This mod adds clan summoner and improved gameplay, battle gear, max health , the acquisition of Yin/Yang rates, damage, heroes, AI Support!, Kenji Nightvol in skirmish mode, new units and more...


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Requires : Battle Realms: Zen Edition (V.1.57.8 - V.1.57.9) - Steam only

Please use Battle Realms: Zen Edition (V.1.57.9) for more stable!

WARNING!!! This mod may be an unbalanced gameplay.

- All clans start with summoners. (Special heroes can be summoned using Yin&Yang).
- All heroes can get Techniques / Upgrades.
- All heroes summon cost change to 4 Yin/Yang (5 for leaders and 7 for Grayback).
- All heroes recovering time set to 120 second.
- Increased attack damage for all heroes.
- Added stamina vampire for all heroes.
- Added animation "Idle_injured" to stunned units.
- Disable regeneration rates of all stunned effects.
- Increased Yin & Yang acquisition rate to all units by 5. (All clans can acquire both Yin & Yang)
- Yin/Yang damage incrementor : Heroes = 10%, Brothers/Monk/Ninja = 5%, Units(Tier3,4) = 2%,4%
- Increased Keep HP from 875 to 3,000.
- Increased Watchtowers HP from 625 to 850.
- Increased Watchtowers limit from 4 to 6.
- Unlimited to build Town Square.
- Reduces training time of every Units for -5 seconds.
- Reduces training time of Shale Armor (Battle Gear) for -5 seconds.
- Peasant spawn rates : min. = 8 sec. / max. = 30 sec.
- Maximum population set to : 40/50/60
- Max rice capacity = 10,000 / Max water capacity = 5,000
- Increased rice and water harvest from 15 to 20.
- Zombie and Shambler deregeneration rate set to 0.
- Campaign Support!
- Improved AIWarPartyMakeUps.
- (COMING SOON!) Bots are more challenging! / More battle gears acquisition.
- AI Support! (Bots know how to use new units and new battle gears.)


Gamemode :

Player can change gamemode by select 'Starting Army' from lobby.
- Small (Default) : Each clan starts with one summoner.
- Medium : Each clan starts with special heroes.
- Large : Each clan starts with every clan summoner.


Dragon Clan : Units

All Units > Shrine > Power of the Dragon Clan (Passive skill) : +15% Attack damage / +50% Vision / +30% Fire, Explosive, Magical armor.

All Units > Fireworks Factory >
Spearman
- Passive : +5% chance on attack deal double damage and mini-stun enemies.
- Skill (Whirling Spear) : now mini-stuns enemies.

Archer
- Passive : Stoic Calm now shoot fire arrow when full stamina.
- Skill (Zen Arrows) : +Change attack type to magical damage (23 dmg.), +50% Attack speed / +Projectile speed / -25% Magical armor to self.

Chemist
- Passive : -Removed Healing Herbs ability.
- Skill (Black Powder) : +Deals 240 explosive damage with a melee attack / -10% All movement and -50% Damage to nearby enemies and allies for 8 seconds.

Dragon Warrior
- Passive : Inspiration change to 'Has a chance to enter Flame Sword when attacking / +25% Attack speed / +25% chance on attack to set enemies on fire'.
- Skill (Chi Shield) : +Healing from 5 to 15.

Kabuki Warrior
- Passive : Entertainer change to '7% chance when get hit to cast Starduct(-80% Vision / -100% Attack Range) to nearby enemies'.
- Skill (Flashpowder) : Stamina from 0 to 30 / -Duration of effect from 15 to 10 seconds.

Powder Keg Cannoneer
- Passive : Purifying Salt change to 'Restores 10% HP and 20% Stamina to nearby allies'.
- Skill (Shrapnel Keg) : +Attack range from 12 to 22 / -Attack damage from 75 to 65 / -50% Attack speed.

Samurai
- Passive : +MaxHP 100, +Seppuku now acquire both Yin/Yang (acquisition rate = 80).
- Skill (Yang Blade) : +Dragon Skin ability / +Yang acquisition per hit from 5 to 8 / +10% Attack damage (Magical).

Geisha
- Passive : +15% chance on death to activate Sacrifice skill.
- Skill (Fire Shield) : +Heal self for 6 HP per seconds / +Deals 2 fire damage to melee attacker and set enemies on fire.

Guardian
- Passive : +20% chance on death to activate Last Stand skill.
- Skill (Concussion Smash) : HP cost from 100 to 150 / Stamina from 0 to 60.

Battle Maiden
- Passive : -
- Skill (Double Image) : Immediately activate skill / +30% All movement speed when activated.

Dragon Clan : Heroes

Otomo
- HP : 4,000 / +25% fire, explosive, magical armor.
- Passive : +10 Yin&Yang acquisition rate on attack / +Range of Battle Leader from 6 to 10.
- Skill (Cost:3 Yin) : +25% Attack damage and attack speed to all allies on the map for 40 seconds / +Restores +10% HP and +10% stamina / +Summoned Elite Samurai (Max:4).

Garrin
- HP : 3,200 / +25% explosive, magical armor.
- Passive : +25% chance on attack to deal 50 cutting damage to nearby enemies.
- Skill : Call horse now summons wild horse.

Arah
- HP : 2,200 / Attack range from 25 to 40.
- Passive : +12% chance on ranged attack to deal 20 piercing, magical damage and slow enemies in small area.
- Skill : +6 Ranged attack damage / +200% Attack speed / +75% movement speed / +300% Missile avoidance / +50% Projectile speed.

Kazan
- HP : 3,500 / +90% fire armor.
- Passive : Do more fire damage to building / +80% chance on ranged attack to drain stamina by 3% and set enemies on fire.
- Skill : Burns nearby enemies, dealing 24 fire damage per second, -50% all movement speed and -75% vision.

Tao
- HP : 2,700 / +20% Move speed (+100% in water).
- Passive : +Fast HP recovery / +Melee Counterstrike ability.
- Skill : +Grants Tao and Monks on the map with bonus all movement speed by 100% and +25% All armor.

Teppo
- HP : 2,600
- Passive : On death deals 300 explosive damage and knock back enemies.
- Skill : Fires a Starburst Rockets when activated skill and +10% attack speed, +75% explosive armor to allies in large areas / +6 Ranged attack to self.

Dragon Clan : New Heroes & Units

Tarrant (Summoner)
- HP : 3,000
- Passive : Summon Kenji 1 Dragon upon death.
- Skill (Cost:7 Yin,7 Yang) : Summon Kenji 3 One with Dragon / +25% chance to summon Dragon.

Kenji 3 One with Dragon (New Hero)
- HP : 5,000 / +Slightly increased armor.
- Passive : Inspiration now +25% attack damage, all movement speed and Heal 1% per seconds to nearby allies.
- Skill : Critical Strike now deal double damage and heal self for +40HP / Slow enemies for a short time.

Kenji 1 Dragon (New Hero)
- HP : 4,000
- Passive : : Inspiration now +25% attack damage, all movement speed and Heal 1% per seconds to nearby allies.
- Skill : Same as Kenji 3 Dragon.

Elite Samurai (New Unit)
- HP : 1,000
- Passive : +Samurai with better stats / +Powder keg missile.
- Passive Skill : Reduces damage from all projectiles by 50% / +Yang acquisition per hit from 5 to 8 / +20% Attack speed / +12% Attack damage (Magical) / +Health vampire on attack.

Dragon (New Unit)
- HP : 2,400 / -75% Move speed / +Vision from 16 to 40.
- Passive : Grants +15% bonus attack damage, speed and +5% all armor to Kenji 3 Dragon in large area.
- Skill : When attacked Dragon stops moving and deals 25 cutting, fire damage for every 3 seconds to nearby enemies.


Serpent Clan : Units

All Units > Thieves' Guild > Power of the Serpent Clan (Passive skill) : +20% All movement speed / +40% HP, Stamina recovery / +40% Missile avoidance.

All Units > Metal Shop >
Swordsman
- Passive : Evasion change to '16% chance when get hit to evade all damage for 1 seconds'.
- Skill (Glass Sword) : now can be disabled.

Crossbowman
- Passive : +Vision from 20 to 25 / +Attack range from 12 to 14.
- Skill (Phosphorous Bolts) : change to '+Split 4 arrows on impact / -15% Attack speed'.

Musketeer
- Passive : 'Headshot!' +1% chance on attack to deal 300 piercing damage.
- Skill (Sniper Scope) : +Attack range from 20 to 25 / +Vision from 50% to 70% / -10% all armor to self.

Bandit
- Passive : Looting gain rice/water from 50/50 to 80/80.
- Skill (Stealth) : When becomes invisible gain 1 Paralysis Darts charge, deals 5 magical damage in small area and stun enemies for 3 seconds.

Raider
- Passive : +25% chance on ranged attack to set enemies on fire.
- Skill (Brush Fire) : Change to 'Deals 25 fire damage and sets nearby enemies on fire'.

Cannoneer
- Passive : +5% chance on ranged attack to activate Smoke Bombs skill / -Duration of effect from 15 to 10 seconds.
- Skill (Mines) : Stamina from 0 to 50 / Mines damage from 80 to 100 / Mines vision from 2 to 5 / Mines can now be destroyed.

Ronin
- Passive : +MaxHP 100.
- Skill (Yin Blade) : Heal self for +4 HP per seconds / +Yin acquisition per hit from 5 to 8 / +10% Attack damage (Magical).

Fan Geisha
- Passive : +Healing range from 7 to 14.
- Skill (Dark Pact) : +Heal nearby allies from -25% to +15% / +Damage reduction from 25% to 50% / -Duration of effect from 60 to 20 seconds.

Enforcer
- Passive : -
- Skill (Low Blow) : now deals 50 blunt damage, -20% stamina and stuns enemies for 5 seconds.

Witch
- Passive : -
- Skill (Demon's Amulet) : Immediately activate skill.

Demoness
- Passive : +HP recovery from 1.25 to 1.50 / +HP, Stamina vampire on attack / -Stamina recovery from 2.50 to 0 / -Start with 50% stamina.
- Skill (Razor Fans) : +Heal nearby allies from 10% to 20% / -Cost 50 stamina on attack.

Serpent Clan : Heroes

Shinja
- HP : 4,000 / +25% fire, explosive armor
- Passive : +10 Yin&Yang acquisition rate on attack / +18% Chance on attack to grant haste for a short time (Affect : Swordsman, Shinja, Ronin, Kenji 3 Serpent).
- Skill (Cost:3 Yang) : -20% All movement speed and -60% attack damage to all enemies on the map for 20 seconds / +Summoned Elite Ronin (Max:4).

Budo
- HP : 3,400
- Passive : New aura +25% all movement speed to self, nearby peasants and Musketeer.
- Skill : Restores 10% HP, Stamina to nearby allies / +Give bomb armor to allies (Max stacks : 3), when get hit heal self for +50 HP and deals 20 explosive damage to melee attacker.

Utara
- HP : 2,300 / +Vision from 16 to 24.
- Passive : -
- Skill : Song of Sorrow now stuns enemies / +Heal self for +200 HP / Damage increased from 50 to 66 / +Deal 3% of the enemy's max health.

Vetkin
- HP : 2,700 / +40% Move speed.
- Passive : +14% Chance on attack to restores +10HP,+2% stamina / +50% Attack speed, +10% move speed, +50% HP, Stamina recovery, +15% Attack damage, +100% Vision and missile avoidance for 15 seconds.
- Skill : Bravado now entangles nearby enemies and suck their stamina / Deals 50 piercing,50 cutting damage.

Taro
- HP : 3,000 / +90% Magical armor.
- Passive : Basic attacks set buildings on fire / +Slightly health vampire on attack / +Drain stamina on attack.
- Skill (Cost:1 Yang) : Deals 88 magical damage to nearby enemies / -20% All armor reduction(-150% for magical), -10% all movement speed and disable HP, stamina recovery for 150 seconds / Range from 6 to 10.

Necromancer
- HP : 2,000
- Passive : +Slightly health vampire on attack / -Max HP of Zombie from 160 to 100.
- Skill : +Summon 5 Spirit Warrior at once.

Serpent Clan : New Heroes & Units

Kenji Brother (Summoner)
- HP 3,000
- Passive ability : Summoned Kenji 2 Serpent upon death.
- Skill (Cost:7 Yin,7 Yang) : Summoned Kenji 3 Serpent / +25% chance to summon Musketeer Patrol.

Kenji 3 Serpent (New Hero)
- HP 4,800 / +Slightly increased armor / +Vision from 16 to 25 / +10% Move speed.
- Passive : +16% chance on attack to mini-crit(20 piercing,fire,explosive,magical damage), drain 5% stamina and slow enemies for a short time / +Improved Gun.
- Skill : Strikes nearby enemies 5 times with Critical Strike(25 piercing,explosive damage) and heal self +20HP per hit.

Kenji 2 Serpent (New Hero)
- HP 4,000
- Passive : +16% chance on attack to mini-crit(20 piercing,fire,explosive,magical damage), drain 5% stamina and slow enemies for a short time.
- Skill : Same as Kenji 3 Dragon.

Elite Ronin (New Unit)
- HP : 1,000
- Passive : +Ronin with better stats.
- Skill : +Yin acquisition per hit from 5 to 8 / +20% Attack speed / +12% Attack damage (Magical) / +Health vampire on attack / +Evasion ability like Swordsman.

Musketeer Patrol (New Unit)
- HP : 750 / +Vision from 16 to 40.
- Passive : +Headshot! ability (Same as Musketeer).
- Skill : +Base missile damage to 500(explosive) / +Attack range from 10 to 70 / -40% Attack speed and -20% move speed to self.


Lotus Clan : Units

Blade Acolyte
- Passive : Blade Sharpening 'Sharpen swords increase all movement speed until hit an enemy 2 times, dealing double damage'.
- Skill (Inner Strength) : -

Leaf Disciple
- Passive : -
- Skill (Scrye Leaves) : +125% Attack range / +Duration of effect from 15 to 20 seconds / -10% Attack speed.

Staff Adept
- Passive : Whirling Staff now stuns nearby enemies, dealing double damage.
- Skill (Dark Canopy) : -

Diseased One
- Passive : Rotting Decay +Duration of effect from 15 to 20 seconds.
- Skill (Projectile Vomit) : Change to 'Burn nearby enemies with poison, deals 4 fire, 3 magical damage and disable HP, stamina recovery.
- Skill (Death Wail) : Change to passive skill / +On death deals 40 magical damage and drain -25% stamina to nearby enemies.

Unclean One
- Passive : Darkness now slow enemies by 15%.
- Skill (Spreading Goo) : Stamina cost from 75 to 65 / Cast range from 15 to 20.
- Skill (Death Sentry) : Stamina cost from 50 to 40 / Cast range from 15 to 20.

Infested One
- Passive : Eruption now mini-stun enemies.
- Skill (Famine) : Change to 'Deals 15 cutting, magical damage and -25% all armor to nearby enemies / Stamina cost from 60 to 50'.
- Skill (Rebirth) : +On death restores +7% HP, +7% Stamina to nearby allies.

Warlock
- Passive : +MaxHP 100 / Soul Lick now provide HP, Stamina vampire on melee attack.
- Skill (Dark Arson) : Change to passive skill / +Attack range from 1 to 20 / +Area-of-effect from 0 to 4 / +Attack damage from 30 to 40 / -40% Attack speed / +25% chance on ranged attack to set enemies on fire.
- Skill (Life Siphon) : Change to 'Teleport to target allies (range : 50), +50% all movement speed for a short time and heal self for +100 HP'.
- Skill (Soul Chill) : now slow enemies by 25% for a short time.

Master Warlock
- Passive : +MaxHP 100.
- Skill (Soul Thresher) : Change to passive skill / -20% Attack speed / -Attack damage from 52 to 40.
- Skill (Unlife) : Removed Unlife skill / Master Warlock now gain Soul Chill skill from Brother 3 (Sehk).
- Skill (Ephemeral Corridor) : Removed Ephemeral Corridor skill / Master Warlock now gain Life Siphon skill from Brother 2 (Tausil).

Channeler
- Passive : +Stamina recovery from 2.5 to 3.0.
- Skill () : -

Reaper
- Passive : -
- Skill (Servant of Flesh) : Summons a Shambler without a corpse nearby / -Max HP of Shambler from 180 to 100.

Overseer
- Passive : -
- Skill (Tower Corruption) : Change to '25% chance on attack to deal 22 blunt damage and -10% stamina to nearby enemies'.

Brother 1 (Lythis)
- Max HP: 1,000 / Attack Damage : from 8 to 16 / +10 Yin&Yang acquisition rate on attack.
- Skill (Dark Powers) : +100% HP, stamina on target.

Brother 2 (Tausil)
- Max HP: 1,000 / Attack Damage : from 5 to 10 / +10 Yin&Yang acquisition rate on attack.
- Skill (Dark Powers) : +100% HP, stamina on target.

Brother 3 (Sehk)
- Max HP: 1,000 / Attack Damage : from 1.25 to 3.75 / +8 Yin&Yang acquisition rate on attack.
- Skill (Dark Powers) : +100% HP, stamina on target.

Lotus Clan : Heroes

Zymeth
- HP : 4,000 / -25% Move speed / Zymeth all resistances based on Orb Zymeth.
- Passive : +10 Yin&Yang acquisition rate on attack / Reworked projectile / +Health vampire on melee attack.
- Skill (Cost:1 Yang) : Heavy Rain now strikes all enemies on the map, deals 60 magical damage and deal 6% of the enemy's max health / +Storm Master range from 12 to 24.

Koril
- HP : 2,400 / +30% Attack speed.
- Passive : +Missile avoidance from 500% to 800% / +Melee attack now set building on fire.
- Skill : Teleport stamina cost from 60 to 20.

Issyl
- HP : 3,000 / +50% blunt armor.
- Passive : New aura -20% all movement speed to nearby enemies / -20% Attack speed to self.
- Skill : Haste stamina cost from 70 to 45 / Range from 6 to 10.

Soban
- HP : 3,400
- Passive : -
- Skill (Cost:3 Yang) : Summoned Elite Master Warlock (Max:4).

Yvaine
- HP : 3,200 / Attack range from 17 to 30 / Yvaine attack power based on Ungodly Yvaine.
- Passive : +5% chance on ranged attack to freeze enemies.
- Skill : Prison of Ice now deals 50 magical damage, draining -5 HP, weak all armor by -10% and freeze all enemies / +Range from 8 to 15.

Lotus Clan : New Heroes & Units

Golem (Summoner)
- HP 3,000
- Passive : On death deals 300 explosive damage and knock back enemies.
- Skill (Cost:7 Yin,7 Yang) : Summoned Nightvol.

Nightvol (New Hero)
- HP 5,500 / +Slightly increased armor.
- Passive : 9% chance on attack to summon Hordeling(Max:10) and restores 1% HP / +12% all movement speed / +5% piercing,cutting,blunt,fire,explosive armor / +5% damage according to the number of Hordeling (Buff stack:5).
- Skill : Knock down nearby enemies, deals 75 explosive, magical damage, -10% of the enemy's max health and drain 20% stamina / +Heal self for 400 HP.

Hordeling (New Unit)
- HP : 250
- Passive : -
- Skill : -

Elite Master Warlock (New Unit)
- HP : 1,000
- Passive : +Master Warlock with better stats / +Soul Thresher projectile / +Immune to all effects.
- Skill : Unlife skill.


Wolf Clan : Units

All Units > Shalery > Skill (Shale Armor) : +blunt, piercing, cutting, fire, explosive armor from 25% to 30% / -5% all movement speed.

Brawler
- Passive : -
- Skill (Zen Counter Punch) : Change to passive skill / +Attack damage from 18.75 to 21.75 (magical) / +Poison enemies on attack for 5 seconds / +15% Attack speed and -50% HP, Stamina recovery to self'.

Hurler
- Passive : -
- Skill (Lava Rock) : Change to passive skill / -25% explosive armor to self.

Mauler
- Passive : -
- Skill (Wrecking Ball) : Change to passive skill / -Attack range from 4 to 3 / -Damage from 10 to 9.

Ballistaman
- Passive : -
- Skill (Totem) : Change to 'Totem shooter cost 60 stamina to deal 180 blunt damage / +Attack range from 17 to 30 / -25% stamina and -25% all armor to enemies'.

Sledger
- Passive : +Area-of-effect to melee attack (range from 0 to 2).
- Skill (Stun Slam) : -

Pitch Slinger
- Passive : +25% chance on ranged attack to set enemies on fire.
- Skill (Scorched Earth) : now set enemies on fire.

Berserker
- Passive : +10% piercing, blunt, magical armor / +MaxHP 100.
- Skill (Lycanthropy) : deals 38 piercing damage to nearby enemies when transformed.

Werewolf
- Passive : +25% HP, stamina recovery / +MaxHP 100.
- Skill (Wolf's Bite) : +Piercing damage from 80 to 160.

Pack Master
- Passive : -
- Skill (Howl) : now heals 5% and grants Haste for short time to nearby allies.

Druidess
- Passive : Grant 2 charges of Wolfball League.
- Skill (Blessing) : now heal +20% to allies.
- New Skill (Wolfball League) : Grants power up buff +30% damage, +1% HP regeneration per seconds / -30% all armor (can be cast anywhere).

Digger
- Passive : +Vision from 20 to 25.
- Skill (Tunneling) : +Dig range from 20 to 30 / +Stamina cost from 60 to 40 / +3% HP recovery per seconds when hiding.

Dryad
- Passive : -
- Skill (Sapping Ritual) : Change to '+20% chance on attack to heal 8% HP to nearby allies'.

Wolf Clan : Heroes

Grayback
- HP : 5,500 / +25% explosive, magical armor.
- Passive : +10 Yin&Yang acquisition rate on attack.
- Skill (Cost:2 Yin) : Wolf's Howl grants Grayback a permanent buff +5% all movement speed/ +7% attack damage/ +50% vision/ +5% blunt, cutting armor, +10% fire, explosive, magical armor per stack(Max stacks : 4).

Longtooth
- HP : 3,600 / +Vision from 22 to 30 / +Attack range from 21 to 50.
- Passive : +Razor-Edged Boomerang projectile.
- Skill : Throw bigger lava rock projectile deals 49 explosive damage to enemies in small area / +200% Attack speed / +100% Vision.

Shale Lord
- HP : 4,500 / +50% explosive armor / +Vision from 16 to 20 / -20% Move speed.
- Passive : Attacking deal damage surrounding area to nearby enemies.
- Skill : Deals 190 blunt, 190 explosive damage and stuns enemies within area for 10 seconds.

Gaihla
- HP : 2,000
- Passive : +100% move speed of Forest Friend / +Health vampire on attack / +Crop Blessing now restores +10% HP, +10% stamina to nearby allies and increased range from 12 to 15.
- Skill (Cost:1 Yin) : Restores 35% HP and 15% stamina to all allies on the map / +100% HP recovery and +25% all armor to nearby allies for 15 seconds.

Wildeye
- HP : 3,600
- Passive : +15% chance on attack to summon Spirit Wolf (Max:10) and reduces enemy attack damage by -50%.
- Skill (Cost:3 Yin) : Summoned Elite Werewolf (Max:4).

Wolf Clan : New Heroes & Units

Arctic fox (Summoner)
- HP 3,000
- Passive : On death restores +100% HP, +100% stamina to all allies on the map / +100% HP recovery and +25% all armor to nearby allies for 15 seconds.
- Skill (Cost:4 Yin,4 Yang) : Summoned Grayback Slave / +25% chance to summon Longtooth Slave.

Grayback Slave (New Hero)
- HP 4,000
- Passive : +5% chance when get hit to deal 15 fire,magical damage and slow nearby enemies for a short time / +Summon Spider(Max:4).
- Skill : Grants +150% attack speed, +50% all armor / Drain -50 HP per seconds when activated.

Longtooth Slave (New Hero)
- HP 3,000
- Passive : +Attack range from 21 to 30 / +40% chance on ranged attack to deal 16 blunt damage and entangles enemeis in small areas.
- Skill : Throw bigger boulder to target point, deal 50 blunt damage per rock (emitted 30 rock on collision) / +Area-effect to nearby enemies.

Spider (New Unit)
- HP : 250
- Passive : -
- Skill : -

Elite Werewolf (New Unit)
- HP : 1,000
- Passive : +Werewolf with better stats / +25% Attack speed / +Missile avoidance 300% / +2% HP regeneration per seconds.
- Skill : Gain Wolf's Bite skill.


Monk & Ninja

Monk
- Max HP from 340 to 550
- Skill (Zen Trance) : Healing increased from +5 to +20 / Damage taken while in focus reduced from 100% to 50%.

Ninja
- Max HP from 300 to 500
- Skill (Shadow Skills) : Stamina drain from 1 to 0 / +100% Movement speed when activated.


Changelog


Version 3.8 Beta (26 Dec 2021)
- Fixed Nightvol's passive ability not working.

Version 3.7 Beta (25 Dec 2021)
- Reworked gamemode selection.
- At the start of the game, each summoner will be permanently stopped when the skill is active.
- Fixed Nightvol, Grayback Slave and all elite units are not upgrading correctly.
- Fixed Shinja's passive ability not working with Elite Ronin.
- Tao : Skill : All movement speed decreased from 120% to 100% / All armor increased from 20% to 25% / No longer immune to all effects and magic damage / Stamina drain increased from 4 to 5.
- Vetkin : Max HP increased from 2600 to 2700.
- Nightvol : +25% Fire armor.
- Nightvol : Skill : Damage increased from 70 to 75 explosive, magical damage / Self-Healing increased from 300 to 400 HP.
- Three Brothers : Skill (Dark Powers) : Now heals 100% on target units.
- Bandit : Paralysis Darts duration of effect increased from 3 to 4 seconds.

Version 3.6 Beta (07 Dec 2021)
- Improved AI heroes usage and AIWarPartyMakeUps
- Fixed lag when Musketeer Patrol attempted to fire (by reduced attack range from 500 to 70).
- Musketeer Patrol : Vision increased from 30 to 40.

Version 3.5 Beta (05 Dec 2021)

*GENERAL*
- Added gamemode options by select 'Starting Army', from the start player can choose moving/idle summoner or special heroes.
- Added Dragon (new unit).
- Added Musketeer Patrol (new unit).
- Added new skill for Longtooth Slave.
- Added new passive ability for Yvaine.
- All burning effect now deal fire damage instead of draining HP.
- Fixed Vetkin passive ability sometimes work with allies.
*HEROES*
- Otomo : Fire, explosive, magical armor increased by 25%.
- Garrin : Explosive, magical armor increased by 25%.
- Kazan : Max HP decreased from 3600 to 3500.
- Kazan : Skill : Burning damage decreased from 28 to 24.
- Tao : Max HP decreased from 2800 to 2700.
- Teppo : Max HP decreased from 2800 to 2600.
- Kenji 1,3 Dragon : Inspiration healing decreased from 2% to 1% / Duration of effect increased from 6 to 7 seconds.
- Kenji : Critical Strike now heal self for +40HP.
- Shinja : Fire, explosive armor increased by 25%.
- Shinja : Skill : All movement speed reduction decreased from -30% to -20% / Attack damage reduction increased from -50% to -60%.
- Utara : Skill : Damage increased from 50 to 66 / Damage dealt of the enemy's max health decreased from -5% to -3%.
- Vetkin : Max HP decreased from 2800 to 2600 / Attack damage decreased from 19.5 to 18.
- Vetkin : Skill : Chance from 13% to 14% / Restores stamina from 0% to 2% / Bonus attack speed from 60% to 50%, Bonus attack damage from 25% to 15%.
- Taro : Skill : All armor reduction from -50% to -20%(magical from -200% to -150%) / Change from -25% attack speed to -10% all movement speed / Duration of effect from 180 to 150 seconds / Range from 12 to 10.
- Necromancer : Attack damage increased from 18.5 to 20.5.
- Koril : Attack damage increased from 24 to 26.
- Issyl : Blunt armor increased by 50%.
- Issyl : Passive : All movement speed reduction decreased from -25% to -20% / Attack speed reduction to self increased from -25% to -20%.
- Soban : Removed vision reduction.
- Yvaine : Skill : All armor reduction decreased from -25% to -10% / +Duration of effect from 10 to 8 seconds / Draining HP from -15 to -5.
- Grayback : Attack damage decreased from 80 to 77.
- Grayback : Skill : Bonus attack damage from 12% to 7% / Removed +25% HP recovery.
- Longtooth : Skill : Damage increased from 45 to 49 / Area-of-effect range increased from 3 to 4.
- Gaihla : Skill : now cost 1 yin on use and gain +100% HP recovery and +25% all armor to nearby allies for 15 seconds / Restores HP from 25% to 35% and stamina from 12% to 15%.
- Shale Lord : Explosive armor increased by 50% / Removed 90% blunt armor.
- Shale Lord : Skill : Damage decreased from 200 blunt,explosive to 190 blunt,explosive / Range from 8 to 7.
- Wildeye : Max HP decreased from 3700 to 3600.
*UNITS*
- Elite Samurai, Elite Ronin : Removed HP regeneration per seconds / Added health vampire on attack.
- Samurai, Elite Samurai : Skill : +Yang acquisition per hit from 15 to 8.
- Ronin, Elite Ronin : Skill : +Yin acquisition per hit from 15 to 8.
- Kabuki Warrior : Passive : Starduct no longer drain stamina.
- Powder Keg Cannoneer : Skill (Shrapnel Keg) : Attack damage increased from 60 to 65.
- Battle Maiden : Skill (Double Image) : All movement speed increased from 25% to 30%.
- Crossbowman : Skill (Phosphorous Bolts) : Attack speed increased from -20% to -15%.
- Bandit : Skill (Paralysis Darts) : Change to 'Stealth : When becomes invisible gain 1 Paralysis Darts charge, deals 5 magical damage in small area and stun enemies for 3 seconds'.
- Raider : Skill (Brush Fire) : Range decreased from 6 to 4.
- Cannoneer : Skill (Mines) : Mines vision from 2 to 5 / Mines can now be destroyed.
- Diseased One : Skill (Death Wail) : Drain stamina decreased from -30% to -25%.
- Unclean One : Skill (Spreading Goo) : Stamina cost increased from from 50 to 65.
- Infested One : Skill (Famine) : Change damage type from magical to cutting, magical / Damage from 40 magical to 15 cutting, magical.
- Sledger : Passive : +Area-of-effect to melee attack range increased from 1.8 to 2.
- Ballistaman : Skill (Totem) : Totem damage increased from 132 to 180 / Attack range increased from 27 to 30.
- Druidess : Skill (Wolfball League) : Power up buff damage decreased from +35% to +30% / All armor decreased from -25% to -30% / Removed -20% HP to allies on cast.
- Wolfball League charges upgraded decreased from 3 to 2.
- Dryad : Skill (Sapping Ritual) : Removed HP recovery and armor buff.

More changelog in download file...

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BR - Improved Heroes & Units & Summoner V.3.8 BETA (26 Dec 21)

BR - Improved Heroes & Units & Summoner V.3.8 BETA (26 Dec 21)

Full Version 52 comments

Latest Version : 3.8 BETA (26 Dec 2021) --- For more information in the description below ---

Improved Heroes + Summoner V.2.7 OUT-OF-DATE

Improved Heroes + Summoner V.2.7 OUT-OF-DATE

Full Version 10 comments

Latest Version : 2.7 (31 Mar 2021) --- For more information in the description below ---

BR +Summoner V.1.1 (OUT-OF-DATE)

BR +Summoner V.1.1 (OUT-OF-DATE)

Full Version

Battle Realms but starts with summoner. --- Information in the description below ---

Improved Heroes + Summoner V.1.0 OUT-OF-DATE

Improved Heroes + Summoner V.1.0 OUT-OF-DATE

Full Version

Version 1.0 (25/10/63) - High heroes summon cost. --- Information in the description below ---

Improved Heroes + Summoner V.1.2 OUT-OF-DATE

Improved Heroes + Summoner V.1.2 OUT-OF-DATE

Full Version 11 comments

Version 1.2 (15/11/63) - Changed heroes summon cost to default. --- Information in the description below ---

Improved Heroes + Summoner V.1.1 OUT-OF-DATE

Improved Heroes + Summoner V.1.1 OUT-OF-DATE

Full Version 20 comments

Version 1.1 (06/11/63) - Low heroes summon cost. --- Information in the description below ---

Comments  (0 - 10 of 19)
Guest
Guest

hi
select 'Starting Army', from the start player can choose moving/idle summoner or special heroes.
AI bring their summoner to battle and their summoner will die soon , it is useless

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Bill-Undead- Creator
Bill-Undead-

Hello!
I agree with you, but there are some people really want this option so I added it.

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Guest
Guest

lol maybe they want the game more easy
they are feeling fear AI's super hero

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Bill-Undead- Creator
Bill-Undead-

Hi again,
Please update to V.3.7 Beta, I've change gamemode option.
And the summoner will stop move forever once you press their skill for the first time. (this also work with AI)

Hope you enjoy, merry christmas!

Reply Good karma+1 vote
Guest
Guest

wow great , merry christmas !

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Guest
Guest

hello
the Elite musketeer if summoned in skirmish games causes the game to lag like 5sec frames upon firing his gun.

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Bill-Undead- Creator
Bill-Undead-

Thank you for your feedback. I'll take the time to test this issue.

Reply Good karma+1 vote
Guest
Guest

hello
i tested it out a few times with cheat engine i use, for the fog to be on or off. it only lags when fog of war is off. Great MOD

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Bill-Undead- Creator
Bill-Undead-

Please, update to V.3.6 Beta.
I hope this fixed now. (To reduce game lag, the attack range must not exceed 70+)

Reply Good karma+1 vote
Guest
Guest

It fixed it. no issues

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