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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS End of the Ride - Big Day Today - Map v0.4 (view original)
End of the Ride - Big Day Today - Map v0.4
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KarimIO Author
KarimIO - - 2,317 comments

Will someone PLEASE comment?

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PeterHat
PeterHat - - 731 comments

It looks wery good.But the textures need some work.It's looks like a TF2 map.And i think a paranoia look will be mutch beteer.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! Yeah, I'll fix it.

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AlekZanDer
AlekZanDer - - 2,695 comments

It's nice (although I can't figure what's missing in here). If you are trying to make new textures, use a camera. I have made great textures and texture details only using a camera, Photoshop, mspaint and Wally.
Moddb.com

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! I can't use a camera, because most of the textures I'm making don't exist AROUND me. I'll have to go looking...a lot. Plus, it's a long process. I just photohop em. But I am improving it.

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carloscarlin
carloscarlin - - 404 comments

Very good!

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KarimIO Author
KarimIO - - 2,317 comments

Thanks!

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Rockbert
Rockbert - - 142 comments

great dude!

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Description

Well, haven't updated in a while, but have been working A LOT. If you haven't already, check out the video I posted. I've also worked on the pitdrone monster, and m40a1 weapon, which are my first monsters and weapons. I've also been doing this.

This is where the tram stops. THIS is just the beginning. The tram will arrive in the middle (I still haven't made the track, nor tram), and people will exit through the door into the gap between the railing, to our left of the ladder. Then we'll enter Black Mesa. Soon, Eli will meet the G-Man, and talk to him. Remember that part where the computer breaks in the original Half-Life? Well, that happens, so Eli goes to get a engineer. As soon as he's there, the accident happens. I won't spoil any more >:D

It's pretty bare, but now that I have my two prop entities, I can do much more.
_______________________________________
Mapping: Dexter
Textures: HypernovA textures (By Dexter), Half-Life textures (TEMP)
Time taken: around 18 hours
Map size: Campaign (VERY large)
Programs: Valve Hammer Editor, Photoshop