Half-Life 2 : MMod is all about updated visuals, post processing shaders, particle effects, new gameplay mechanics and new weapons/npc's.
One thing I forgot to cleverly mention in the trailer ( mostly because it didn't fit the dynamic of the trailer itself ) is how 90% of mod features and 100% of visual changes are completely optional.
I've got quite a lot of shit from people saying that everything looks like someone poured acid in their eyes while they're on lsd trip, and it's easy to shit on someone's work of 10 years, without going deeper into project development or just scrolling through media.
I do care about what people say ( sometimes very close to my heart ), I just don't want people to build any misconceptions about this mod because of one single trailer.
Number one rule of this mod is - don't like something - turn it off.
It's been build with player's preference in mind from ground up and it always will be.
( don't mind my engrish in menus they're very WIP and were done on a stream )