A hell-themed Hotline Miami game in the form of a Doom mod

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Looking for team members

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Simply put, I am a programmer, when it comes to artwork or map creation, I'm not exactly what one would consider a professional. Most would agree that a game consisting of naught but programmer art wouldn't be a very nice looking one. Thus, if I am to continue working on the mod in the direction I wish to take it in, I'll need some artists and mappers to join the team. At present, the only map in the mod is a recreation of a Hotline Miami 2 map, generously sent to me by Zeberpal, and the only artwork in the game is from Hotline Miami itself (sans a few very specific things).

h666 map


hotline dot dot dot


If you're new to making maps in Doom, but not making levels in general, then never fear! Level design in Doom is rather simple, yet very powerful. There are plenty of video tutorials available for mapping in Doom, and the vast majority are incredibly easy to follow. The map editor of choice for Hotline 666 is GZDoom Builder, a fork of Doom Builder 2 with a vast array of improvements and features. Luckily, all Doom Builder 2 tutorials should also apply to GZDoom Builder.

As for artwork, I'm primarily looking for artists that are able to create new mask artwork. For those not in the know, Hotline Miami features several "masks" that are obtainable throughout the game. Each mask grants the player different abilities for the duration of a level. As an example of art style, here is one of the masks (to be precise, the mask the player starts out with) from the game:

Untitled 3


Eventually, I hope to have an entirely new set of masks in the game, all based on Doom's demons.


hotline dot dot dot


Although I'm primarily looking for artists and mappers for now, I'm a mere programmer, not a storyteller. While I can likely handle the story on my own, I'm very open to suggestions and ideas from the community.

That's all for now, folks!

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Public Alpha 2

Public Alpha 2

Demo

The second public release of the mod. Contains a large amount of improvements over alpha 1.

Post comment Comments  (30 - 40 of 49)
Shadow_Giratina
Shadow_Giratina - - 57 comments

Yo zombie, I'm no mapping expert but I can work my way around Doommapper 2 and I am a... "Professional" musician.I absolutely hate to word it like this, but: "Hit me if you are up."

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_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

Sounds great, I'd recommend you check out GZDoom Builder as it's an enhanced version of Doom Builder 2 specifically designed for GZDoom modding.

I'll hit you up via PM when the mod's back in development, it's currently on hold due to things such as school and other projects

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Freemanareso
Freemanareso - - 1 comments

I can start up the mod just fine, but when I attempt to fire my gun GZdoom crashes. I have the latest build.

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_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

I'm unable to reproduce this bug, are you sure you're using the latest version of GZDoom? I don't think it works with 1.8.10, you'll need a 2.1 build, this is the one I tested with: Devbuilds.drdteam.org

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TKAzA
TKAzA - - 3,154 comments

This is rad, nice work!

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_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

Thanks!

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Guest
Guest - - 697,930 comments

For playing it like 9 seconds, I can already tell that this is the most fantastic thing I ever seen. Good job!

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_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

Cheers, I try :p

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EXU_SKULLY
EXU_SKULLY - - 638 comments

why don't you make a sprite of doomguy like the hotline miami characters? (also definitively tracking)

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_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

I would if I had the artistic ability

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