Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.
Render, with basic AO and no smoothing groups, of the high poly geometry of this ship.
While HW@ uses massive amounts of placeholders, this one is on the fast track for texturing once we finish off all the texture baking. A much earlier version of this unit was visible in the background of some recent screenshots, as well as in the more recent versions. This one is hopefully a bit more impressive.
Concept and geometry were a cooperation between Avatar and Dark_Sentinel.
It's beautiful!
I got doubt that this vessel is going to look the same after the first battle...
Yeah, I'm not a fan of all the thin connections between parts. It makes it look like a few hits from any homeworld cannon would shred it to pieces.
Lol ;L
What class of ship is this? Looks like a long range support ship.
Battlecruiser.
That looks freaking crazy man. In a awesome way though.
what are the polis on that thing?
Dark can correct me, but it's something like 13k polies atm. A lot of that's going into things like goblins, and we may end up making a lower poly version that gets most of the detail through AO.
As far as the comments on the "thin connections" - This ship has traded away heavy armor for extremely heavy forward firepower. The design quite purposefully shows this off by seeming slimmer and more sparingly constructed than other ships of its class.
Well, who said that heavy armor and heavy firepower are mutually exclusive? Anyway, it looks very fragile.
It's supposed to look very fragile. It -is- very fragile, compared to its heavy cruiser counterparts. If it looks fragile, then the art is doing its job of communicating information about the ship to you.
It also has significantly more firepower than a heavy cruiser, while retaining the same maneuverability and having better acceleration. Generally heavy weapons and heavy armor are not mutually exclusive, until you have something for comparison. If Ship X and Ship Y are the same class, and someone wants Ship X to have stronger armor and weapons than Ship Y, it's almost a certainty that Ship X will have to be much slower, or Ship Y is much lower technology.
This ship here, the Morning Star-class battlecruiser, is slightly faster and quite a bit more able to accelerate than a heavy cruiser. It doesn't have the repair capability or raw hit points total of a heavy cruiser - but packs an initial salvo twice as powerful and has devastating sustained single-target damage output.
It looks too fragile for the BATTLE vessel. Then you should make it heavy-modular, that every frigate could break all this "wings" and weapon pylons.