IW v2 is a overhauled version of the original IW. It holds little in common with the original as the 3 episodes that featured in it have been heavily updated. Plenty of new weapons have been added and there are 2 new episodes as well. One of these consists of maps made by the Duke Nukem community for both IW v1 and V2. The other episode is a much more story orientated episode with time travel and even has a choice of endings. Iw v2 uses Eduke32, an Enhanced version of JfDuke with much more coding control allowing fantastic effects. The port it is based on allows for models and high res textures which IW v2 takes full advantage of.
Episodes One, Two and Three of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains all released Episodes the AMC TC, so if you've never played before all you need is this. If you've already beaten the previous episodes, grab this file and then copy your data and eduke32.cfg file over to the new Episode 3 directory in order to carry all your progress over. The AMC Squad are called into action again when a mysterious benefactor sends them the location of a highly-important Cycloid Outpost. But when they arrive, a scene of devastation awaits them...later, Sang's evil Doppelganger arises in Egypt, hoping to repeat the Kilmaat's goal of absorbing King Ramses' power. Do you have what it takes to stop him? Featuring new weapons, equipment, enemies, bosses, and another new playable character, Episode 3 brings even more content to the table. Prepare yourself for an epic adventure.
The third episode of the AMC TC, a huge standalone game based on the Build engine has been released! Taking direct inspiration from the FPS of the 90s, you'll face a huge variety of foes and explore a vast array of new environments in a 30+ hour story-driven campaign full of epic encounters and surprises.
v3.6 contains significant engine upgrades; AMC TC can now finally be played with the polymost renderer. The Polymost renderer uses OpenGL and offers better performance, as well as fixing the view shearing effect that produces motion sickness in some players. Doom64hunter and Sangman are responsible for the vast majority of work in getting this up and running, alongside support from the EDuke32 dev team (particularly TerminX, Hendricks266, Pogokeen and StrikerTheHedgefox).
Classic/Software mode support will still be maintained, but the Polymost renderer is the preferred renderer from this release onwards.
There is also additional content, some exciting new cinematics by sebabdukeboss20 and more art overhauls as well. More GUIs have been replaced with design work by AliCatGamer as well. Finally, there is a new map starring Alien Armageddon's Bombshell built by Micky C that can be played in Episode 3. To find the level, start your journey by defeating the Choasphere level, and ensuring you have the paranormal research division up and running. Once beaten, Bombshell can be chosen in the AMC base and played as any other character!
The v3.5 Redux version contains a massive art overhaul of the vast majority of enemies and weapons by sebabdukeboss20, as well as brand new GUIs by AliCatGamer; Doom64hunter also lent a hand with art duties. It also contains new content in the form of 3 new enemies for Episode 3's Egypt section, the re-casting of Rusty_Nails and Geoffrey by Major Tom and Eddie Teach respectively, a new addition to the boat cutscene in Episode 2, and new lines for Sang after a certain story section, as well as additional tweaks and improvements to existing maps like Micky Begins and Dis Base. There are also new lines for Zaxtor, Mikko and Micky.
The story premise is that you play as the AMC squad, a task force formed to protect the galaxy from powerful threats in the spirit of Marvel's Avengers. These threats include aliens, demons, fanatical cultists, mercenaries, and even evil regimes. You go on a globetrotting and interstellar adventure and fight in varied and detailed settings, ranging from snowy mountain ranges to lush jungles, from urban city levels to expansive high-tech moon bases.
You get to play as 10 different unique characters, which can be dynamically switched in between missions, each with their own unique arsenal, abilities and personalities. Also unique to the mod is that you can find collectables, upgrades, additional weaponry and more, with your progress being stored completely without the need for manual saves. In addition, levels are selected through the use of a world map, and can be replayed at any time.
The people behind the AMC TC Episode three are James Stanfield, Michael Crisp, Sangluss, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall (with certain maps using segments built by Highwire and Jenz/amaka) Artwork is by sebabdukeboss20, AliCatGamer, and Doom64hunter.
As of Version 3.6 and up, the AMC TC uses a modified EDuke32 engine, which makes a number of changes that could not be implemented through CON scripts easily, or at all. It also prevents certain crashes that occur due to the large number of art tiles that are used in the game.
The source code for the modified eduke32 can be found here
EDuke32 and Build are licensed under GPL 2.0 and the BUILD license, which we have included in this download.
AMC TC pushes Eduke32 and Build to the very limits; you will need a much more powerful computer than the original games to run at a stable framerate; 2GBs of RAM and an i5 at the very least is recommended as well. If you're having framerate issues, try lowering the resolution.