This quest will plunge you into the depths of Lovecraftian horror that were only hinted at in the Dragonborn DLC, pitting you against giant monsters not from the sea, but from the stars. This is a direct sequel to "Here There Be Monsters", and as such will require both mods. After you finish the original two quests, (and walk into one of the coastal taverns to trigger the quest,) you will receive a letter that will set in motion a new chain of events that will pit you against the Great Old Ones. This quest will assume you have completed both the main quest and Dragonborn, since it is a bit of a sequel to the Miraak story as well. (However, this is not technically required; I realize some people may have multiple characters that have not finished the main quest. Just realize that the dialogue/story assumes you have beaten both Alduin and Miraak.) Consider this a sort of endgame quest; I cannot guarantee that all NPCs will survive, especially if you choose to join Cthulhu.

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Here There Be Monsters   Call of Cthulhu V8 31

Here There Be Monsters Call of Cthulhu V8 31

Full Version

This is the most up to date version of the mod, and should be fully functional.

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nathanx2000
nathanx2000

Oh lord this is amazing, I have SE and love lovecraftian horror. Is an SE port in the works?

It would be much appreciated :)

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Twitter

Latest tweets from @duumdam

#TheForgottenCity started as a mod on #NexusMods and now it's turned into a standalone game. Wow! Gleam.io

Jul 28 2021

All four chapters in the Here There Be Monsters: Sagas have been updated to SSE! Nexusmods.com

May 20 2021

Forgot to post this on May the Fourth, but check it out! Nexusmods.com

May 12 2021

Doom Drum ported to SSE Patreon.com

Jun 26 2020