50% to -40%.

Musketeer Musketeer
- Passive: Move speed increased by +20% (WOTW original).
- Skill (Sniper Scope): Missile damage from 27.5 to 34 / Attack range from 20 to 25 / Vision from +50% to 75% / Removed +10% more damage taken from missile attacks / No longer grants movement bonus / -15% Attack speed.

Bandit Bandit
- Passive: Looting now grants self a 'Cursed Swords Friend' effect / Loots rice/water from 30/15 to 40/40.
- Skill (Stealth): When stealth, gains +20% move speed and +150% missile avoidance to nearby allies (AOE: 8) / Changed primary weapon to missile attack 'Paralysis Darts' / Stamina drain rate from 2 to 1.
*Cursed Swords Friend (Duration: 15 seconds): +50% Attack damage / +25% HP, stamina recovery to nearby allies.
*Paralysis Darts: Improved projectile effect in flight.

Raider Raider
- Passive: 25% chance on missile attack to set enemies on fire.
- Skill (Brush Fire): Change to > Deals 30 fire damage and set enemies on fire.

Cannoneer Cannoneer
- Passive: 5% chance on missile attacks to activate 'Smoke Bombs' / Siege= 150%.
- Skill (Mines): Mines vision from 2 to 6 / Max per player from 20 to 60 / Mines now knock back to enemies / Plant mines, gain 'Protection' to nearby allies / Mines can now be destroyed.
*Smoke Bombs: Reduced attack damage from -25% to -40% / Duration decreased from 20 to 12 seconds.

Ronin Ronin
- Passive: 'Cursed Swords' now grants +25% HP, stamina recovery to nearby allies and -100% to enemies / Deals 2 magical damage per seconds to nearby enemies.
- Skill (Yin Blade): Deals 2(x6) additional damage per type and deals 2% of enemy's max stamina / Stamina costs from 7 to 5 / +10 yin and yang points on melee attack / Siege= 50%.

Fan Geisha Fan Geisha
- Passive (Upgrade required to activate): Healing aura, heal self and nearby allies for 1% of max HP per second (AOE: 3 / Max stack: 2).
- Skill (Dark Pact): Now heals 1% of max HP overtime effect / No longer cost 25% HP to allies.
*Upgrade technique 'The Art of Love' to unlock passive ability.

Enforcer Enforcer
- Passive: -50% Stamina when running.
- Skill (Low Blow): Now drains -20% stamina and knock back to enemy.

Witch Witch
- Passive: Healing aura same as ‘Fan Geisha' (upgrade required to activate) / Removed 10% attack speed boost.
- New Skill (Symbol of Balance): Increases +12 yin and yang points on missile attack.
*Metal Shop > Demon's Amulet.

Demoness Demoness
- Passive: When spawned, acquire skill 'Razor Fans'.
- Skill (Razor Fans): Range from 6 to 5 / Healing from 10% to 5%.

Spirit Warrior Spirit Warrior
- Passive: Siege= 50%.
- Skill: -

Zombie Zombie
- Passive: Zombies will remain alive even if the Necromancer is dead.
- Skill: -

Serpent Clan : Heroes

Shinja Shinja
- HP: 3,200 / Weak to Cutting 50%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 100%, Magical 25%.
- Leadership Yin & Yang per hit: +12 Yin / +12 Yang
- Melee weapon: DMG= 40 (Old= 25) / Stamina vampire= 8% / AOE= 2.2 / Siege= 50% / Poison Time= 10 (Old= 5) / Total poison DMG= 60 (Old= 20)
- Passive: ‘Battle Leader' same as Otomo.
- Skill (Costs: 3 Yang): -70% Attack damage, -100% vision and disable run ability to all enemies on the map for 25 seconds / Summon 'Elite Ronin' (Max: 3).

Budo Budo
- HP: 2,800 / Weak to Cutting 100%, Piercing 70%, Blunt 25%, Fire 80%, Explosive 100%, Magical 50%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 24 (Old= 15) / Stamina vampire= 5% / AOE= 1.5 / Siege= 50%
- Passive: New aura, grants +10% all movement speed to self and allies (AOE: 10).
- Skill: Restores 5% HP, stamina and grants 'Light Armor' to allies (AOE: 10).
*Light Armor (Duration : 30 seconds): Grants 1% HP regeneration and increases armor by 15% and all movement speed by 10% / When attacked, returns 1(x6) per damage type and mini-slow to enemy.

Utara Utara
- HP: 2,400 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 100%, Magical 25%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 29 (Old= 25) / Stamina vampire= 7%
- Passive: 'Pleasure and Pain' range increased from 0 to 2 / Drain -5% stamina to melee attacker.
- Skill: now drain -100% stamina and stuns enemies for 6 seconds / Restores +300 HP when active.

Vetkin Vetkin
- HP: 2,550 / Weak to Cutting 50%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 25%, Magical 100%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 17 (Old= 12) / Stamina vampire= 5% / AOE: 1.5
- Passive 1: 10% chance on attacks to restores +10 HP and performs a slash attack that deals 58 cutting damage to single enemy.
- Passive 2: Stamina when running from 2 to 0 (WOTW).
- Skill: When activate, +100% attack speed, +40% move speed and +400% missile avoidance / But receives 15% more damage from all sources.

Taro Taro
- HP: 2,700 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 50%, Explosive 50%, Magical 25%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 5 (Old= 20) / Stamina vampire= 10% / Stamina DMG= 2 / Fire DMG= 15% / Siege= 600%
- Passive: Each attack deals 5(x6) per damage type and mini-slow to enemy.
- Skill: Deals 50 magical damage and 5% of the enemy's max health / Hex duration from 20 to 60 seconds.
*Hex: -60% all armor and -60% HP, stamina recovery rate.

Necromancer Necromancer
- HP: 2,600 / Weak to Cutting 25%, Piercing 70%, Blunt 25%, Fire 80%, Explosive 25%, Magical 100%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 27 (Old= 18) / Stamina vampire= 4% / AOE= 1.5 / Siege= 50%
- Passive: 6% Chance on attacks to restores 3% HP, 6% stamina and summon 'Spirit Master Warrior' (Max: 2).
- Skill: Summon 4 'Spirit Warrior' at once (Max: 4).

Serpent Clan : New Heroes & Units

Kenji Brother Kenji Brother (Summoner)
- HP: 3,000 / Weak to Cutting 25%, Piercing 100%, Blunt 50%, Fire 100%, Explosive 100%, Magical 100%.
- Passive: Vision Range= 30 / +30% Walking speed / Upon death, summon 'Kenji 2 Serpent' and activate ‘Blinding Flash' (Serpent Watchtower's ability) to nearby enemies (AOE: 10).
- Skill (Cost: 5 Yin, 5 Yang): Summon 'Kenji 3 Serpent' / 33% chance to summon ‘Musketeer Patrol'.

Kenji2 Kenji 3 Serpent (New Hero)
- HP: 3,700 / Weak to Cutting 40%, Piercing 40%, Blunt 50%, Fire 80%, Explosive 50%, Magical 50%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Missile weapon: DMG= 44 (Old= 22.5) / Range= 24 (Old= 13) / Stamina vampire= 12% / Fire DMG= 15% / AOE= 2
- Melee weapon: DMG= 35 (Old =20) / Stamina vampire= 8% / AOE= 1.8 / Siege= 75%
- Passive 1: 8% Chance on melee attacks to restores 20 HP and 3% stamina / Activate passive 2.
- Passive 2: Strikes nearby enemies up to 5 times with 'Multiple Critical Strike', dealing 25 piercing and 5(x5) blunt, cutting, fire, explosive, magical damage (AOE: 2).
- Passive 3: Vision from 16 to 26 / +15% Move speed.
- Skill: Restore 150 HP and grants ability ‘Dance of Serpent' / When activate, +50 attack speed, +25 all movement speed, +100% missile attack range and +300% missile avoidance.
*Dance of Serpent: Deals an additional 40 piercing damage, up to 10 charges on next melee attack.
*Summoned by Kenji Brother.

Kenji2 Kenji 2 Serpent (New Hero)
- HP: 3,300 / Weak to Cutting 50%, Piercing 50%, Blunt 65%, Fire 80%, Explosive 65%, Magical 65%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Missile weapon: DMG= 29.5 (Old= 22.5) / Stamina vampire= 5%
- Melee weapon: Same as 'Kenji 3 Serpent'.
- Passive 1: Same as ‘Vetkin passive 1'.
- Passive 2: +10% Move speed.
- Skill: Same as 'Kenji 3 Serpent'.
*Summoned by Kenji Brother.

Musketeer Patrol Musketeer Patrol (New Unit)
- HP: 800
- Passive: No armor resistance / -60% Attack speed and -20% move speed.
- Skill (Blast Shot): Combined with ‘Sniper Scope' missile attack, deals 400 explosive damage to a single target within 50 range.
*33% chance of being summoned by Kenji Brother.

Ronin Elite Ronin BG Elite Ronin (New Unit)
- HP: 1,000
- Passive: Ronin with better stats.
- Skill: 'Evasion' ability like Swordsman / +20% Attack speed / +15% Move speed / +15% Attack DMG - magical type / +10 yin and yang points on melee attack / Siege= 50%.
*Summoned by Shinja.

Spirit Master Warlock Spirit Master Warrior (New Unit)
- HP: 460
- Passive 1: Immune to poison, most negative, positive effects and skill damage / +10% Missile damage reduction / +15% Move speed (same as Elite Master Warlock).
- Passive 2: Spirit Warrior with better stats.
- Skill: Acquired skill ‘Soul Chill'.
*6% chance of being summoned by Necromancer.

Rogue Ninja 1 Rogue Ninja (New Unit)
- HP: 450
- Passive 1: Melee weapon, deals 14 piercing damage and apply poison to enemy (Poison time = 3, Total poison DMG = 6) / Missile weapon, deals 12 magical damage, +2% fire point.
- Passive 2: +10% Move speed / +20% Attack speed / +240% Missile avoidance.
- Passive 3: 'Evasion' ability like Swordsman.
- Skill (Murderous Intent): Throw a larger shuriken that dealing 70 piercing damage to single target and creates a decoy that blinds nearby enemies with ‘Smoke Bombs' effect (Decoy AOE: 6 / Can be cast on ground).
*Trained by Soul Flame

New Serpent


Lotus Clan : Units

Global Ability: All lightning strikes will stun an enemy for a short period of time.

Diseased One, Unclean One, Infested One: now gain +15 yin and yang points when transforming into Warlock.

All Units > Dark Powers >

Blade Acolyte Blade Acolyte
- Passive: 'Blade Sharpening' > Sharpen swords increases attack and move speed by +30%, next attack will end this effect / Deals triple damage to single enemy and deals double damage to nearby enemies (AOE: 2 / Charge: 1).
- Skill (Inner Strength): When activate, grants self the 'Blade Sharpening' effect.

Leaf Disciple Leaf Disciple
- Passive: ‘Melee Counterstrike' now mini-slows enemies.
- Skill (Scrye Leaves): Missile attack range increased by +400% / Vision from x6 to x2 / -20% Attack damage.

Staff Adept Staff Adept
- Passive: 'Whirling Staff' change to > 8% chance on attacks to deal double damage and mini-stun enemies (AOE: 2).
- Skill (Dark Canopy): While spinning the staff, increases +10% all armor to allies.

Infested One Infested One
- Passive: 'Eruption' now mini-stuns enemies.
- Skill (Famine): When attacking with melee, deals 50 magical damage and -40% all armor to nearby enemies for 15 seconds (AOE: 4) / No longer destroying rice fields.
- Skill (Rebirth): -

Diseased One Diseased One
- Passive: 'Rotting Decay' now disable health regeneration.
- Skill (Projectile Vomit): When activate, deals 3(x2) fire, magical damage and -15% all armor to nearby enemies / Changes attack damage to explosion, dealing 23 damage and poisons to nearby enemy (AOE: 3 / Poison time: 8s.).
- Skill (Death Wail): is now passive skill / On death deals 20 fire damage, -30% stamina and sets enemies on fire.

Unclean One Unclean One
- Passive: 'Darkness' -100% Missile attack range, -90% vision, -10% all armor to nearby enemies for 12 seconds.
- Skill (Spreading Goo): Reduces enemy move speed -25%, attack speed -20% and fire armor -10% per stack / Can stack up to 4 stacks / Stamina costs from 60 to 40.
- Skill (Death Sentry): Damage changed from 10 magical damage to 5(x2) fire, magical damage.

Warlock Warlock
- Passive: 'Soul Lick' melee attacks grant lifesteal, stamina vampire by +40% and stamina damage by 5.
- Skill Lythis (Dark Arson): is now passive skill / Missile damage from 150 to 60 explosive damage / AOE from 0 to 2.2 / -20% Attack speed / +25% Fire armor / 25% chance on missile attack to set enemies on fire.
- Skill Tausi (Ephemeral Corridor): is now passive skill / +25% Move speed / +50% Attack range / +200% Missile avoidance / -10% Attack damage.
- Skill Sehk (Soul Chill): now slows enemies by -40% for 6 seconds.

Master Warlock Master Warlock
- Passive: 'Master Soul Lick' melee attacks grant lifesteal, stamina vampire by +20% and stamina damage by 2.5.
- Skill-Lythis (Soul Thresher): is now passive skill / -10% Attack speed / Missile attacks apply mini-slow to enemies.
- Skill-Tausi (Ephemeral Corridor): is now passive skill / +25% Move speed / +50% Attack range / +200% Missile avoidance / -10% Attack damage.
- Skill-Sehk (Soul Chill): now slows enemies by -40% for 6 seconds.

Channeler Channeler
- Passive: Increases attack damage and all armor by +20% when healing an ally.
- Skill: -

Reaper Reaper
- Passive: Move speed increased by +20% (WOTW original).
- Skill (Servant of Flesh): is now passive skill / On death, summon 'Shambler' without a corpse needed and deals 33 magical damage to nearby enemies (AOE: 3).

Overseer Overseer
- Passive: -
- New Skill (Symbol of Balance): Increases +12 yin and yang points on melee attack.

Shambler Shambler
- Passive: -
- Skill: -

Brother 1 Lythis Brother 2 Tausi Brother 3 Sehk (The Three Dead Brothers)
- Brother 1 (Lythis): Attack Damage from 8 to 16 / +10 Yin & Yang points on attacks.
- Brother 2 (Tausil): Attack Damage from 5 to 10 / +10 Yin & Yang points on attacks / Siege= 100%.
- Brother 3 (Sehk): Attack Damage from 1.25 to 3.5 / +8 Yin & Yang points on attacks.
- Max HP: 1,000 / Rice, Water: 150, 150.
- Skill (Dark Powers): Restores 100% stamina on target / Cast range from 5 to 10.
*The Three Dead Brothers rice/water costs increased from 0 to 100.

Lotus Clan : Heroes

Zymeth Zymeth
- HP: 3,500 / Weak to Cutting 25%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 25%, Magical 25%.
- Yin & Yang per hit: +12 Yin / +12 Yang
- Missile weapon: DMG= 46 (Old= 27) / Range= 16 (Old= 12) / Stamina vampire= 8% / Fire DMG= 20%
- Melee weapon: DMG= 36 (Old= 30) / Stamina vampire= 10% / Stamina DMG= 2 / Health vampire= 40% / AOE= 2.4
- Passive 1: 'Storm Master' range from 12 to 24.
- Passive 2: Every ranged attack on the ground creates lightning and damages enemies in the area (AOE: 3).
- Skill: Strike all enemies on the map, deals 9(x6) per damage type and 7% of the enemy's max health.
*Zymeth with the Serpent Orb in campaign mode: Max HP= 10,000.

Koril Koril
- HP: 2,400 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 100%, Magical 25%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 30 (Old= 25) / Stamina vampire= 4% / Poison Time= 6 / Total poison DMG= 12
- Passive: Missile avoidance from 500% to 800% / Increase attack speed by +30%.
- Skill (Teleport): Restores +12% of max HP / Swap skill to ‘Teleport-illusions'.
- Skill (Teleport-illusions): Creates an illusion and grants self mini-haste effect / Swap skill to ‘Teleport'.
*Koril's illusion (Duration: 40 seconds or get killed): -50% Attack damage / No passive ability / Receives only 10% of all damage but will takes full magical damage.
*Skill stamina cost from 60 to 30.

Issly Issyl
- HP: 2,700 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 25%, Magical 25%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 32 (Old= 20) / Stamina vampire= 5% / AOE= 1.9
- Passive: New aura, reduces all movement speed to nearby enemies by -20% / -20% Attack speed to self (AOE: 16).
- Skill: Haste can now stack (Max: 2) / Heal allies HP by +5% / Stack duration from 15 to 30 / Range from 8 to 16.
*Haste: +20% All movement speed, +20% health and stamina recovery rate per stack (instead of increasing 40% move speed).

Soban Soban
- HP: 2,800 / Weak to Cutting 50%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 50%, Magical 100%.
- Yin & Yang per hit : +10 Yin / +10 Yang
- Melee weapon: DMG= 34 (Old= 20) / Stamina vampire= 5% / AOE= 1.5 / Siege= 50%
- Passive: On death deals 35(x3) piercing, cutting, magical damage and drain -100% stamina to enemies (AOE: 5) / On death drops a 'Cursed Stone' and causing a rainstorm.
- Skill (Costs: 3 Yang): Grants ‘Protection' to allies (AOE: 20) / Summon 'Elite Master Warlock' (Max: 3).
*Cursed Stone (AOE: 10 / Duration: 60 seconds): Deals 3(x3) piercing, cutting, magical damage per seconds, -15% armor and all movement speed to enemies / Disable enemy HP, stamina recovery rate / Can be destroyed.

Yvaine Yvaine
- HP: 2,450 / Weak to Cutting 100%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 100%, Magical 25%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Missile weapon: Based on Yvaine's Ungodly Form / DMG= 80 (Old= 28) / Range= 30 (Old= 17) / Stamina vampire= 6%
- Melee weapon: Based on Yvaine's Ungodly Form / DMG= 40 (Old= 22) / Stamina vampire= 10% / AOE= 2.5
- Passive: 9% chance on missile attacks to ‘Frozen' the enemy.
- Skill: When activate, freezes nearby enemies (AOE: 8) and reduces armor by -15% / Throws ice shards that release extra projectiles while in the air (Missile DMG: -50% / AOE: 2.5).
*Frozen: Drain -10 HP, -70% All movement speed and -15% all armor / Duration from 6 to 10 seconds.
*Yvaine's Ungodly Form in campaign mode: Max HP= 4,000.

Lotus Clan : New Heroes & Units

Golem Golem (Summoner)
- HP: 3,000 / Weak to Cutting 25%, Piercing 25%, Blunt 100%, Fire 100%, Explosive 100%, Magical 50%.
- Passive: Vision Range= 30 / On death deals 50 piercing, 300 explosive damage, 5% of the enemy's max HP and knock back enemies (AOE: 5) / Immune to poison.
- Skill (Cost:5 Yin,5 Yang): Summon 'Nightvol' / 33% chance to summon ‘Raven Channeler'.

Hordeling Nightvol (New Hero)
- HP: 4,000 / Weak to Cutting 50%, Piercing 50%, Blunt 50%, Fire 80%, Explosive 75%, Magical 25%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 46 (Old= 35) / Stamina vampire= 4% / Stamina DMG= 1.5 / AOE= 2 / Siege= 100%
- Passive 1: 12% Chance on attacks to summon 'Hordeling' (Max: 10) and restores 2% stamina and immune to all damage for 1 seconds.
- Passive 2: +50% Movement speed in water / Immune to poison.
- Skill: Deals 30(x6) all damage type, deals -10% of the enemy's max HP, drains -50% stamina and knock back to nearby enemies (AOE: 7) / Restores +300 HP when active.
*Summoned by Golem.
*Nightvol in campaign mode: Max HP= 10,000 HP.

Channeler Raven Channeler BG Raven Channeler (New Unit)
- HP: 700
- Passive 1: Healing ability like ‘Channeler', that can heal a single target ally in global radius (Cost: 90 stamina).
- Passive 2: +15% All movement speed / Take no damage from missile attacks / Loses no stamina when running.
- Passive 3: +‘Melee Counterstrike' ability.
- Passive 4: ‘Raven Attack' missile attacks deal 45 explosive damage / Range= 30 / AOE= 2.
- Skill (Darksong): +10% All movement speed, all armor, attack damage and stamina recovery rate to target ally / +‘Blood Bond' ability (Can be cast anywhere).
*33% chance of being summoned by Golem.

Master Warlock Elite Master Warlock BG Elite Master Warlock (New Unit)
- HP: 1,000
- Passive: Master Warlock with better stats / Equipped 'Soul Thresher' missile weapon / Immune to poison, most negative, positive effects and skill damage / +10% Missile damage reduction / +15% Move speed / Siege= 100%.
- Skill: Acquired skill 'Unlife'.
*Summoned by Soban.

Nightvol Hordeling BG Hordeling (New Unit)
- HP: 250
- Passive: Siege= 100%.
- Skill (Demonic Kinship): 20% Chance on death to restore 2% HP, 4% stamina and grants haste to 'Nightvol'.
*12% chance of being summoned by Nightvol.

Dark Reaper Dark Reaper (New Unit)
- HP: 450
- Passive: Melee weapon deals 17 magical damage and 4 stamina / +20% Stamina vampire / +10% Move speed.
- Skill (Field of Souls): When activate, become invisible and gain next attack to deal 62 magical, 8 stamina damage. Heal self for 15% and gain one stack of ‘Lost Soul' effect.
*Lost Soul: On death, summon one 'Shambler' and deal 33 magical damage per stack to nearby enemies (AOE: 3 / Max stack: 3).
*Trained by Soban's Lab

Horse Shadow Steed Tamed Shadow Steed (New Unit)
- HP: 450
- Passive (Koril's ability): +800% Missile avoidance and +30% attack speed / +10% Move speed / Immune to poison.
- Skill: Attacks with 'Infernal Breath' (DMG=14 from 20) and set enemies on fire (AOE: 3).
*Transform from 'Shadow Steed' to 'Spirit Shadow Steed' by pressing its skill.
*New training: 3 Shambler >>> Soban's Lab >>> Spirit Shadow Steed.

New Lotus 1


Wolf Clan : Units

Global Ability: All wolf units have a 5% chance to summon a Dire Werewolf on death per stack (Gain one additional stack to units that affected by Blessing).

All Units > Shalery > Skill (Shale Armor): now grants +30% all armor types / -15% Move speed.

All Units > Cairn > (Blessing will no longer give Battle Gears to wolf units)

Brawler Brawler
- Passive: -
- Skill (Zen Counter Punch): now deals damage equal to 1% of the enemy's max health (best counter against heroes) / No longer instantly kills heroes / Costs 20 HP and 10 stamina per attack.

Hurler Hurler
- Passive: -
- Skill (Lava Rock): is now passive skill / Missile attack range from 10 to 12 / -40% HP, Stamina recovery to self.

Mauler Mauler
- Passive: -
- Skill (Wrecking Ball): is now passive skill / -40% HP, Stamina recovery to self / AOE from 5 to 4.

Ballistaman Ballistaman
- Passive: -
- Skill (Totem): change to > Costs 60 stamina to launches a totem that deals 100 blunt damage to single target, 50 blunt damage to enemies near the target (AOE: 4) and reduces enemy armor by -40% for 15 seconds / Missile attack range from 17 to 30.

Sledger Sledger
- Passive: Melee attack AOE increased from 0 to 2.
- Skill (Stun Slam): now deals 35 blunt damage and knock back to enemies / Stun duration from 6 to 4 seconds.

Pitch Slinger Pitch Slinger
- Passive: 25% chance on missile attack to set enemies on fire.
- Skill (Scorched Earth): now costs 50 stamina instead of charges / Set enemies on fire / Max per player from 20 to 30.

Berserker Berserker
- Passive: -
- Skill (Lycanthropy): Transforms into a Werewolf, blinding nearby enemies / Gain +15 yin and yang points.
*Lycanthropy: now can be granted by 'Cairn' instead of 'Blessing'.

Werewolf Werewolf
- Passive: Attacks are now poisonous for 5 seconds (3 damage per ticks).
- Skill (Wolf's Bite): Damage increased from 80 to 120 / now slows enemy by -40% for 6 seconds.

Pack Master Pack Master
- Passive: Own wolves from 2 to 3.
- Skill (Howl): now restores 7% HP and grants ‘Protection' to allies (AOE: 8 / Affect: Wolf units).

Druidess Druidess
- Passive 1: ‘Entanglement' now reduces an enemy all armor by 15%.
- Passive 2: Grants 1 charge of 'Blessing'.
- Skill (Blessing): Grants a permanent effect +25% attack damage, +50% HP and stamina recovery rates but reduces all armor by -40% to allies in target area (AOE: 2 / Affect: Wolf units / Can be cast anywhere) / +1 Global ability stack.
*Receive 2 additional 'Blessing' charges from upgrades.

Digger Digger
- Passive: -
- Skill (Tunneling): Stamina cost from 60 to 45 / When hiding, +200% missile avoidance, +50% vision, +25% missile attack range and grant mini-haste to nearby allies (AOE: 20).

Dryad Dryad
- Passive: -
- New Skill (Symbol of Balance): Increases +12 yin and yang points on melee attack.

Wolf Wolf / Dire Werewolf Arctic Fox Spirit Wolf
- Dire Werewolf a weaker version of Werewolf (HP: 300).
- Passive: -
- Skill: -

Wolf Clan : Heroes

Grayback Grayback
- HP: 3,900 / Weak to Cutting 50%, Piercing 50%, Blunt 50%, Fire 80%, Explosive 80%, Magical 80%.
- Leadership Yin & Yang per hit: +12 Yin / +12 Yang
- Melee weapon: Based on Grayback's End Game Form / DMG= 75 (Old= 30) / Stamina vampire= 4% / Siege= 100%
- Passive: +25% Missile damage reduction.
- Skill: Restores +5% HP and grants +10% attack speed, +15% move speed, +50% attack damage, all armor and vision (Radius: Global / Affect: Grayback, Sledger / Duration: 25 seconds).

Longtooth Longtooth
- HP: 2,800 / Weak to Cutting 50%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 50%, Magical 100%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Missile weapon: DMG= 53 (Old= 35) / Range= 50 (Old= 21) / Stamina vampire= 12% / AOE= 1.8 / Siege= 100% / Projectile speed= 20 (Old= 15) / Projectile gravity= 2 (Old= 4)
- Melee weapon: DMG= 24 (Old= 15) / Stamina vampire = 6% / AOE= 1.6
- Passive: 10% chance on missile attacks to knock back enemies (AOE: 3).
- Skill: Throws a bigger lava rock projectile, dealing 60 explosive damage to enemies (AOE: 4) / When activate, +150% attack speed and +100% vision.

Shale Lord Shale Lord
- HP: 3,450 / Weak to Cutting 25%, Piercing 70%, Blunt 25%, Fire 80%, Explosive 100%, Magical 100%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 39 (Old= 30) / Stamina vampire= 10% (Old= 50%) / AOE= 3.2 / Siege= 200% (Old= 150%)
- Passive: Vision from 16 to 20 / Ability to walk through all areas.
- Skill: Empower melee attacks, dealing 30 blunt damage per hit and mini-slows to enemies (AOE: 5).

Gaihla Gaihla
- HP: 2,400 / Weak to Cutting 100%, Piercing 70%, Blunt 25%, Fire 80%, Explosive 100%, Magical 25%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 26 (Old= 20) / Stamina vampire= 6% / Stamina DMG= 0.8 / Health vampire= 80% / Poison Time= 30 (Old= 6) / Total poison DMG= 60 (Old= 30)
- Passive 1: 'Crop Blessing' now restores +5% HP, stamina and grants protection' to nearby allies / Rice regrowth rate from 750 to 950 / Summon pack wolves (Max: 6).
- Passive 2: +100% Move speed on forest terrain.
- Skill: Restores 5% HP, stamina to all allies on the map and will add healing effect per second by 2% (Duration: 15 seconds / Max healing effect: 30%) / Increases movement speed by 20% to allies while in healing effect.

Wildeye Wildeye
- HP: 2,800 / Weak to Cutting 50%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 25%, Magical 100%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG = 24 (Old= 14) / Stamina vampire = 6% / AOE = 1.7 / Siege= 50%
- Passive 1: 10% Chance on attacks to summon 'Spirit Wolf' (Max: 9) / Deals 13 explosive damage, -5% stamina and reduces enemy armor by -40% for 15 seconds (AOE: 5)
- Passive 2: Own wolves from 3 to 10.
- Skill (Costs: 3 Yin): Deals 60 magical damage and slows enemies by -50% for 12 seconds (AOE: 10) / Summon 'Elite Werewolf' (Max: 3).

Wolf Clan : New Heroes & Units

Arctic Fox Arctic Fox (Summoner)
- HP: 3,000 / Weak to Cutting 75%, Piercing 100%, Blunt 100%, Fire 100%, Explosive 75%, Magical 25%.
- Passive 1: On death restores +100% HP, +100% stamina to all allies on the map and grants +20% armor for 30 seconds.
- Passive 2: Vision Range= 30 / +50% Move speed on forest, snow terrain / Immune to poison.
- Skill (Cost: 4 Yin, 4 Yang): Summon 'Grayback Slave' / 33% chance to summon 'Longtooth Slave'.

Grayback Slave Grayback Slave (New Hero)
- HP: 3,200 / Weak to Cutting 50%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 100%, Magical 100%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: DMG= 42 (Old= 30) / Stamina vampire= 3% / Siege= 100%
- Passive: 6% Chance on attacks to restores 1% of max HP, grants mini-haste and summon 'Spider' (Max: 3).
- Skill: Grants +60% attack speed, +20% move speed, +40% armor to self / When activate, drains -15 HP and -3 stamina per seconds (Affect: Grayback Slave, Tamed Spider / AOE: 8).
*Skill can be changed to 'Wolf Howl' by training Cairn, and changed back by Blessing.
*Summoned by Arctic fox.

Grayback Slave Middle Grayback Slave Middle Form (New Hero)
- HP: 3,500 / Weak to Cutting 50%, Piercing 60%, Blunt 50%, Fire 80%, Explosive 90%, Magical 90%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Melee weapon: Same as ‘Grayback Slave'.
- Passive: Same as ‘Grayback Slave'.
- Skill: Same as ‘Grayback Slave'
*Skill can be changed to 'Wolf Howl' by training Cairn, and changed back by Blessing.
*Available in Starting Army: Medium mode only.

Longtooth Slave Longtooth Slave (New Hero)
- HP: 2,550 / Weak to Cutting 50%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 100%, Magical 100%.
- Yin & Yang per hit: +10 Yin / +10 Yang
- Missile weapon: Razor-Edged Boomerang DMG= 44 (Old= 29) / Range= 40 (Old= 21) / Stamina vampire= 5%
- Melee weapon: Same as 'Longtooth'.
- Passive: Same as 'Longtooth'.
- Skill: Throw bigger boulder to target point, deal 50 blunt damage per rock (emitted 30 rock on collision / AOE: 2 / Siege= 100%).
*Skill can be changed to ‘Razor-Edge Boomerang' by training Cairn, and changed back by Blessing.
*33% chance of being summoned by Arctic Fox.

Werewolf Elite Werewolf BG Elite Werewolf (New Unit)
- HP: 1,000
- Passive: Werewolf with better stats / +15% Move speed / +30% Attack speed / +200% Missile avoidance / +1% HP regeneration per seconds.
- Skill: Acquired skill 'Wolf's Bite'.
*Summoned by Wildeye.

Tamed Spider Tamed Spider (New Unit)
- HP: 200
- Passive: -
- Skill: -
*6% chance of being summoned by Grayback Slave.

Monk Warrior 1 Monk Warrior (New Unit)
- HP: 450
- Passive: +10% Move speed / +30% Attack speed.
- Skill (Fight Crew): 20% Chance on attacks to deals additional 6 blunt damage and mini-stuns an enemy.
*Trained by Monastery

New Wolf 1


Monk & Ninja

Monk Monk
- Summon cost: Yang from 1 to 0 / Rice, Water from 50, 50 to 120, 120.
- Max HP from 340 to 540 / Yin & Yang damage incrementor = 4%.
- Skill (Zen Trance): Stamina cost from 60 to 30 / Damage taken while in focus reduced from 100% to 50%.

Ninja Ninja
- Summon cost: Yin from 1 to 0 / Rice, Water from 50, 50 to 120, 120.
- Max HP from 300 to 500 / Yin & Yang damage incrementor = 4%
- Skill (Shadow Skills): Stamina drain from 1 to 0 / Walk speed from +50% to +100% / +100% HP recovery rates.


Technique Upgraded lists

D1 Upgraded56

D2 Upgraded56


S1 Upgraded56

S2 Upgraded56


L1 Upgraded56

L2 Upgraded56


W1 Upgraded56

W2 Upgraded562



Changelog

Version 5.6 (13 Apr 2024)
***Gameplay***
- Arah: Skill(Sight Beyond Sight): Stamina cost from 80 to 70.
- Vetkin: Skill(Bravado): Stamina cost from 5 to 4.
- Longtooth: Missile weapon DMG from 56 to 53 / Stamina vampire from 6% to 12% / Skill weapon stamina vampire from 3% to 6%.
- Cannoneer: Skill(Mines): Mines max charges from 2 to 3 (default).
- Leaf Disciple: Skill(Scrye Leaves): Fixed the AI under this effect attempting to attack targets when out of range (Vision multiplier from x6 to x2) and adjusted attack range equal to the vision range (Attack range from x1.5 to x4) / Removed -15% Attack Damage taken from missile attacks.
- Set min stamina required of some Battle Gears to 0 (to improve usage of stamina cost reduction upgraded Battle Gear).
> Shrapnel Keg, Low Blow, Kenji 3 Serpent's skill, Soul Chill, Unlife, Field of Souls, Totem, Wolf's Bite, Trample.
***Techniques Upgrade***
- (Serpent) Ammo Pouch: Cannoneer -> Mines charges from 3 to 2.
- (Lotus) Foul Nest: Changed effect from 'Movement speed +20%' to 'No longer losing health all the time (Shambler only)'.
- (Wolf) Foraging: Wolf's Bite Stamina cost reduction from -50% to -30%.
- Fixed 'Tamed Spider' and 'Shambler' not receiving upgrade effects.

Version 5.5 (21 Mar 2024)
- New buildings cost decreased from 300 rice/300 water to 200 rice/200 water (to improve AI usage of new buildings and units).
- Dark Reaper: Skill (Field of Souls): Fixed 'Lost Soul' effect not working / Melee weapon damage from 60 to 62.
- Fixed 'Musketeer Patrol' prefers melee attack instead of missile attack.
- Fixed 'Monk Warrior' attack animation.
- Witch: Removed Demon's Amulet from DefaultBattleGear / Removed from Serpent clan starting army (sorry).

More changelog in download file...


Known bugs :
- All new units can't automatically train at new buildings (this may not be fixable).

Add file RSS Files
BR:ZE - Improved Heroes & Summoner V.5.6 Classic

BR:ZE - Improved Heroes & Summoner V.5.6 Classic

Full Version 92 comments

BR:ZE - Improved Heroes & Summoner Mod Version 5.6 (13 Apr 2024) --- For more information in the description below ---

BR:ZE - Improved Heroes & Summoner (More Luck Edition) V.1.6

BR:ZE - Improved Heroes & Summoner (More Luck Edition) V.1.6

Full Version 15 comments

A fork version of 'Improved Heroes & Summoner Classic' mod that adds more luck to the game.

BR:ZE - Improved Heroes & Summoner (More Time Edition) V.1.6

BR:ZE - Improved Heroes & Summoner (More Time Edition) V.1.6

Full Version

A fork version of 'Improved Heroes & Summoner Classic' mod that reduces training time and building construction time in the game.

BR:ZE - Improved Heroes & Summoner (I-Want-More Edition) V.2.5

BR:ZE - Improved Heroes & Summoner (I-Want-More Edition) V.2.5

Full Version 20 comments

A fork version of the 'Improved Heroes & Summoner Classic' mod that contains all other fork versions to this version. Plus! More population.

BR:ZE - Improved Heroes & Summoner (More Tower Edition) V.2.3

BR:ZE - Improved Heroes & Summoner (More Tower Edition) V.2.3

Full Version 10 comments

A fork version of 'Improved Heroes & Summoner Classic' mod that adds more towers to the game.

Post comment Comments  (0 - 10 of 104)
01playername
01playername - - 1 comments

POG finally found the mod and it's still updated.

Reply Good karma Bad karma+2 votes
Eat-Noodle Creator
Eat-Noodle - - 103 comments

( ͡❛ ᴥ ͡❛)

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

Hello. First of all I wanna thank you for constantly updating. Makes the game fresher.

I have a problem using the Lotus Clan. I cannot train peasants inside Soban's Laboratory.

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Eat-Noodle Creator
Eat-Noodle - - 103 comments

My apologies, the mod description is incorrect. You have to use Reaper instead of peasant.

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

AH. Thanks for the clarification. Love your work.

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Guest
Guest - - 688,627 comments

hi I have trouble. my serpent clan's witch can't train in necromancer's throne to become demoness. do you know why?

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Eat-Noodle Creator
Eat-Noodle - - 103 comments

You need to update the mod to latest version.

Reply Good karma+1 vote
Eat-Noodle Creator
Eat-Noodle - - 103 comments

I'll check when i back home, pls wait.

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

my game crashing

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Eat-Noodle Creator
Eat-Noodle - - 103 comments

Please specific more about how the game crashes.

Reply Good karma+1 vote
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