Hello Blitzkrieg Mod lovers, welcome to D-DAY JUNE 1944 & AFRIKA 43 Historical Add-on, the Realistic official modification for COH Blitzkrieg mod including the New North African battle game mode with exclusive units & desert maps, Only for Company of Heroes Blitzkrieg Mod, Good luck soldier!
Update your game with the new Historical add-on V2.4.6. for Blitzkrieg mod Steam Version 5.2.0. - CHECK ALL CHANGELOGS-->Click Read More
Changelog V2.2 :
AFRIKA 43:
"General's" airstrike bug fixed.
Panzer IV Ausf. E High Explosive shells fixed
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Changelog V.2.3 beta
D-DAY JUNE 1944:
General:
Adding new historical skins for Panzer IV's E/F1/F2.
Improving abilities & units icons.
AFRIKA 43:
General:
"Generals" ingame notifications for all players, when a General will be created or killed, all players will be notified (Team & Enemy).
A.I. (version 1.0), Much work has been made on our already improved A.I. (Artificial Intelligence) to make the games versus the computer greater, thx to Jagdpanther.
8th Army:
The C15Ta armored transport truck now can do some repairs on field.
The U.S. M10 with U.S. Rangers call-in are now limited to 2 units on the field at a time.
The Hurricane C strafing plane now cost 200 Ammo.
The General Montgomery Spitfire fighters airstrike now cost 350 Ammo.
The French foreign légion now can call an off map smoke barrage, this barrage will increase the protection of the units targetted during assault.
The Montgomery Command HQ vehicle resources Air drop ability now cost 320 cp with a reload time of 999 seconds ( 16,65 minutes).
The Daimler MKI 2Pdr armored car doesn't need the Captain unlock to be available.
The HE shells from the Stuart Mk III has been removed (such thing never existed).
Afrika Korps:
The Kettenkrad now can do some repairs on field.
The Stug III Ausf. F8 Gun damage & reload has beed slightly increased.
The Folgore squad with Stug call-in are now limited to 2 units on field at a time.
The Messerschmitt BF109 F4 "trop" now cost 200 Ammo.
The General Rommel Stuka bombers planes strike now cost 350 Ammo.
The Marder II Ausf. D don't have the ambush ability anymore.
The Rommel Command HQ vehicle "Grief" resources Air drop ability now cost 320 cp with a reload time of 999 seconds ( 16,65 minutes).
The Panzer III Ausf. L Gun has been improved.
The Panzer Grenadiers now have the field medic kit ability.
The Bersaglieri now have the incendiary grenade ability.
New unit: Panzer I Ausf. B, (limited to one unit at a time) this unit is lethal in front of infantry but poorly armored, the Panzer I can capture strategic points and recon the battlefield.
Version 2.3.1,
Afrika Korps:
New HE more efficient shells. (Bk fix)
Sonderverbands and Fallshirmjager Ramcke Brigade can not spawn anymore in empty emplacements or trenches.
Marder II D High explosive shells has been removed.
Teleport bug fixed.
NOTE: i will not implement the "Hold position" to Pios/Eng. as they are to me "non combattant units", i will also not implement the new direct HE bk new shells for the Matilda tank, the Matilda CS 3inch howitzer wasn't reliable and is still excellent in game, others units will get the new HE shells.
Version 2.3.1_b
Bk mod new map pack II and online multiplayer fix.
Version 2.3.1-c
Reduced a bit the penetration versus Panzer III & IV's of the Dingo 2 pdr gun without the littlejohn.
Boys AT rifles can't do great damage to medium Panzers.
Fix the missing icons for players using laptops with lower resolution screens, thx to Panzerblitz1.
All units in transportation from the Bren carrier will be showed in game.
Improved A.I. (Version 1.2), for better games against the computer, thx to Jagdpanther.
Tanks wrecks are crushable now to ease the A.I. map paths and lighten the game engine.
New Afrika 43 main menu buttons, the ones who doesn't work has been removed, only the active ones will be displayed (Multiplayer - Skirmish- Options - Exit) new Afrika menu thx to Jagdpanther.
Version 2.4.0. for BK V5 only. (09-30/17)
AFRIKA 43:
100% compatibility for the new Blitzkrieg mod V5 Steam game.
Improved A.I. (A.I. Version 1.3), thx to Jagdpanther.
Some UI's will be improved.
The British lieutnant and the British tank commander will get the Sten sub machine gun without the silencer.
General Montgomery Spitfires and General Rommel JU-87 Stukas airstrikes cost has been reduced from 350 ammo to 320 ammo with a longer cooldown, regular strafing runs ( BF-109 F4 + Hurricane IIC) will be set to 200 ammo with a longer cooldown as well.
All Afrika 43 maps will be 50% lighter (At minimum) with reworked victory and strategic points for a better gameplay, new palms trees has been added as well, map rework thx to Sir_Leinad.
Tiger HE shell tweaked.
Tommies rifle grenade ui ability fixed.
Marder II anti tank gun will get a little more gun range (from 60 to 65), the gun reload will be a tiny bit quicker as well.
D-DAY JUNE 1944:
100% compatibility for the new Blitzkrieg mod V5 Steam game.
Integration of the new Royal Marine Commandos unit with historical ui's
Integration of the pak43 ui new emplacement unit.
Version V2.4.1. (01/17/2018)
General:
Adding the new BK V5 Anti tank gun aiming system.
Converting slit trenches and sandbags to neutral ojects like in BK V5.
AFRIKA 43:
The CW autocar 75mm arty ability now cost 50 in ammo instead of 25 previously, and will have a longer cooldown of 220 seconds instead of the 120 seconds before.
New territory lines design.
Some ui tweak.
Adding the Fallshirmjäger Kübelwagen car equipped with one MG34, the car can drop anti tank mines (50 ammo) on the field.
D-DAY JUNE 1944:
New territory lines design.
Some ui tweak.
Version V2.4.2. (06/19/2018)
D-DAY JUNE 1944:
Adding the new bk mod fallshirmjager sniper model from the Luftwaffe doctrine with historical icons.
Adding the new bk mod Panzerbüsche 39 anti vehicles squad from all Axis doctrines with historical icons.
Improving the new bk mod fallshirmager mixed models from the Luftwaffe doctrine with historical icons.
Improving all Axis, CW, PE, U.S. units icons.
Adding more divisional units who fought during D-Day.
Improving veterancy icons. (COH2 feeling)
AFRIKA 43:
Unchanged.
Version V2.4.3. (Diamond Edition 08/26/2018)
D-DAY JUNE 1944:
Completing all veterancy icons for all units in the taskbar menu with the correct format (Golden stars).
Adding more divisional units who fought during D-Day.
Replacing the old Bk M10 (76,2mm) "Wolverine" model by a new historic one with accurate colors and markings from the 702nd TD, 2nd U.S. Armored Division.
Replacing the old Bk M4a3 (75mm) Sherman model by a new historic one with accurate colors and markings from the 37th Tank Battalion, 4th U.S. Armored Division.
Replacing the old Bk M4a3 (76mm)w Sherman model by a new one with accurate colors and markings from the 761st Tank Battalion "Black Panther".
Replacing the old Bk M4a3e8 "Easy Eight" (76mm) Sherman model by a new one with accurate colors and markings from the 41st Tank Battalion, 11th Armored Division.
Replacing the old Bk M4a3 Sherman (75mm) "Calliope" model by a new one with accurate colors and markings from the 40th Tank Battalion, 14th Armored Division.
Replacing the old Bk M36 (90mm) and M36b1 (90mm) tank destroyer by new ones with accurate colors and markings from the 40th Tank Battalion, 14th Armored Division.
New Cromwell Mk VII A27 (75mm) model with accurate colors and markings from the 7th Armoured Division replacing the old Blitzkrieg model.
New Cromwell Mk VII A27(no gun) Command tank with accurate colors and markings from the 7th Armoured Division replacing the old Blitzkrieg model.
New Sherman Firefly (76,2mm) "Carole" with accurate colors and markings from the 13th/18th Royal Hussars Regiment of the 27th Armoured Brigade, replacing the old Blitzkrieg model.
New Sherman Mk V (75mm) with accurate colors and markings from the Canadian 14th Armoured Regiment "Calgary Regiment", 1st Armoured Brigade, replacing the old Blitzkrieg model.
New Cromwell Mk VII A27 "centaur" (95mm mortar) "Hood" with accurate colors and markings from the 1st Armoured Support Regiment of Royal Marines, N°2 Battery, replacing the old Blitzkrieg model.
New M10 "Achilles" (76,2mm) with accurate colors and markings from the 21st Anti-Tank Regiment of the Guards Armoured Division Tank Destroyer Battalion.
Units, portraits, abilities and symbols improvements.
AFRIKA 43:
New exclusive desert maps (9 in total), Bardia, Cactus farm, Fondouk, Medenine, Ochsenkopf, O'Connor, Sollum, Takrouna, Tegaba.
The Crusader Mk III (57mm) will need from now on the General Montgomery unlock.
Adding a second Sherman Mk II (75mm) model in game with accurate colors and markings from the 2nd New Zealand Division, 9th Armoured Brigade.
Adding two new Matilda Mk II (40mm) models in game with accurate colors and markings from the 7th British armoured division (desert rats), the old Matilda model is replaced by those 2 new units.
Matilda Mk II: Cost from 420 to 320, Fuel from 35 to 25.
Churchill Mk IV: Health raised from 800 to 950.
Tommy: Cost from 432 to 390, Health 75.
The 6 pounder anti tank gun: Cost from 0 to 15 ammo.
The 17 pounder anti tank gun: Cost from 0 to 25 ammo.
French foreign legion: Cost from 432 to 420, Health 90.
The CW Captain will receive the mortar strike ability.
Panzer III Ausf. N: Cost from 350 to 320.
Panzer III Ausf. J: Cost from 350 to 320.
Panzergrenadier price: Cost from 430 to 420, Health 90.
Bersaglieri price: Cost from 430 to 360, Health 75.
The German scout will receive the 105mm/88mm artillery strike ability.
The 150mm nebelwerfer rocket launcher will now have a range of 120. (from 150 to 120)
The 50mm Pak 38 anti tank gun: Cost from 0 to 15 ammo.
The 75mm Pak 40 anti tank gun: Cost from 0 to 25 ammo.
All Generals abilities with the French smoke barrage will be available even in buildings.
Adding 2 Panzers III models with accurate colors and markings for each variants (Ausf.N/Ausf.J/Ausf.L) with raised antennas, for a total of 6 Panzers III models available now in game.
Units, portraits, abilities and symbols improvements.
Correction of the German Sdkfz 11 amunition truck text line in all languages, some informations were missing, now the exact text is: The ammunition truck will provide shells upgrades for tanks on the battlefield, this unit will also reduce the artillery shells and rockets costs when nearby.
Version V2.4.4. (Diamond Edition 04/28/2019)
D-DAY JUNE 1944:
Some ui improvements.
AFRIKA 43
Brand new Afrika Korps factories buildings models.
Stug III F8 health changed from 636 to 550
Replacing the old Storch recon plane model by a new historically accurate one.
The Panzer III Ausf. L gun will do more damage to the Matilda Mk II tank frontally.
Adding a new Valentine Mk III tank model seen during the battle of Bedia (Libya) on January 1942 from the 8 RTR (Desert rats), this tank can be quickly deployed
by the captain as soon the armor truck HQ is entering the battlefield, ability cost: 320 pop/25 fuel.
Adding 2 captured Matilda MK II tanks models available from the DAK officer, this tank can be quickly deployed by the Officer, the Company building "Panzer factory" need to be built in order to be able to call the Beutepanzer. (Off map call in ability limited to 1 Matilda "Beutepanzer" at a time on field). 320 pop/25 fuel.
Reducing the costs of the Matilda MK II tank: pop 310/ fuel 20
Reducing the costs of the Crusader MK II tank: pop 260/ fuel 20
Version V2.4.5. (Diamond Edition 02/13/2020)
AFRIKA 43: Afrika 43 British factions has been reworked to fix all the new Blitzkrieg mod doctrines changes regarding the CW HQ's.
D-DAY JUNE 1944: D-DAy has been reworked entirely to match the new Blitzkrieg mod doctrines changes. (UI/New Units/New Buildings/New Abilities/ New Weapons Upgrades/ New Doctrines etc...)
Version V2.4.6. for Blitzkrieg mod 5.2.0. (Diamond Edition 09/29/2020)
AFRIKA 43: Reworked a.i.
D-DAY JUNE 1944: Adding all the new units of the new Bk version 5.2.0. with historical and realistic insignia.
Thanks for the update !
or hello friend, I just come to warn you that the A.I of Africa korps is still the same, they do not control bases or only the infantry do not reinforce their platoons, etc. I already tried it but the rest is fine.
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But they *DO* build bases which is what they weren't doiing before. The mod author should be thanked for that. As always there will be bugs that will need to be reported. The only other concern I have is with Blitzkrieg itself which has substantially changed in character due to their HUGE changes where they basically had to re-factor the entire mod to make 1 on 1 game play work. This has been a huge change and so far I'm not sure I like it. I thought the whole point with BK was that the Germans ARE more powerful early on due to their ability to produce lots of tanks early on, AKA their "Blitzkrieg" tactics which were winning the war for them in the first few years of the war. But maybe I just need time to get used to its new style.
Hi, one question, are the Volkssturm uniforms already updated in this version of the mod?
Great work with this mod.
Regards
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Weren't there once scenarios in this mod? For example, where you had to defend a position in the desert as a Brit against Germans?
Do they still exist and if so where can I find them?
It says that folder names cant have some characters help also this is also old as hell i think im not going to get an answer
Yeah, I'm getting the same error!
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justforfun1 ... Can you please look at this if you have time ? Would really appreciate it. The Axis AI fails to work in Windows 10 - but does in Windows 8 with identical files. Have verified this issue using tests, please see here - Forum.bkmod.net ... Would love to find a solution to this as it's a hassle for me to boot into win8
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Doesnt work for me, it doesnt launch the game on steam, and if I choose the second launch option it says that it cannot find "RHCoH.exe"
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