Mostly known as a "Quake III On Doom" mod, Hunter's Moon is a mod for Zandronum and GZDoom that consists in bring the Player versus Environment experiences that Quake III Arena never had.
A monsters only edit of Hunters Moon not all the monsters are included un this version 1 some of them are in WIP state This edit is meant to be played With EoA thats why the monsters use some D4T style projectile but can be played With any weapon mods
Hi
I'm a big fan of this project, the monster sprites look pretty cool and its very interesting the crossover you try to make among Doom3&Doom2016;.
I just have an inconvenient with soldiers from doom3.. you should try with doom2016 soldiers, they look bestial and have better weapons.. I know you are working on the bosses progress, you should try replace the original cyberdemon to cyberdemon from doom3 and replace the spider mastermind to cyberdemon from doom2016.. that would be VERY VERY AWESOME!
This is why I ******* hate ModDB.
Im really starting miss the Archvile, Revenant, Cyberdemon, Baron of hell and spider mastermind. You Could Add the Archvile from D3 with all of the HM Abilities or rip the model from eternal for extra EOA effect. I also miss the Hell Hunters, Pain Elementals, Falling Animations, Imps with glowing eyes and Vulgars Being a 1/3 chance of spawning instead if the imp it also really adds to the idea that they are mutated imps. I also wish that there we options to change the health the monsters. To turn on and off for Fire Ball Throwing for Hell Knights and the ability to jump on platforms to make it more like eternal and 2016 so i cant jump areas and escape from the Hell Knight. Also the Jumping for D4Pinkies. And you can add in the Archvile as a 2/3 chance of spawning in the place of the original Place of a vanilla Archvile instead of Easy Attack patterns of the summoner and the power to turn on and off the power of resurrection I Also Miss Shootable corpses and the Hm Gore effects. I had to rip the same gore mod Hm Uses from Doom Remake 4 And the corpses still don't disappear after Gibbing into Meat pieces. I'd also love to Know if you have some sort of a page where i can see updates to the mod and when they are coming out.
I rlly wish you had more feed back
Do you even know what Hunter's Moon is
Yes.
I really ******* doubt that, considering you're simping over the 3D models instead of the actual mod gameplay. HM is a noble Quake 3 themed TC, not a stupid monsterpack
Dude chill we'll get you a waifu soon
I know I'm overreacting, but I am overreacting and not even I can do jack **** about it. Lemme be
Frax I literally played more than the half of doom 2 with this hunters Moon. Infact it even encouraged me to play the actual quake games. I loved the monsters due to fact that they were more that the retarded austisic walk up to you and (Insert Random projectile or melee attack.) Im Sick and tired of that. The Zombiemen Actually Dodge your attacks and are much smarter and faster than the vanilla ones. The Hellknight can actually reach you. And the Mancubus has a Melee attack.
I mostly agree with you, but I feel like although the zombiemen needed to be faster, here, they're a little TOO fast. But I do like this pack very much,, and play it in vr with QuestZDoom. I'll be spreading this pack across the community to try to up its' popularity. A lot of people really want a Hunter's Moon monsters only pack but don't have a clue this exists. It's actually kind of difficult to find.
Hey, I made a showcase for HM Monsters Only: Youtu.be I hope you like it.
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