From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.

Post news Report RSS Hatchet Monthly Update July 2016

A month of subtle redemption. Here's what got done: -I (WCCC) massively changed my personal schedule, both favoring organization and helping to combat my low energy as of late, finally combined with a "rewards" system for tracking good boy points. Tendies, tendies everywhere. But seriously, it's mostly a ratios tracking thing. -Coincidentally, in the last week, as the system has been completed, progress for animating Shurikens first person has emerged steadily.

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A month of subtle redemption. Here's what got done:


-I (WCCC) massively changed my personal schedule, both favoring organization and helping to combat my low energy as of late, finally combined with a "rewards" system for tracking good boy points. Tendies, tendies everywhere. But seriously, it's mostly a ratios tracking thing.
-Coincidentally, in the last week, as the system has been completed, progress for animating Shurikens first person has emerged steadily. In a week's time, something like 22% of the animations have been covered, at the time of writing. The week is still young, too. No hollow promises yet, though.
-Did some slight SFX work. It's not work, but 'ey, beats nothing.
-Did some catching up with Atrey, and we may have some new cutting edge tech to put forward in the future. Hard to say just yet, but his proposed concepts and subsequent, successful proof of concept have both seemed conceptually sound and passed my often picky standards. Once again trying not to produce assumptions, but rather a mention of possibilities.

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