Welcome to my mod. Since I've been playing Vegas 1 & 2 I've heard people complain that certain weapons in the game just aren't realistic. So I researched the weapons in the game and found... They were right! While I haven't adjusted characteristics like the steadiness (or lack thereof) of the weapons when being held or fired (yet, I just might later), I have changed just about everything else. WARNING!!! This mod increases the realism of the game, i.e. it is even more difficult. But since the game has been out for a while I thought people might be up for a little more of a challenge. I adjusted all the weapons to have characteristics closer to the real ones. Most weapons now have slightly better penetration. Weight and fire rate is also now proportional to the real weapon's. I took away unlimited pistol ammo. Movement speed is now proportional to the weapon's weight. Ammo carrying ability is also more realistic. Weapons feature realistic fire select options. Realistic silencers & more.

Description

Here it is! Version 2.0 This took me many hours of research, tweaking, and testing. I hope that everyone likes it. Let me know what you think. Read more for details.

Preview
Vegas 2 Realism Mod v2.0
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mdp_mason
mdp_mason - - 38 comments

hey i tried the mod its great but what happend to the silencer on the ak-47?

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IdeasMan Author
IdeasMan - - 177 comments

Glad you liked the mod mason!

I took away the silencer for the AK-47 because it uses a supersonic round. The silencer would reduce the muzzle flash and sound of the gun firing, but the bullet, being supersonic, would still make a crack and the enemy would be aware of your presence. This is not reflected in the game so I removed the silencer option to maintain realism.

Thanks for the post. To read about similar questions and my responses, check out the comments on the "summery" page.

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212th_Sergeant_Ben
212th_Sergeant_Ben - - 117 comments

Sounds great. I´ll test it. Are the firemodes and the ammo per magazine changed too? Because I was always wondering why they didn´t give the G3KA4 only automatic and semi-automatic. It should also have burst fire mode, shouldn´t it? And it should have 20 rounds per magazine not 30. I think I´m talking about the G3SG1 but I don´t think the G3KA4 really has 30 roudns per magazine.
Thanks for making and sharing this mod :)

EDIT: Oups. The description already said that you changed the weapon select feature^^ Sorry :D

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212th_Sergeant_Ben
212th_Sergeant_Ben - - 117 comments

Tested it. Good but it needs work. The sounds must be adjusted to the reloadspeed of some weapons. And PLEASE make the pistols stronger again. I had to shoot an enemy 8 times with the usp 40 to kill him. Thats unreal. And the Desert Eagle is too weak to. Maybe you have used the .49 desert eagle stats? The one in the game is a .50 and it would easily penetrate your armor and kill you by one hit. So I prefer the original settings.
The rest is nice:) Hope you don´t blame me for my comment. See it as constructibe feedback^^ I haven´t tested the SMGs yet. But I´m sure... Less damage than in the original version is not a good idea... I don´t like the SMG´s in the original because you need 5 hits or so to kill someone without a headshot. And I guess we all know... After 2 hits in the chest you surely will die! Even if the bullet is slowed down by the armor so it will stay inside your body (but then it´s even worse for you^^).
I hope you understood (my english is not perfect).

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IdeasMan Author
IdeasMan - - 177 comments

That's actually pretty realistic with the USP 40. Level III body armor will stop everything up to 44 mag. A lot of the characters in this game are wearing Level IV body armor. That would be the most likely reason you were having trouble with the Desert Eagle. Level IV body armor is designed to withstand 4 hits from a 7.62 rifle round. The .500 S&W has a bit more energy than that and will typically kill with 2 or 3 shots against an enemy with L4 armor and it's considerably more powerful than the .50 AE. Most of the sub-machine guns shoot 9mm, which is easily stopped by Level II armor. And I've heard enough cop stories to know that it usually takes more than two shots with 9mm to take someone down who is intent on killing you. But with a high rate of fire, ease of movement, decent accuracy, and a lot of capacity, a SMG is a good option for those with some skill. Since it's been a while since your post, I encourage you to check out version 2.4.2! I think it's much more refined and that you'll enjoy it. The weaknesses of any one weapon are pretty well balanced with strengths in other areas. Thanks for the feedback!

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