The mod is almost complete. But what is almost? It means, that for days I polish the texts, test how the AI uses the new units, explore the tactical possibilities that this mod will bring. Even a tiny mod like this, without new graphics, models, maps - is work :)
Well, fortunately it is also a lot of fun. Playing the new factions and seeing how much better the game feels now, is reward in itself. So far, I like the Gauls most. I wanted them to be the weakest and the strongest at the same time. It took me a while to figure out how: by using the "Ambush" skill. The Gauls can make tremendous damage when they strike from the darkness. Of course, all factiongroups have their advantages, but playing the Gauls will probably be the most challenging experience.