From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.

Post news Report RSS Hatchet Monthly Update Oct 2021

Howdy. Apparently my last update or two hasn't posted. Not sure why. Might be a cookies issue of some sort, as I've received no emails from ModDB on the topic. Anyways, here's some catchup:-Accidentally missed 1 monthly update from deleting it off my schedule on accident. -Upgraded mesh overlay system to an array of 8, along with all proper handling functions for the system to work -Fixed some outdated netcode in WeaponHatchet ... [More in full post]

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Howdy. Apparently my last update or two hasn't posted. Not sure why. Might be a cookies issue of some sort, as I've received no emails from ModDB on the topic. Anyways, here's some catchup:
-Accidentally missed 1 monthly update from deleting it off my schedule on accident.
-Upgraded mesh overlay system to an array of 8, along with all proper handling functions for the system to work
-Fixed some outdated netcode in WeaponHatchet related to select and down anims
-Slightly optimized some code in WeapnRevkat and WeaponTrenchkat
-New native tweaks for mesh handling and sound system, with a lot of small tweaks wrapped up inside.
-Implemented 3d compass pointer
-Fixed log collecting too much between levels, potentially causing overload over time
-Fixed shuriken ring animation tweening
-Fixed 3d compass pointer rotation and positional offset to be more friendly and optimal

We have some more tweaks coming down the line, but for now this has been nice for cleaning up and modernizing some of the stuff lying around. We're waiting on a possible mapper to contribute, which would be nice, but we're not counting chickens until they hatch.

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