Don't forget to check out the Patreon page for regular updates! ||| Status: Released - check IndieDB for download link ||| Hedon is an entirely original game (running on GZDoom Engine) designed by me (broadly known online as "Zan"), throughout the years, first as a concept/fantasy world, and thanks to the Doom modding community - an actual thing in the works. I'm an artist/fresh game dev who aims to go for as much original content as I can, including graphics (which I entirely draw from scratch in Photoshop), level design, coding, story, sound effects etc. in order to create a whole new game which tries to revive the long lost art of FPS design.

Add file Report Hedon 0.5.a (Final Open Alpha)

This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.

Location
Games : Doom II : Mods : Hedon : Files
Filename
Hedon_0.5.a.zip
Category
Demo
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Zan_HedonDev
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Size
114.33mb (119,881,574 bytes)
Downloads
1,180 (2 today)
MD5 Hash
e5dae8fa8715419d317d3d94fa8f26ba
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Description

Unzip & Play. Click on .exe to launch (don't drag & drop the .pk3). Do not use any other engine version, everything you need is in the download.

Preview
Hedon 0.5.a (Final Open Alpha)
Comments
TheRealApaul27
TheRealApaul27

I love your mod, i will like to test out the future versions of your mod please. And become a dedicated tester.

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Zan_HedonDev Author
Zan_HedonDev

Alright, cool, I'll send you future builds privately then. If you use Discord, feel free to add me - Zan#0149. In return you just have to tell me what you think, if you've found any bugs and so on. Sounds good?

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RTheM
RTheM

A bit disappointed this will be the last public version, but alright, though understandable. You have to get the money somehow, and/or engender interest in your patreon.

That said, while I'm playing through this, here's the first thing I noticed. Bendi's note near the end of the first level misspells the word 'mistress' as 'mastress'. Though considering what I found of Zan while trawling the more lewd parts of the internet, maybe its deliberate.

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Zan_HedonDev Author
Zan_HedonDev

Money isn't close to the reason why this is the final public alpha. Hell, if anything, it means I will have 0 fresh exposure until I get the game done, at least to a public beta state. But yeah, single player games aren't meant to have public development, the only reason why I opted for this was because I started with no experience, and I need feedback. But the downside of this is that I'll likely have more assets stolen, and most importantly, that the game will be pretty much broadly spoiled.

Anyway, if you want you can become a dedicated tester, and I'll send you new levels privately. I can surely use the feedback, especially now that I'm not going to have as many people playing.

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RTheM
RTheM

Asset stealing? Is that a thing in the Doom modding community? Probably is, but is it that rampant these days? As for becoming a dedicated tester, I'd love to but I don't have much time for it, due to my work. I only have so much limited free time.

Also, while I' am playing through I keep noticing (I think I already spoke about this) going weird with the carpet textures and the like. They're either flickering through different states if I move around physically or just the viewpoint, or get drawn out and/or smudged like a piece of rubber.

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Zan_HedonDev Author
Zan_HedonDev

You don't need to invest more time than you already have. Your feedback has been useful so far, I just need people to give my new content a stress test run.

Regarding asset stealing, I'm not sure how rampant it is, and I'd be happy to have people using my art (with my permission) but not until the game is properly finished.

And yes, you did tell me about the flat sprite render issue. Can't do much about it. If devs add floor decals it will solve the blood issues, but there will still be flat sprites around that will end up overlapping with other sprites and look weird.

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RTheM
RTheM

I suppose I'm fine with that then. That said, I don't have a discord or the like, so you might have to send levels through email or something.

Regardless, nearly there to the new levels, just doing the forge now.

#1 - While I was doing the Barracks I noticed a thing with the half-opened door that's trying to open/close leading out into the firing range. It can give out minor crushing damage, though only if you don't hold the crouch button.

The same doesn't happen for the door in the entry hall, but that might be because it's high enough of the ground in comparison to the firing range door? I don't know.

#2 - In the bathhouse arena battle segment some of the enemies can get trapped on the edges on what seem to be perfectly surmountable steps. Usually the warlocks that throw those green balls of theirs.

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Zan_HedonDev Author
Zan_HedonDev

Or I can PM you the link here.

1. Fixed.

2. What steps are you talking about? The pools are blocked off to monsters so they don't just run in and drown, but if this happens anywhere else, let me know.

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RTheM
RTheM

Ah, right.

2. Actually the monsters seem to be able to get at least pushed into the pools, though that might be their corpses being pushed in after they're killed with a weapon with strong enough knockback.

That said, not literal steps, near the edges to the left and the far right of the entrance to the bathhouse are usually where I find one or two enemies stuck almost right next to the walls, just walking back and forth in those areas.

I'll try to make screenshots when I can.

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Zan_HedonDev Author
Zan_HedonDev

Are you sure they're not just fleeing? Some monsters run away when hurt badly, and they sorta just brush against a wall trying to get as far away as possible from you.

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RTheM
RTheM

Ah... never noticed that except maybe in Project Einherjar, that's probably what's happening here then. Apologies for the false alarm then.

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RTheM
RTheM

Right, just finished. Let's list what I noticed.

In Technical Space the mithril ingot teleports out on top the machine that makes it, I suppose that means you made it uncrushable and it's just rubberbanding through the geometry or something. Or it wasn't fixable and it was easier to just teleport it out before it got crushed.

Also, there seems to be an unfindable and unkillable monster somewhere in the level, the kill command makes an explosion sound near me, so maybe the Iron Urchins bugged out or something. But that's just guesswork.

As for Grove, looks good though I have no idea where the Stone (assuming it's not the hammer key) key is for the secret potion stash in the tower, because the switch that triggers the secret is asking for it.

Beyond that, the half-open door for the infirmary past the section where you can break a window and flood a room is doing the same crushing damage as the Barracks firing range door if you try to uncrouch underneath it.

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Zan_HedonDev Author
Zan_HedonDev

Thanks for the Mithril heads up, I did think I had fixed it, but apparently not. Anyway, hopefully this time I've fixed it for good.

Strange, I know Forge Elementals used to force spawn Urchins and essentially get them stuck in some cases, but I've fixed that issue. Not sure what happened with the unknown monster here. I did check to see if I haven't accidentally put any monster on the outside of the map, but it's all clear.

Regarding that secret, no, the switch is under the table on the 3rd level. You somehow managed to hit the entrance/door script line, but because you were above the door height check, the script returned as negative (by telling you that you need the key - regardless you already had it). But anyway, I took care of this, very funky glitch so I'm glad you found it!

That half door will remain like this, I'm afraid. If I do the same as for the barracks one and lower it to the point where you can't stand from crouch under it, then the Cerberus inside won't be able to get out because he's too tall. But anyway, I think it's not that much of an issue, given that the player has no reason to try to stand underneath it.

Anyway, thanks, it's all good spots as usual. I've already added you to the dedicated tester credits ^^

Reply Good karma+2 votes
RTheM
RTheM

Ah, didn't think to look under the table. I just thought the switch was somewhere on the same level as the potion stash and did the old standby of all people looking for secrets, press use on every wall.

And, you're welcome, hope I'll be as helpful in the future as well.

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RTheM
RTheM

By the way, neat easter egg with the book spawning Abhaoth in the Grove, though a bit disappointed there weren't similar touches in Technical Space such as the portal working if you noclip into the room before Tiati leaves.

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Zan_HedonDev Author
Zan_HedonDev

I'll try to think of more easter eggs, although I'd prefer it if they were accessible without cheats. ;p

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RTheM
RTheM

To each their own, though I usually cheat only by the end of the level when I've pretty much done everything. I like to explore sometimes.

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Guest
Guest

My 2cents is that producing this in an episodic fashion might be a good idea. Finishing it level by level and then posting an update with the level once it's in a good playable state.

That way interest in the general community is going to remain higher than if people don't see any new content for however long it takes to finish the game.

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Zan_HedonDev Author
Zan_HedonDev

You're right, but I'd much rather stick to my initial decision and maintain intrest by uploading screenshots/videos and development updates. Most of the updates are on my Patreon page, and although I understand why people would be reluctant to support an indie game in development, it's the best way to keep Hedon free in the future.

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Guest
Guest

when work keeps you away for so long you notice the newest hedon version 30 days after it goes online....

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Zan_HedonDev Author
Zan_HedonDev

Better late than never. And since there won't be any public alpha release for quite a while, you've got all the time in the world to chew on it. :^)

Reply Good karma+1 vote
NightRanger666
NightRanger666

I'm a total computer noob, I'm fairly new to the world of doom mods, I can get most mods working now without pulling my hair out lol. But I can't figure out your instructions and I really want to play your game because it looks totally awesome! The fantasy themed instruction Manuel was a very nice touch by the way. Could you elaborate a little more?

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Zan_HedonDev Author
Zan_HedonDev

To play, all you have to do is double click on the .exe, did that not work? I've switched Hedon to auto-launch which bugs the standard drag'n'drop method used to play most mods. I will update the manual accordingly once I figure out the best way to have the game launched.

Asa an extra note, if .exe doesn't work, then download a 32-bit version of GZDoom, take freedoom.wad and Hedon_0-5-a.pk3 from my game's download and put them where you extract your new 32-bit GZDoom. Then just drag and drop Hedon_0-5-a.pk3 over GZDoom.exe

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NightRanger666
NightRanger666

Your extra note method worked lol. It loaded up just fine. I am using the 32 bit version, I did stay up late when I downloaded your mod trying out a few different mods so I could have messed something up along the way. Thanks for the help by the way, I look forward to playing your game :) I

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NightRanger666
NightRanger666

I'm using a 32 bit computer, I almost forgot to mention lol.

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Kyurichu
Kyurichu

Hi, I wanted to ask if I could become a dedicated tester for this game.
I saw your Discord tag somewhere on top, so I... ehem... got a little overly eager to send you a friend request before I even made my account here.

I will most probably still give you Patreon support, because I think that you deserve it.

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Zan_HedonDev Author
Zan_HedonDev

Sure thing, will get to ut in a few hours.

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