v1.2 Modernized is the second incarnation of the v1.2 Community Patch that was first released in 2006. v1.2 Modernized is not a total overhaul of the base game. It is a basic mod that aims to preserve the experience and unit balancing of vanilla Homeworld2 while adding as little changes as possible, mainly focusing on implementing new graphical effects, HODs, sound effects and scripts used in the Tactical Fleet Simulator (TFS) total overhaul modification. This mod incorporates several new features, including some new game modes from the Homeworld2 modding community, new maps, and a single new Bomber unit for both races - which can be disabled in the game setup if one desires to play with the traditional ship roster.

Post news Report RSS Homeworld 2 v1.2 Community Patch Released

v1.2.15 Community Patch Released (6/10/07) v1.2.16 Community Patch Released (10/16/07)

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(6/10/07) v1.2.15 Community Patch Released
(10/16/07) v1.2.16 Community Patch Released

v1.2.16 Changes:
-Command Corvette Armor slightly increased (from 600 to 800 effective)
-Command Corvettes now have a sensor ping capability
-The Dreadnaught is no longer immediately destroyed at the start of Mission 9
-Flak Frigate no longer performs evasive maneuvers when engaging Fighters and Corvettes
-Updates the maps Hiigara, Turning Point and Turning Point v2
-Heavy Missile Bomber and Heavy Bomber re-designated to Strategic Bombers
-Various weapon effectiveness tweaks and visual changes:
Weapons: Assault Frigate cannons kill fighters in 1 shot, 2 shots kill Bombers. Smaller kinetic gun effect for Assault Craft, Interceptor, Scouts, Mobile Refineries, Hiigaran Mothership, Carrier and Shipyard. Flak Frigate burst cannon effectiveness slightly increased against fighters, Bomber plasma bomb effectiveness slightly decreased against Capital ships.


Hey these patches looks awesome, and the map packs too! How about a .big file or data folder for those of us with macs? It would be MUCH appreciated!

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