A hell-themed Hotline Miami game in the form of a Doom mod

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Looking for team members

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Simply put, I am a programmer, when it comes to artwork or map creation, I'm not exactly what one would consider a professional. Most would agree that a game consisting of naught but programmer art wouldn't be a very nice looking one. Thus, if I am to continue working on the mod in the direction I wish to take it in, I'll need some artists and mappers to join the team. At present, the only map in the mod is a recreation of a Hotline Miami 2 map, generously sent to me by Zeberpal, and the only artwork in the game is from Hotline Miami itself (sans a few very specific things).

h666 map


hotline dot dot dot


If you're new to making maps in Doom, but not making levels in general, then never fear! Level design in Doom is rather simple, yet very powerful. There are plenty of video tutorials available for mapping in Doom, and the vast majority are incredibly easy to follow. The map editor of choice for Hotline 666 is GZDoom Builder, a fork of Doom Builder 2 with a vast array of improvements and features. Luckily, all Doom Builder 2 tutorials should also apply to GZDoom Builder.

As for artwork, I'm primarily looking for artists that are able to create new mask artwork. For those not in the know, Hotline Miami features several "masks" that are obtainable throughout the game. Each mask grants the player different abilities for the duration of a level. As an example of art style, here is one of the masks (to be precise, the mask the player starts out with) from the game:

Untitled 3


Eventually, I hope to have an entirely new set of masks in the game, all based on Doom's demons.


hotline dot dot dot


Although I'm primarily looking for artists and mappers for now, I'm a mere programmer, not a storyteller. While I can likely handle the story on my own, I'm very open to suggestions and ideas from the community.

That's all for now, folks!

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Public Alpha 2

Public Alpha 2

Demo

The second public release of the mod. Contains a large amount of improvements over alpha 1.

Post comment Comments  (10 - 20 of 49)
EXU_SKULLY
EXU_SKULLY - - 638 comments

please do not die

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_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

Fear not, I simply don't have a lot of time to work on the mod right now, I have my final exams coming up in two days, so I've been preparing for those

The mod will be back in action soon after I'm done with exams

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bett-url-you-will-ev
bett-url-you-will-ev - - 87 comments

ecxaactly what i was looking for

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Vorcheski
Vorcheski - - 34 comments

If you still need mappers, I can help you out with that. I've fiddled around with GZDoom and created a couple of demo maps.

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_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

Sure do! Hit me up via PM and we can talk

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bett-url-you-will-ev
bett-url-you-will-ev - - 87 comments

i also have some interresting maps you can use

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kyon173
kyon173 - - 10 comments

as soon as a kill the first 3 guys im stuck in that house

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_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

That's because there isn't anything else yet, the public alpha is nothing more than a tech demo of sorts

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Guest
Guest - - 697,930 comments

I can't get to run the game, does this work in zandronum?

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_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

It depends on which version you use. Either way, it is not recommended that you use Zandronum for this mod (there isn't really any point either, there's no multiplayer yet)

You'll need to get a development build of GZDoom from Devbuilds.drdteam.org to play

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Kobracon
Kobracon - - 3 comments

It crashed when I killed the first two enemies, it was a wonderful 8 seconds. But I have major faith in this mod, I love Hotline Miami. Keep up the good work!

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_TheZombieKiller_ Creator
_TheZombieKiller_ - - 89 comments

The current public alpha is EXTREMELY old, but if possible, I'd still like to know as many details about the crash as possible. Do you know which GZDoom version you were using?

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Kobracon
Kobracon - - 3 comments

GZDoom version 1.9.1

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