This mod updates the game's outdated graphics by adding high resolution textures.

Post feature Report RSS H.orus T.exture O.verhaul P.roject Final Release

This mod replaces nearly all textures with high-definition ones to update the game's visuals. The result is a much more immersive game experience, which brings the atmosphere of ancient egypt onto your screen. Now there is acutally a reason to use the zoom-function to watch your city grow!

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~*~ H.orus T.exture O.verhaul P.roject ~*~

Version: Final Version
Note: Version 0.1 and Version 0.2 are included here

by Horus
Horus-top.blogspot.de

Introduction:
This project aims at redoing all textures in CotN at higher resolution levels, resulting in better visuals and sharper textures ingame. I paid much attention not to destroy the "look" of the game and to make this as realistic as possible.

Impressions
Impressions

As in version 0.2, in order to change the way the textures are bound to the models, you must copy the dbcopgraphics.dat to your game folder. Doing so, we can have a much greater diversity ingame, for example giving shops different canopys or having more diverse vegetation.

H.orus T.exture O.verhaul P.roject Final Release

I really hope you like my work and I wish you a lot of fun with your new egyptian experience!

This release contains :

1. animals
- lion
- hippo
- cattle
- monkey
- fowl
- crocodile
- donkey
----> ALL DONE

2. figures
- priest
- elite female
- elite man
- pauper children
- peasant children
- shop owner children
- soldier (partly redone)
- linen maker(partly redone)
- mat maker(partly redone)
- trader(partly redone)
----> ALL DONE

3. ships
- warship
- tradeship
- barge
- local barge
- yacht
----> ALL DONE

4. resources (redone, dubbled resolution to 2048x2048)
- papyrus
- bulrushes
- date tree
- oil tree
- henna
- myrrh
- acacia
- flowers
- crops
----> ALL DONE

5. buildings
- temple (not everything done yet)
- townhouse upgrades (this texture is also used for other buildings, like temple, nursery etc.)
- townhouses
- poor man's huts
- educated workers houses
- stalls
- garden
- statue garden
- bes-figure
- luxury shops
- government shops
- normal shops
----> ALL DONE

6.monuments
- sphinx 1x1
- sphinx 3x3
- obelisc
- different monuments and statues
----> Really difficult to improve as they already come with quite good textures and are horribly mixed togehter

7. terrain textures:
- grass
- sand
- mud
- flooded plain
----> ALL DONE

8. environment
- palm trees
- grass
- reed
- water lilly
- sand rock
----> ALL DONE

9. others
- fire
- smoke
----> ALL DONE

Please not, that "----> ALL DONE" doesn't always mean that every single textures has been changed, f.e. some terrain textures were good enough and didn't need any changes. It just means that the work of H.T.O.P is done there.
I recommend to try it together with the Post Process Injector or the enb series available on my blog to make the game look even better.

More info: Horus-top.blogspot.de

Regards,
Horus

Post comment Comments
basso55
basso55

Horus your Awesome :) i have not tried the Mod yet But Downloading it right now Thank you Greeting From Egyptian << :D

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