Main features of the mod:

1) Game difficulties replaced with different game styles starting from a classic Deus Ex and ending with a classic hardcore first-person shooter. These game styles have different settings for the player, AI, inventory, augmentations, skills, HUD, music, etc. The most noticeable changes were made in so-called “Unrealistic” game style which features a brand new HUD, weapon selection method (very similar to one used in Half-Life), ability to carry every weapon and equipment at once, the llack of classic augmentations, skills and armors and the presence of the most advanced AI.

2) New Multiplayer for Deus Ex with bots. The mod features a completely overhauled multiplayer. With this new multiplayer you can play online matches again players and bots and offline matches with bots. The following games are available: DM, TDM, KTL and LMS. The KTL game (Kill the Leader) features unique game type which partially based on CTF game, but has different objectives and game tactics. While the new multiplayer has a moderate UT feeling it still has a strong Deus Ex feeling: you play DM games against bots which looks like and named like the characters from the singleplayer game and they’re use “taunts” you’ve heard in the singleplayer game. The first version of the mod shipped with 4 multiplayer maps and now the mod includes about 25 maps (most of them were made by Veronika).

3) Weapons. A good first-person shooter is nothing without cool and deadly weaponry. And in this field the mod features a complete overhaul of the default weapons used in game. All weapons have alternative firing mod which is partially based on the “Altfire” mod released in the beginning of 2002. Several weapons has unique features such as: real semi-automatic fire; alternative ammunition for the alternative firing mode; ability to throw the Dragoon’s Tooth sword as a kind of Jedi’s light saber; the ability of switching between automatic, burst and semi-automatic firing modes; use the prod as an energy shield; rail guns which can shoot through the walls; fire napalm canisters with the flamethrower; submachine gun with under-barrel shotgun and so on. The mod also features so-called mounted machineguns you can find nearly in all FPS games.

4) Augmentations were also heavily reworked and the majority of them drain energy only when actually used. Moreover the mod features unique augmentations such as Levitation, Hologram System, Teleporting, Telekinesis, Slow Time, Equipment Recharger and Electricity Attack System.

5) AI was also heavily modified to keep the balance with the improved weaponry. The modified AI has faster reactions, can use the alternative firing mod and uses it smartly, some of the characters can communicate and call for help, retreat, take cover, calculate the relative strength of the actual enemy. Some of the enemies can avoid aiming, projectiles and can track with the GEP Gun. There are also about 10 types of NPCs. On every map there are a lot of new enemies and allies spawned and nearly all NPC has a randomized inventory so you will never know what they have. So be prepared for surprises, new boss fights, ambushes, etc. Also be prepared to get new friends in a form of a controllable cyborg dogs and spider bots.

6) Pickups. Most of the armors work like classic rechargeable armors now and other pickups were also reworked to improve their usability (can be turned on and off) .

7) A lot of small but useful changes and fixes such as: automatic weapon and item pickup like in classic FPS games (can be turned off); automatic recharges with bioelectric cells; ability to scramble turrets with scramble grenade; double air jumping; the ability to use the key ring as a weapon and so on…

The mod ships with installer and a very detailed documentation which covers nearly every new features and other aspects of the game.

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RSS Articles

Progress with maps.

News 1 comment

This time I will list maps, that are not fixed yet. These are:

15_Area51_Bunker.ut2
09_NYC_ShipBelow.ut2
06_HongKong_WanChai_UnderWorld.ut2
06_HongKong_HeliBase.ut2
12_Vandenberg_Tunnels.ut2
12_Vandenberg_Cmd.ut2
09_NYC_Ship.ut2
06_HongKong_WanChai_Canal.ut2
14_OceanLab_Silo.ut2
14_Vandenberg_Sub.ut2

So, only 10 maps left. Excluding endings of course, I gonna fix them later.

Also we're added some new native classes for pawns and GameEngine.

Join our Discord server, I'm posting about each update there, almost every day.
Discord.gg

Recent changes

Recent changes

News

Many changes has been made since last Alpha release. List of these changes.

What was done/progress

What was done/progress

News 1 comment

Some modeling is required. Fixed maps Added experimental ragdoll Fixed some bugs

Recent updates && Alpha version

Recent updates && Alpha version

News 1 comment

About recent updates. Preview Alpha version is available to download.

Update

News 1 comment

What will be in new version of HardCoreDX? * Few new color themes for HUD are added. * You'll able to view information about MP maps, for example...

RSS Files
Hardcore-DX 6.0 Beta 4 (ENG + RUS)

Hardcore-DX 6.0 Beta 4 (ENG + RUS)

Full Version 15 comments

This is a beta 4 of the 6th version of the mod. There is a few new weapons with new models such as SMG with under-barrel shotgun, new maps for the MP...

Additional mappack

Multiplayer Map

This is an additional mappack made by Andrievskaya Veronika for the Hardcore DX Multiplayer game. The Russian Edition already ships with these maps, so...

Hardcore DX Russian Edition

Full Version

If you’re from Russia, or if you know Russian language, you can download this Special Russian Edition of the Hardcore DX mod (Special thanks to Andrievskaya...

Hardcore DX 5.0r1

Full Version

Hardcore DX version 5.0r1

Comments  (0 - 10 of 80)
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Saracen-Rue
Saracen-Rue

Has anyone else noticed in the bot match that Sam Carter and Walton Simons are never present, unless playing KTL (Then Sam Carter is a leader) Is there anyway to fix this?

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tomas352000
tomas352000

Hey, my friend wanna ask if its possible to run it with steam...?

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Saracen-Rue
Saracen-Rue

Yes, the steam version makes no difference. A lot of mods do require the 1.112 patch though, but I'm not sure if this one does.

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tomas352000
tomas352000

i got buggy graphics, why?

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Eye.sys
Eye.sys

How is it possible to create completely new color schemes for the hud and menus?

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Taquito
Taquito

Great mod. I just wish you had used the dobermans as guardian bots instead of the brown dogs. But overall very nice.

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Onemaster
Onemaster

I just played through this mod and it was AWESOME. The new weapons are absolutely amazing. Especially sabot rifle was nice. The bullet time aug turned out to be extremely useful.
Thanks for the mod!

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Onemaster
Onemaster

Hey, a little problem...
I can't find the key anywhere on how to use the scope. When I open "settings" I can't find the scope thing there to bind it on some key.
Why am I not seeing it? Or is there no scope in the mod? There's gotta be, because I've used a scope weapon mod on my crossbow...

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Onemaster
Onemaster

ah, the scope is the "alternate fire".

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