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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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RSS HECU body - NPC Model v0.7 (view original)
HECU body - NPC Model v0.7
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The_zxeno_prophet
The_zxeno_prophet

The general shape is quite nice, maybe a bit thin
Mind posting the wireframe ?

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KarimIO Author
KarimIO

He looks fine to me, especially because the vest.

Also, manchow7, KillerZeta, Sicka11 and Unknow5763 still haven't added me on Steam. If you're reading this, please do so.

But here's the wireframe:
I.imgur.com

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unknow5763
unknow5763

i would add you on steam put i pointedly refuse to use steam. its to slow and stuff i just use it for games :|

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KarimIO Author
KarimIO

Well, that's pretty much the only way I communicate, so we have a problem. I definitely won't PM you every time I want to talk to you.

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unknow5763
unknow5763

okay i tried to find you on steam but no one came up when i searched "Dexter.in0rdinate" so... whats you steam name mine is unknow5763

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KarimIO Author
KarimIO

What about your steam ID? It's seperate from your name, and the only way I can find you. Mine is dexter_lolind

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Blue_Dust
Blue_Dust

Dex,if you're gonna focus on vehicles i would like to see your progress in that..The main thing i think you may wanna focus on is actually adding good collision..That's one of the advantages over source (It has great vehicles with good collisions)..

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KarimIO Author
KarimIO

I know. That, along with freezing the player while driving are my main problems.

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LULZferBAKON
LULZferBAKON

Kinda hard to care about the model when you say something like your adding vehicles.

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KarimIO Author
KarimIO

I really don't know whether to take that as a compliment or not, but thanks anyways.

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AlekZanDer
AlekZanDer

I'd like to see the model in game. With or without textures, doesn't matter. Just to see how will it look.

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KarimIO Author
KarimIO

lol, didn't see that comment, sorry. I'll try get it in as soon as possible.

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SysOp.
SysOp.

I did vehicles before, check my youtube channel. Code can be shared. The main problem tho, is the engine. Having a vehicle means you need to travel big distances, and HL does have problems with 'big', mapping-wise.

Cool work on the mesh, but work on the textures already! :P

Peace,

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KarimIO Author
KarimIO

Thanks, SysOp! As soon as I finish the entire model, I will FORCE myself to UV map and do the textures.

Also, it's alright, I can do my own. I'm just having a problem with freezing the player and taking in key input at the same time.

Another also, may I add you on steam?

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Description

I bet you're wondering why I haven't updated in so long. Well, mainly, because of something that most Half-Life fans have wanted since the start of the game. Vehicles. In Half-Life. Right now, they're brush-based, and soon will be adapted to be model-based. In my campaing, I'll use model-based, but I want to let mappers to whatever they want.

About this, I've added his shirt, all that's left is his head and collar. I've also re-proportioned some parts of his body. I've also optimized it a bit. I'll try finish the head today. Keep your fingers crossed!
_______________________________________
Modelled: Dexter
UV Map: None
Textures: None
Time Taken (Model): Around 10 hours
Poly Count: 5,440
Programs: 3ds Max

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KarimIO
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