Hello everyone it's been awhile for the moddb followers I have been more active in the mods discord so anyway here is an update,I'm planning to release a multiplayer demo as a public test with limited number of factions the file is going to be at least 1gb but don't worry about the size this demo will get updated later on and will be more polished by the time the alpha campaign get's finished the aim of that release is to get feedback from the community and what do they have to suggest to improve.
So here is some of my ideas, first I removed most of the special factions powers (Example the Warsaw Alliance got three special powers which make them OP like the Red trooper Paradrop,tank drop and a Stealth Ambush which all gives them an unfair advantage since they can place them anywhere in the map) and this will make special powers actually "special" and I will try to make them as useful and interesting as I can ,the second thing I'm working on is to slow down the units to give the game a more realistic feeling and make the player think about his choices instead of rushing with all fast units, like just three months ago I was able to rush to an enemy base by a 25 GIs and 6 Grizzlies and wipe out my enemy entirely now you can't do that and also you will need to use scouting units a bit more like the Attack dog and the Humvee for the Allies and the number of starting units is now 15 instead of 30 which actually stops rushers.
I hope to see you in the battlefield!
-Cyber Lord
Dev Update 2
Hello everyone it's been awhile for the moddb followers I have been more active in the mods discord so anyway here is an update
Posted by Cyberias on
Good luck with that...
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