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Add file Report R1.82 (Test, rl02g0 fix)
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Residual_Life_pub182.zip
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Demo
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Togranigdo
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60734629965fd49e504d6078d0229385
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Changelog > check readme.txt

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R1.82 (Test, rl02g0 fix)
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wmf776759
wmf776759

오오.

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Togranigdo Author
Togranigdo

1.8이 마지막이랬는데 테스트 할 게 있어갖고 내놓은 거.

굵직한 결함 수정한게 대부분이라 새로 추가된건 없구요.

막판 되돌아오기 부분 2,3개 맵만 남았네요.(Maybe final is 1.9 or 2.0)

If you do not want to test, wait until the final version is available

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DarkShift
DarkShift

I’m checking some new levels with « /map xx ».

« The Tiny Dwarf » seems interesting... but it seems to need some « trigger » on previous levels to be able to do stuff. Yep

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Super1Hawk
Super1Hawk

Time to (re)play again...

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AhvixDood
AhvixDood

i can wait. like always, "these things, they take time."

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Qwertyus
Qwertyus

Thanks!

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xxFalconArasxx
xxFalconArasxx

I haven't played this mod in a long time. I am surprised that this is still being developed. I was planning on writing a review, but I wanted to wait until version 2.0 came out. In the mean time, I will share some things that I think could use improvement here.


-Scientists have slightly misaligned face textures, which makes them look very strange.

-The protagonist is supposed to be a women, and though there have been changes to the dialogue eliminating any reference to the character's name. Security guards do still tend to refer to the player as "sir".

-I noticed that there are pitdrones in this game, but they only seem to show up twice, both of which are near the beginning of the game, and they never seem to show up again. Their current placement doesn't really make much sense, given that the Race X aliens aren't supposed to appear until "Missing In Action" in Opposing Force (or around "Forget About Freeman" in Half Life). I would like to see more encounters with Race X aliens in the later chapters, so as to tie this mod together with Opposing Force.

-The Black Ops occasionally use snipers, but they drop crossbows on death. Are there any plans to make the sniper a usable weapon? So far this mod only seems to use the original Half Life weapons.

-The map rl02g0 seems to crash in this test version. This is not the case in the 1.5 and 1.7 version of the mod. I have managed to circumvent the issue for now, by porting the 1.7 version of the map into 1.8.

-Far too many teleporting enemies. This is especially annoying with the fast vortigaunt variants (aworker and xboss), which give the player almost no time to react once they spawn right next to you. The original Half Life used teleportation quite sparingly, and they were always set in such a way so as to give the player an opportunity to react. I also often notice that multiple enemies spawn from the same exact spot over and over again. This encourages the player to camp at their spawn locations to get some easy kills.

-The new combine themed levels, such as "The Sun Eater's Pillar", is quite frustrating, especially on Hard Difficulty. The gameplay mechanics of Half Life just aren't really built around fighting massive waves of enemies.

-The recent updates have been focused on building the alien worlds, but I would prefer to see the Black Mesa Research Facility expanded upon in future updates. I feel like the time between the start of the Resonance Cascade in the chapter "State of Emergency" and the end of the chapter "Countdown" was just too short lived, especially considering that these presumably take place between the beginning of Half Life and the end of Opposing Force, a series of events that should span for several hours at least.

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Togranigdo Author
Togranigdo

1.Compiled by milkshape. > If you want to fix, Then upload here.
2.This is based on a residual point, So I missed it.
3,4.Currently there is no coder and only source code.
5.Video uploading is easier to understand.
6.It's too late.
7.So I changed it to bonus level.
8.Some are long, others are short.

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xxFalconArasxx
xxFalconArasxx

1. Admittedly, I have no experience in making models. However, I did port the scientist models from C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve_hd. The faces are aligned properly, and they seem to work just fine in the mod so far.

2. Some editing with Audacity should do the trick. I could probably do it myself, and send the sounds to you if you would like.

3,4. I could see how this relates to the sniper weapon, but not the pitdrone enemies. The pitdrone is already implemented. Can't you place them wherever you want?

5. Looks like the problem has been resolved in the recent update, thanks.

6. What exactly do you mean by "too late"? Does that mean you are unwilling to make changes, or does it mean you are unable to make changes?

7. That's fine.

8. I take it that's a no.

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DarkShift
DarkShift

Also, the music for the main menu has changed, I liked the previous one, the new one is much more noisy, less rock'n'roll.

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Togranigdo Author
Togranigdo

rl02g0 fix.

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GaMryous
GaMryous

Hmmm, can i request for the sentences.txt of the mod(1.5)? cuz i hab custom hecu voices that i want to use for the mod. I dont like the old voices

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Togranigdo Author
Togranigdo

It doesn't matter. there are unused voices.

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bcalhoun
bcalhoun

Hi, I have a problem, can't play when I switch new game(loading is too long and not working) , only hazard course is running normally. Maybe someone give me list of single player maps? or first SP map, then I can type map in cosole.. thx

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Togranigdo Author
Togranigdo

map rl00s or rl010. maybe.

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