A lot of the work used in Quiver is original Valve content. Development seen on the Moddb does not necessarily represent the current/finalized progress of Quiver.

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Lopper
Lopper

Looks the same as that map from Office Complex but with zombies instead

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Xylemon
Xylemon

That's because it is. Though since this is an early version of the level, somethings are different in terms of design/gameplay.

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Techno201284
Techno201284

Nice work.

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Camcidgos
Camcidgos

beautiful

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xalener
xalener

wait... what happened to the blood?

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SiPlus Author
SiPlus

This is how the beta blood renders in retail Half-Life. Spawn cine_blood entity in Hammer and activate it using button/trigger - you'll see.

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Magic_Nipples
Magic_Nipples

OLD content from years gone by :(
also siplus had NOTHING todo with this. Again another re-post.

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SiPlus Author
SiPlus

Yes, it's repost because the video is awesome.

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gamefreak42
gamefreak42

no blood? aw....

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Gunship_Mark_II
Gunship_Mark_II

There are blood, but it's bugged a little, wrong color pallete, i had fix to this long time ago.

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HaraldQuake
HaraldQuake

i like it :o)

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SysOp.
SysOp.

Good one!

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LevTaylor
LevTaylor

This is an old video from 2009.

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EugenefromZPS
EugenefromZPS

i think you should remake the player movements im a BIG fan of this mod

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Qweekskowped
Qweekskowped

The security guard attempting to heal the unconscious scientist in this chapter was moved to the start of Unforeseen Consequences right after you exit from the damaged test chamber.

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Description

A remake of "Office Warrens" chapter presented by Valve as "First Playable" milestone. Most scripted scenes from this level were moved to another places of the game, and Zombies were replaced by Vortigaunts.