The story of Hjermskiir

In ancient times, when Ysgramor set over to Tamriel, the big freeze conquered all of Atmora. Struggling, three Atmorans, all contributing part of their name to the island they saw in the distance from Atmora, decided to take refuge on the huge, icy rock. They gathered an entire city of Atmorans, and set off on longboats to the island today known as Hjermskiir.
The effects of the cold only partially affected Hjermskiir over time, and along with the climate changes of the island, the Atmorans changed. First it was Hjer, one of the three Atmoran leaders. Then Skiir. Then everyone else did. Over time and time of adaption, these changes occured, forming what could be named a new race. A direct descendant of Skiir, known as Yngvil, is now the chairman of a new order over the island, the Miphorchatzin. For a modest sum of money, his strong, advanced warriors protect each city and village from external entities. This uprising of the Miphorchatzin has helped lead a civilized, regular economy, and the island of Hjermskiir is born.


What is Hjermskiir?

Hjermskiir is an island, shortly off the coast of Atmora. It is incredibly cold but still habitable. An ancient Atmoran tribe, called the Hjern, inhabit the island of Hjermskiir. There are many settlements on the island, and dungeons and an extensive main quest with lore. Despite not being canon, the existence of the island fits in with the lore, as it resides as one of the islands of the Sea of Ghosts.


What new content will be included in the island?

  • An entire new worldspace for the player to explore.
  • New creatures unique to the island, as well as island variants of previous creatures.
  • A huge city and various villages for the player to explore.
  • Many new voice acted NPCs.
  • A main quest and many side quests.
  • A unique OST composed by Leon van der Stadt, the composer of Wyrmstooth OST.
  • Many interiors and cells for the player to explore.

Credits (So far)

  • The Coffee Guy (Founder of Hjermskiir)
  • Lexthatguy (Dungeon Creator)
  • MrWillis (NPC Creator)
  • AerialGD (NPC Creator)
  • Leon van der Stadt (OST Composer)

Various questions

Q. What is Hjermskiir?
A. Read the top of the page all the way down, and you will get the answer.

Q. Do I need DLC to use Hjermskiir?
A. No, Hjermskiir will remain completely independent of DLCs.

Q. How stable is the mod as of today? (19th of June, 2015)
A. Not stable at all. The quests aren't ready, and many glitches still persist and are being worked on. The worldspace is complete and the cities are a work in progress, however.

Q. When will this mod be released?
A. I honestly have no idea. I expect as development is going to speed up by a huge factor, it is definitely going to be sooner rather than later from now.

Q. Can I contribute?
A. Yes! If you feel like you may be of use to the development of this mod, email me at: CoffeeAddictUK@gmail.com.


Why is this mod being made?

Well, I (The Coffee Guy) have just finished my secondary education, and now I have spare time, I decided to start really prioritizing a small side-project into a full-sized DLC mod. Hopefully this mod will be successful, and I further look forward to continually developing it. I am making this for my own entertainment, and (hopefully) the entertainment of others.

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Hjermskiir News - 9th of July, 2015

The development of Hjermskiir is finally picking up, as we're getting on track with what we are doing, and things are finally starting to pick up. The interiors for the cities is currently a fast work in progress, NPCs are being worked on at a great pace and dungeons for the island are currently in development. As well as this, we will be working on the random wilderness encounters and exterior improvements for v0.5a's development phase. This is where things will pick up, as the main development of environmental features and wilderness encounters as well as city life and NPCs will be completely done, meaning that quest writing and book writing will be the priority.

While a lot of the lore and such is not yet written, I (The Coffee Guy) have many ideas as to what is to come for Hjermskiir. Questlines are being pieced together in my head. These will be integrated and merged within this small, functioning yet empty world we will have created. As well as the side quests being written and implemented, I expect around 50% of the literature to be done, and some new creature variants will be implemented into the Hjermskiir levelled lists. Custom armor and weapons are also a priority, but may be extended to the 0.6a development phase.

As you can see in the screenshot below, the LODs for the island of Hjermskiir are actually done to a full extent now, although they are subject to change due to possible landscape changes which may take place. Other than that, LODs will be generated with Oscape at a 256000 mesh resolution, which is rougly 1/3 of the quality of Skyrim's LOD. Taking into account the drop of quality, the LODs for Hjermskiir do look pretty good.

LODs for Hjermskiir

As you can see, a lot is to be done, but this is where the project is finally picking up. There is hosting for this mod on Dark Creations, which you can find here.

If you are interested, be sure to follow our ModDB page on here to keep tabs on the project. It is the main news location for our mod, and will always be the first place for important announcements.

Hjermskiir News - 27th of June, 2015

Hjermskiir News - 27th of June, 2015

News 1 comment

A small update on the affront of the direction the project is heading.

Hjermskiir News - 20th of June, 2015

Hjermskiir News - 20th of June, 2015

News 2 comments

Update on the development of Hjermskiir, including release estimate, current state and what's generally happening with the mod.

Hjermskiir News - 19th of June, 2015

Hjermskiir News - 19th of June, 2015

News

Details about the project, how it has picked up and what is new to expect.

Post comment Comments  (0 - 10 of 12)
Guest
Guest - - 689,207 comments

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vargasdgsks
vargasdgsks - - 2 comments

i want!!

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Guest
Guest - - 689,207 comments

so how do i download this mod where am i going to get it

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TheCoffeeGuy Creator
TheCoffeeGuy - - 6 comments

This mod is still a work in progress, quest production and NPCs are still to be done.

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Guest
Guest - - 689,207 comments

Good work! So far it looks really promising but there are some things I'd like to point out that I think could use some improvement.

First of all I really recommend re-doing the mountain ranges. From what I can make out of the screenshots, you only used static pieces to build them and you didn't use the landscape editor. I think it would be far better if you first used the landscape editor to make a mountain landscape wise, and then afterwards placed the statics.
This will make it look far more natural and it will give the whole island a much better atmosphere. This would also provide you more creativity when it comes to making mountain passages and possible lairs for strong creatures.

Second, I would advise using something else then the Blackreach mushrooms as rare flora for the island. To me it just doesn't seem very fitting. Maybe you could look at some of the flora modders resources on the nexus for some unique alternatives.

Third, i'd recommend using custom textures. Since creating entirely new 3d models for your mod is probably out of reach I would suggest re-texturing some of the buildings so they won't look too much like vanilla Skyrim. Thankfully It's really easy to re-texture buildings in the CK, and if you don't have any unique textures available you can easily export all the vanilla textures from the Skyrim Textures.bsa and use those so you can mix 'n match them.

Overall the mod looks really nice but I hope you will take my advice into consideration as I fear the finished product will look too much like vanilla Skyrim. Take for example Falskaar. It's the N.1 new lands mod yes, but one of it's main points of criticism was that it didn't add anything substantially new. All of it's buildings and flora were the same you'd encounter in Vanilla Skyrim. The thing is Skyrim is out since 2011 and from my experience most of the players have kinda had it with the same Skyrim landscape everywhere and desire something new, unique.

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TheCoffeeGuy Creator
TheCoffeeGuy - - 6 comments

Thanks for the feedback!

The mountain ranges are my next task, and I have been working on them over this time. I am making a huge mountain for the storyline and I am restructuring the mountains already in the mod to make it more vanilla-like (realistic). I'm also redoing the landscape, and since the island is almost like a 'rock', my desire is to make the terrain a little more uneven.

The blackreach mushrooms are becoming a problem, but sadly they play a huge part in the lore. The island's climate is almost like being in Blackreach cave, meaning that those mushrooms have been able to grow, so that can't really change. I've been thinking about using a modders resource which has untextured mushroom meshes. I could texture my own mushrooms and place them in the game, as they can have LODs generated for them, too. I'd make them a little more rare than the Blackreach flora. The Blackreach flora will also be retextured especially for Hjermskiir, anyway.

Custom textures, definitely. I've retextured a lot already, including some creatures, a snowy mammoth, a snowy giant, and my next task in that area is to add snow to the Whiterun architecture I used.

I agree about Falskaar. He went through a lot to make it, and it's hard for some people to understand the dedication it takes to make a mod of that size, but I agree, it was very true to the original Skyrim style. My goal is to make Hjermskiir very unique and interesting without stepping out of the lore.

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Arctic«
Arctic« - - 408 comments

Will be there a dragons? or new dragon type perhaps?

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TheCoffeeGuy Creator
TheCoffeeGuy - - 6 comments

My original plan was to keep this island free from dragons, but there may be exceptions in the main storyline.

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Guest
Guest - - 689,207 comments

Is this its own "Game" or apart of the skyrim playthrough?

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TheCoffeeGuy Creator
TheCoffeeGuy - - 6 comments

This is extra content for Skyrim. It is an entire new island with an overall unique feel to it.

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