Honour&Glory; mod takes place in the 16th century, in the Eastern Europe. We tried to represent the Livonian War and the emergence of the Cossacks. The year is 1558, the factions are: Kingdom of Poland, Muskovite Tsardom, Crimean Khanate, Kingdom of Sweden, Grand Duchy of Lithuania, Livonian Order, Zaporozhian Cossacks, Moldavian Principality, Holy Roman Empire, Ottoman Porta.
Changelog for 1.9
Main changes:
New faction quests for Cossacks, Crimean Tatars, Poland, Russia and Holy Roman Empire;
Freelancer;
Custom troops;
New realistic and atmospheric scenes of towns, castles, villages, taverns, arenas etc.;
Other changes:
New clothes, armors and weapons;
Arena battles and tournaments reworked;
Few global map and faction balance changes, global map is slightly optimized;
New troops, especially reworked troop branches of Crimean Khanate and Kingdom of Poland;
New culture - Hungarian. Some lords have hungarian culture;
New icons;
New music and new sounds;
Rebalance of troops, weapons and armor;
New random quests;
New quest NPCs in Lviv and Vienna, also special NPC in Astrakhan;
Choice of nationality at the start;
The cost of access to military camps has been reduced;
Mercenaries now serve in the armies of lords and caravan parties;
Random events;
The number of working hours at the saltworks and sawmill has been reduced. Slaves can be sold at the salt quarry;
Hunting camps added;
You can dry fresh meat at the camp menu;
Trade routes reworked;
The cost of mercenaries is reduced;
Mayors and NPCs in taverns are reworked;
The amount of food in the inventory is doubled;
New troop tree for the peasant women;
You can ask for a shelter in villages;
Fishing in villages;
The player as a mercenary gets more wages;
You can bribe guards, also more options in dialogue with them;
New pretenders for Cossacks, Moldova, Germans and the Ottomans;
Troops can be recruited in towns and castles;
Banks;
A new resource - glass;
Iron and gold mines in villages;
Caravans give more loot;
Lance breaking;
Reiters do not go into hand-to-hand combat, but shoot the enemy from afar;
Most of the clothes and armor have a female version now;
Moving animations of the environment;
Fixed a bug with a book from Henric's quest;
Fixed other bugs from old version.
What is planned in 1.9.1: Factional quests for Moldova, Lithuania, Ottoman, Sweden and Livonia; Some special quests for particular lords; A new group of mercenaries - Circassians; Lairs for all bandits; New companions; Crafting in towns; Book manufactures; Improved diplomacy and more.
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There is a texture glitch for the thick shirt: I.imgur.com
Thank you for noticing, I thought it was already fixed.
No problem. Also, some bandits have strange colors (I noticed hostile finnish rebels with pink livonian colors) instead of neutral/gray ones, I'm not sure if that's intentional or not. I.imgur.com. There's also a problem where the vegetation in some battle scenes sways in a very awkward and unrealistic manner, but I don't have a screenshot for that. Something strange also appears when you view the troop trees of "outlaws" and "others": I.imgur.com. Finally, there's this graphical glitch in the village scene of Hasenpoth: I.imgur.com
Finnish rebels have their own faction, so that's intentional.
About the troop trees - those are the custom troops. I'll try to fix this in the nearest patch.
Lastly, I must say that the lance breaking is not a fun feature. It breaks after only a few hits and makes it feel completely pointless to carry a polearm into battle, could you please add an option to disable it in the camp menu?
This is our number 1 issue,so it's gonna be fixed in the next patch (probably today).
That is good to hear. I modded the club polearms to swing from horseback instead of thrust, but they were still affected by lance breaking which made little sense. I can understand how a lance which does pierce damage may break in battle, but a polearm which does blunt or cut damage logically shouldn't.
Wow I fell in love with this Mod and I am SUPER DUPER HAPPY ITS UPDATED I love every single detail u have added in the Mod and I am looking forward for you're next updaate! 10/10 :))
there will be another bugfix soon.
thanks
Enjoying your hard work much!
Just can't find Zoltan's chest in the ruins
Thannks
Have you found the pillagers though? The chest is hidden in that particular area.
I did and searched the area thoroughly - i thought!
Will try again.
Thanks
Found the chest - now searching for Vologda.
My Russian map shows Vologda about 500 km NNE of Moscow.
Can't find it in game - not in gazateer