High resolution textures, higher render distance, more dynamic shadows and other graphics tweaks for the game.

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If you don't know what is coming, here is my roadmap for the future graphics updates.

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  • 2019 December:

    - 4k Uniform textures (most likely German, japanese versions)
    - 4k vehicle, aircraft textures (main tanks, planes)
    - Windmill, bridge, bed, carpet, bucket, book textures (basically the non-updated stuff from current release)
    Enabled specular light, env map tweaks for multiplayer too.
    Updated (4k) environment maps for all levels. (the texture set used as reflections)
    - Some other tweaks...
    - Performance version (bit lower quality)
  • 2020 Q2:

    - 4k Uniform textures (Russian, US and whatever is left)
    - 4k vehicle, aircraft textures (APC, jeep and whatever is left)
    - 4k weapon textures (german, USA maybe)
    - Reworked maps (adding objects/models for all levels).
    - Updates for expansion packs
  • 2020 Q4:

    - Fully updated UI/HUD
    - 4k textures for expansion packs (Ground, skybox, more important textures)
    - 4k textures for still not finished textures (weapons, ships?)
    - High resolution lightmaps made with 3DSMAX
    - Additional particle effects
  • 2021+:

    - "Very high quality", "normal" and "high performance" versions
    - More updates for expansion packs
    - Model tweaks?
    - Installer?

Nothing is guaranteed, life can happen, etc. I'm sure i will never make a complete texture rework for expansion packs (especially for the weapons, vehicles). Too much work guys. Maybe with an AI upscaler and that's all.

You can support the project on my Patreon page:



Old vs new


Looking more like bf1 :P
Great work :)

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