The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers, multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.

Description

Mmod gameplay improvements. Mods i used here made by other pople except bullettime. You can find them on moddb.com and gamebanana.com Authors in description. Read description to install and use averything propertly.

Preview
MMOD Addon Pack
Post comment Comments
KrispyOS
KrispyOS - - 1,285 comments

So you made a addon mod pack with lots of mods in it, but you didn’t credit creators of those addons. Press X to doubt

Reply Good karma Bad karma+9 votes
denicok21 Author
denicok21 - - 3 comments

Sorry, forgot. Fixed this already

Reply Good karma+8 votes
PowerMind
PowerMind - - 675 comments

Give credit to where credit is due.

Reply Good karma Bad karma+3 votes
stevenr380680
stevenr380680 - - 107 comments

can he show us a video demonstrating the stuff he's putting in the mod pack

Reply Good karma Bad karma+1 vote
denicok21 Author
denicok21 - - 3 comments

I put some links id desctiption

Reply Good karma+3 votes
FiLzO
FiLzO - - 6 comments

sv_cheats 1

//SpeedUp
alias spemo_on "slomo_off; r_drawviewmodel 0; cl_drawhud 0; mat_yuv 1; shake; host_timescale 10.0; phys_timescale 10.0; mat_motion_blur_enabled 1; mat_motion_blur_strength 10; mat_motion_blur_rotation_intensity 10; mat_bloom_scalefactor_scalar 10; mat_motion_blur_forward_enabled 1; play player\out_of_breath; bind "c" spemo_off"
alias spemo_off "r_drawviewmodel 1; cl_drawhud 1; mat_yuv 0; shake; host_timescale 1; phys_timescale 1; mat_motion_blur_enabled 1; mat_motion_blur_strength 0; mat_motion_blur_rotation_intensity 0; mat_bloom_scalefactor_scalar 0; mat_motion_blur_forward_enabled 1; play ambient\voices\m_scream1; bind "c" spemo_on"
bind "c" spemo_on

//SlowMo
alias slomo_on "spemo_off; host_timescale 0.3; phys_timescale 0.3; mat_motion_blur_enabled 1; mat_motion_blur_strength 5; mat_motion_blur_forward_enabled 1; mat_motion_blur_rotation_intensity 5; mat_bloom_scalefactor_scalar 5; play ambient\levels\citadel\pod_open1; bind "x" slomo_off"
alias slomo_off "shake; host_timescale 1; phys_timescale 1; mat_motion_blur_enabled 1; mat_motion_blur_strength 0; mat_motion_blur_forward_enabled 1; mat_motion_blur_rotation_intensity 0; mat_bloom_scalefactor_scalar 0; play ambient\levels\citadel\pod_close1; bind "x" slomo_on"
bind "x" slomo_on

(Also here's a good tip)
You don't have to install "addons" for every instance of this mod. Just edit the "gameinfo.txt", and to be more specific this line:
From-------------------------

// HL2 MMod : Custom folder support
game+mod |gameinfo_path|custom/*

To---------------------------

// HL2 MMod : Custom folder support
game+mod "|gameinfo_path|../HL2MMod/custom/*"

And put Your addons right there. All of the mods with this line being edited will use that folder SO You won't have to copy 'n' paste stuff multiple times and use that much space.

Reply Good karma Bad karma+4 votes
guest_134532
guest_134532 - - 224 comments

could you fix it for mmod 1.3

Reply Good karma Bad karma+1 vote
Jackloker173
Jackloker173 - - 15 comments

How do I get the bullettime work? When I press X it just show the screen effect and it no bullettime (my grammar is bad sorry for that)

Reply Good karma Bad karma+3 votes
Banana_Nipples
Banana_Nipples - - 4 comments

Where do the gun sounds come from?

Reply Good karma Bad karma+1 vote
EvilLeo
EvilLeo - - 7 comments

good addon

Reply Good karma Bad karma+1 vote
modguyman
modguyman - - 33 comments

I probably wouldn't use this in 2020.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 687,512 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: