Main features of the mod:
1) Game difficulties replaced with different game styles starting from a classic Deus Ex and ending with a classic hardcore first-person shooter. These game styles have different settings for the player, AI, inventory, augmentations, skills, HUD, music, etc. The most noticeable changes were made in so-called “Unrealistic” game style which features a brand new HUD, weapon selection method (very similar to one used in Half-Life), ability to carry every weapon and equipment at once, the llack of classic augmentations, skills and armors and the presence of the most advanced AI.
2) New Multiplayer for Deus Ex with bots. The mod features a completely overhauled multiplayer. With this new multiplayer you can play online matches again players and bots and offline matches with bots. The following games are available: DM, TDM, KTL and LMS. The KTL game (Kill the Leader) features unique game type which partially based on CTF game, but has different objectives and game tactics. While the new multiplayer has a moderate UT feeling it still has a strong Deus Ex feeling: you play DM games against bots which looks like and named like the characters from the singleplayer game and they’re use “taunts” you’ve heard in the singleplayer game. The first version of the mod shipped with 4 multiplayer maps and now the mod includes about 25 maps (most of them were made by Veronika).
3) Weapons. A good first-person shooter is nothing without cool and deadly weaponry. And in this field the mod features a complete overhaul of the default weapons used in game. All weapons have alternative firing mod which is partially based on the “Altfire” mod released in the beginning of 2002. Several weapons has unique features such as: real semi-automatic fire; alternative ammunition for the alternative firing mode; ability to throw the Dragoon’s Tooth sword as a kind of Jedi’s light saber; the ability of switching between automatic, burst and semi-automatic firing modes; use the prod as an energy shield; rail guns which can shoot through the walls; fire napalm canisters with the flamethrower; submachine gun with under-barrel shotgun and so on. The mod also features so-called mounted machineguns you can find nearly in all FPS games.
4) Augmentations were also heavily reworked and the majority of them drain energy only when actually used. Moreover the mod features unique augmentations such as Levitation, Hologram System, Teleporting, Telekinesis, Slow Time, Equipment Recharger and Electricity Attack System.
5) AI was also heavily modified to keep the balance with the improved weaponry. The modified AI has faster reactions, can use the alternative firing mod and uses it smartly, some of the characters can communicate and call for help, retreat, take cover, calculate the relative strength of the actual enemy. Some of the enemies can avoid aiming, projectiles and can track with the GEP Gun. There are also about 10 types of NPCs. On every map there are a lot of new enemies and allies spawned and nearly all NPC has a randomized inventory so you will never know what they have. So be prepared for surprises, new boss fights, ambushes, etc. Also be prepared to get new friends in a form of a controllable cyborg dogs and spider bots.
6) Pickups. Most of the armors work like classic rechargeable armors now and other pickups were also reworked to improve their usability (can be turned on and off) .
7) A lot of small but useful changes and fixes such as: automatic weapon and item pickup like in classic FPS games (can be turned off); automatic recharges with bioelectric cells; ability to scramble turrets with scramble grenade; double air jumping; the ability to use the key ring as a weapon and so on…
The mod ships with installer and a very detailed documentation which covers nearly every new features and other aspects of the game.
What will be in new version of HardCoreDX?
* Few new color themes for HUD are added.
* You'll able to view information about MP maps, for example who created the map, comment for map, etc. :)
* some changes in SinglePlayer game.
* I hope that new version will have automatic installation program, so you'll only need to point your DeusEx directory and click only one button to install the mod :)
* As i wrote earlier, few new maps for MultiPlayer will be included.
* One new weapon added. Maybe i'll add more.
* And now HardCoreDX supports HDTP!
About release date: i think that new version will be available in end of this month or later. I don't know exactly for now.
p.s.: I added few new screenshots to image gallery. Soon i'll add more.
Dear players, I almost finished coding, related to HDTP support. So new version of HardCore DX will support HDTP's models and textures, of course...
Dear players, I need some ideas from you. If you have suggestions, please leave them here. Also some news: i already made few new maps for BotMatch, and...
Dear Players, I’d like to inform you that Hardcore DX has new Co-leader – Veronika, who will maintain this mod in the feature and update it with new...
I’d like to inform you that we’ve recently released a Special Russian Edition of Hardcore DX (Special thanks to Andrievskaya Veronika, the co-author...
This is a beta 4 of the 6th version of the mod. There is a few new weapons with new models such as SMG with under-barrel shotgun, new maps for the MP...
This is an additional mappack made by Andrievskaya Veronika for the Hardcore DX Multiplayer game. The Russian Edition already ships with these maps, so...
If you’re from Russia, or if you know Russian language, you can download this Special Russian Edition of the Hardcore DX mod (Special thanks to Andrievskaya...
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It'd be great if Unrealistic was seperated from it's ridiculous difficulty and made into its own gamemode. A faster paced Deus Ex actually feels great.
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Has anyone else noticed in the bot match that Sam Carter and Walton Simons are never present, unless playing KTL (Then Sam Carter is a leader) Is there anyway to fix this?
Hey, my friend wanna ask if its possible to run it with steam...?
Yes, the steam version makes no difference. A lot of mods do require the 1.112 patch though, but I'm not sure if this one does.
i got buggy graphics, why?
change your rendering software to something else like OpenGL or software rendering.
How is it possible to create completely new color schemes for the hud and menus?
Great mod. I just wish you had used the dobermans as guardian bots instead of the brown dogs. But overall very nice.
I just played through this mod and it was AWESOME. The new weapons are absolutely amazing. Especially sabot rifle was nice. The bullet time aug turned out to be extremely useful.
Thanks for the mod!