From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.
Aye, guys, It's Brenden (Atrey).
Since a majority of the updates is from WCCC, I like to pop in every once and awhile and let you all know that I am not dead... in fact, I too have been working on Hatchet stuff still and will until it's finished.
So while Markus is taking a required break due to his surgery, I thought I'd let you all know what I have been doing.
1) I have made several new songs to the soundtrack, and I only have less than 10 to go, then I will have a complete 60-Song soundtrack... the biggest for any other Deus Ex game or mod.
2)Native Programming... That's right, I have taught myself finally how to import C++ code into the game engine which helps for simple things for us programmers and ultimately, the gamer.... you.
What I have done so far, (get ready for this), I have finally replaced the old circular shadow that sits underneath every object in the level with a realistic shadow that mimics the move of different characters and objects.
All I gotta do for this now is work out the kinks, then I can see what else I can take advantage of with C++.
I'll try to update more often as I progress in the stuffs.
We might have some more devious plans plotted, but for now I'd be lying if I said I was anything less than hyped for this bit he managed to work in.
We got some assistance on code behind this from another guy who slaved over a hot notepad+ to let us do things like this.
We'll see what becomes of it into the future.