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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
I bet you're wondering why I haven't updated in so long. Well, mainly, because of something that most Half-Life fans have wanted since the start of the game. Vehicles. In Half-Life. Right now, they're brush-based, and soon will be adapted to be model-based. In my campaing, I'll use model-based, but I want to let mappers to whatever they want.
About this, I've added his shirt, all that's left is his head and collar. I've also re-proportioned some parts of his body. I've also optimized it a bit. I'll try finish the head today. Keep your fingers crossed!
UV Map: None
Time Taken (Model): Around 10 hours
Poly Count: 5,440
Programs: 3ds Max