Here it is - the Beta 2 release in all its glory, both dedicated server and client code. Still waiting for some mirrors to confirm so I'll add them when they do but we should be able to survive on what we have until then. Battle it out against a team of eight IRIS members as Subject 617, the partially invisible killer or hunt down 617 as part of a crack team on the IRIS team. All new models, textures and maps, as well as a second game mode.
If you are unsure of what the mod is all about, you can see the taster video of the Beta right HERE and check the Valve WIKI page HERE
You can grab Beta2 from HERE or HERE.
NOTE: An update has been released for Beta2 shifting it to Beta2a as we had a few problems making servers fall over. The update can be grabbed from HERE or HERE .
Still confused? Then scuttle over to the main website at www.hidden-source.com and check the forums HERE
Some images for you to drool over...
nice job but i cant pin bodies!!!!!!
Great mod.
I'll have to try this new build at some point (and reinstall the HEFTY HL2 via steam :P )
damned small hard drive...
There are a few problems with this version and the team is currently working on fixing them. Hope ot have a fix for them by Sunday morning...
For some reason, hitting the third image brings me to www.microsoft.com..
W.T.F Mate?
The reason it brings you to microsoft is because he has 2 http:// thingers ;)
no changelog? would really like to see one
Never even seen the hidden? Is that why you need a change log?
FFS PLAYER GIBS , ROPING CORPSES, NEW MODELS SKINS MAPS is good enough for me!
@-Alone_In_The_Dark
I already played the tester and beta 1 ;)
but I'm from a newssite and it would be useful for other users to know
I love the new graphics, though I'm not too fond of the gibbing bodies when you get a pig-stick kill. It is kind of cool, but at the same time, I loved seeing the bodies just slam into walls when you successfully nailed 'em.
Still, great release. The flashlights add all sorts of new fun to hunting the Hidden down. ;)
Lovin' the gore ya'll. I'd advise though to delete some of your hidden polys to make better possible framerates, if it hasn't been done yet.