You have no control of the environment around you. Everything you touch could result you alerting the horde. The cold fear starting to crawl up your back as you progress deeper into the lair of evil. You need stay fresh in your head, challenges will be thrown at you and you have no time to waste. Information about this mod: This mod have been under development for a couple of months now, and it's starting to become the final product. It's very well written and it is very detailed Custom story for Amnesia: The Dark Descent. Almost 4000 lines of code, 10 different maps. You don't need to follow the storyline, but doing so, will help you a lot finding what todo. This is custom story is a sequel from Harmfuls Wrath. But you don't need to play it to understand this mod. Just a reminder if you want to play part 1 first. It's not as detailed and actually almost a bit "not finished" All do this custom story is very well written story, and a very good graphical enviroment!

RSS Reviews  (0 - 10 of 36)
8

I liked the mod overall, pretty good for it's time!

10

Pretty good custom story.

Broken, unfortunately, also showed great promise, was a great story, but I guess I sequence broke it? I now have a crowbar that I got from that room you use the hammer and sickle to open, and I cannot progress. The door to the other section of the laboratory is now locked, since I went outside, and ran from the water monster. The balcony doesn't open either. Such a shame.

7

Level design are way simple thats why i rated 7

9

Humeba says

Agree Disagree

Great mod. Thank you for making it.

I wish the creators of custom stories would stop using the chipper and hammer combination! Just please stop. This is ANOTHER custom story that you could possibly play for a while only to find the hammer chipper bug where they will NOT combine and you will have to stop playing.

Not bad. I found it a bit linear. There are still a few bugs to be worked out in this mod. It wasn't a very horrifying experience, but the alternative endings were a plus. I would recommend that the author should find someone to handle grammar and spelling - it was readable for the majority of the mod, but it takes away from the overall experience when notes contain 'issues'. Autosaving should be incorporated, if possible (A lot of mods have this issue, I've noticed).

Also, I would consider either reducing the amount of tinderboxes OR adding more ignitable lights.

I'll be sure to give the 3rd one a play-through when it's released. Keep up the good work.

lag or anoying this at the beginning

Lots of bugs.

should been better.