Hello Neighbor: Anyone Home? (Chapter 1) || Patch #1
Patch 6 commentsI will leave the general changes here. Colorblind support, locks and code papers now can be identified by it's shape! Besides that, the crash that some...
You play as Quentin, a young journalist moving in to the seemingly quiet town of Raven Brooks to investigate the apparent kidnapper Mr. Peterson.
This mod features a lot of both used and unused mechanics from multiple Hello Neighbor games.
It also looks forward to improve the current gameplay of Hello Neighbor and create new mechanics for the player to explore and interact. Not everything is going to be the same as always so be prepared!
Along side these improvements and mechanics, Anyone Home features a brand new, custom A.I.!
That's right! The mod will not be using the default A.I. the modkit has. This new A.I. features a more complex task/idle system (with more item interaction between the Neighbor and the environment), improvements to existing behaviors and a brand new behavior/mode for the A.I. (more explained in a future devlog!).
Awere:
- Mod Creator.
- Programmer.
- 3D Modeller.
- Level designer.
- Game designer.
D.C. Gaming:
- Quentin Journalist player rig.
GavinWK:
- Texture artist.
CK Vanilla:
- 3D Modeller.
Bl4ckst42:
- Mod logo designer.
Playtesters:
- Devil.
- CK Vanilla.
- D.C. Gaming.
- FindableTag.
- GavinWK.
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I will leave the general changes here. Colorblind support, locks and code papers now can be identified by it's shape! Besides that, the crash that some...
Note: This version of the mod is compatible with Steam (Hello Neighbor on Steam). There won't be a ModKit version of the mod due to possible asset stealing...
how is this hello neighbor impossible
Is this mod still being developed?
Yes, there is just a lot of reworking going on.
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Moddb.com (
Make the Mod computable In Mod Kit
blud is cooking
could you make a modkit version please
there won't be a modkit version to prevent asset stealing
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