A hell-themed Hotline Miami game in the form of a Doom mod

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Looking for team members

News

LogoBig

Simply put, I am a programmer, when it comes to artwork or map creation, I'm not exactly what one would consider a professional. Most would agree that a game consisting of naught but programmer art wouldn't be a very nice looking one. Thus, if I am to continue working on the mod in the direction I wish to take it in, I'll need some artists and mappers to join the team. At present, the only map in the mod is a recreation of a Hotline Miami 2 map, generously sent to me by Zeberpal, and the only artwork in the game is from Hotline Miami itself (sans a few very specific things).

h666 map


hotline dot dot dot


If you're new to making maps in Doom, but not making levels in general, then never fear! Level design in Doom is rather simple, yet very powerful. There are plenty of video tutorials available for mapping in Doom, and the vast majority are incredibly easy to follow. The map editor of choice for Hotline 666 is GZDoom Builder, a fork of Doom Builder 2 with a vast array of improvements and features. Luckily, all Doom Builder 2 tutorials should also apply to GZDoom Builder.

As for artwork, I'm primarily looking for artists that are able to create new mask artwork. For those not in the know, Hotline Miami features several "masks" that are obtainable throughout the game. Each mask grants the player different abilities for the duration of a level. As an example of art style, here is one of the masks (to be precise, the mask the player starts out with) from the game:

Untitled 3


Eventually, I hope to have an entirely new set of masks in the game, all based on Doom's demons.


hotline dot dot dot


Although I'm primarily looking for artists and mappers for now, I'm a mere programmer, not a storyteller. While I can likely handle the story on my own, I'm very open to suggestions and ideas from the community.

That's all for now, folks!

Add file RSS Files
Public Alpha 2

Public Alpha 2

Demo

The second public release of the mod. Contains a large amount of improvements over alpha 1.

Post comment Comments  (20 - 30 of 49)
Kobracon
Kobracon - - 3 comments

It crashed when I killed the first two enemies, it was a wonderful 8 seconds. But I have major faith in this mod, I love Hotline Miami. Keep up the good work!

Reply Good karma Bad karma+2 votes
_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

The current public alpha is EXTREMELY old, but if possible, I'd still like to know as many details about the crash as possible. Do you know which GZDoom version you were using?

Reply Good karma+2 votes
Kobracon
Kobracon - - 3 comments

GZDoom version 1.9.1

Reply Good karma Bad karma+2 votes
MeatBallMan
MeatBallMan - - 41 comments

if i can contribute in any way let me know. at the moment im just messing around with the games files and stuff.

Reply Good karma Bad karma+2 votes
_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

The current version available to the public is extremely old, if you wanna join the team, hit me up via PM and I'll send the current build over

Reply Good karma+2 votes
SlayaKD
SlayaKD - - 28 comments

I'd like to help you with the audio

Reply Good karma Bad karma+2 votes
_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

Send a PM my way and we can chat about what you could do

Reply Good karma+2 votes
Jellyman1303
Jellyman1303 - - 90 comments

I'm interested in helping you out in the mapping department.

Reply Good karma Bad karma+3 votes
_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

Hit me up via PM

Reply Good karma+2 votes
Shadow_Giratina
Shadow_Giratina - - 57 comments

I'm sorry for spamming, but also I would reccomend leaving up your previous builds. Just a suggestion.

Reply Good karma Bad karma+2 votes
_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

The previous build was never uploaded on ModDB in the first place, it was originally available in the mod's ZDoom forum thread, I made the ModDB page after the second alpha was done

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X