The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers, multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.
One thing I forgot to cleverly mention in the trailer ( mostly because it didn't fit the dynamic of the trailer itself ) is how 90% of mod features and 100% of visual changes are completely optional.
I've got quite a lot of shit from people saying that everything looks like someone poured acid in their eyes while they're on lsd trip, and it's easy to shit on someone's work of 10 years, without going deeper into project development or just scrolling through media.
I do care about what people say ( sometimes very close to my heart ), I just don't want people to build any misconceptions about this mod because of one single trailer.
Number one rule of this mod is - don't like something - turn it off.
It's been build with player's preference in mind from ground up and it always will be.
( don't mind my engrish in menus they're very WIP and were done on a stream )