From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.
Hey all! Brenden here, been awhile from me, but here I am with an update! As you see here, I have been debugging the player model, and even had a little fun but coding up a little fun by replacing all human characters with hatchet player models. This was a fun and silly, but much needed test to try out all of the animation sequences and to see if any shit out. So far, I have not seen any do so. So here are some photos from the test.
Another thing that I have just finished doing for WCCC, was creating a new weapon model and animation for Markus, called, the Gust Bow. Very interesting concept of a gun that he showed me and asked me to do, and I am proud of it.
We have a lot more of fun to show you guys and have not stopped, nor do we plan on it. Get ready for more stuff to come!
-Brenden
Note, these are mostly test images. The final product will be miles from these test images.
This is mostly to demonstrate the existence of certain animation sequences being done with the player model. This is mostly test versions being ran in a separate environment.
Once the anims are refined, we'll be applying the skeletal information in MS3D to updated models and sub-accesories.
Pawns have a long road to being revamped, and this is only one of the first steps. As ever, I'm grateful as hell for Atrey's relentless help in Hatchet's development.