Well as my tentative release date rapidly approaches it looks like we aren't going to make it. The delay shouldn't be more than a week though, and is for very good reason, as as_citytension is shaping up to be one doozy of a map as H-K keeps coming up with great new ideas :) I've been hard at work touching up existing maps, such as adding the crane to as_coast, and today I added revolving lights to the lighthouse in as_invasion. I've also been working on developing some intresting new weapons and objectives for citytension, including some cool looking snipers (remember the guys with blue lasers?) which have to be defeated. I don't have any particularly impressive screenshots to show them off (but trust me you'll be impressed when you actually see them in action) so I can't post any new media, but it goes a long way to helping the mod become much more novel in it's approach, and breaks up the monotony of the 'go here, breakstuff, then go here break more stuff' type gameplay which has been predominant in previous releases. There are a few more cool touches being added to citytension as I speak, but as they are H-k's speciality, I won't ruin the surprise :) Let's just say I'm really excited about this release, and I hope you are too.
Well as my tentative release date rapidly approaches it looks like we aren't going to make it. The delay shouldn't be more than a week though, and is for very good reason, as as_citytension is shaping up to be one doozy of a map as H-K keeps coming up with great new ideas :) I've been
Posted by fallahn on