Did you ever think Half-Life was way too easy? Hard-Life corrects that issue.
Hey All, Want to send some special thanks for those who create their own videos with our creation. Wanted to send some exposure for both parties. Hopefully seeing some big changes between all videos in-between. We are still working on Hard-Life we just prefer to spend our efforts in development rather than media exposure / fancy profiles & pictures. We prefer results & consistent tweaking of Source Code , AI , GamePlay Mechanics. On average our closed beta has around 6-8 hours of gameplay - Watching these videos and hearing feedback helps us understand any issues that may be encountered. Even if some videos include cheats & nonsense it's always great to see people enjoying Hard-Life.
Enrique (Patreon Exclusive Content - Most Recent)
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This is the first official trailer for our mod, Hard-Life. This mod aims to make Half-Life drastically more difficult without simply making enemies into bullet sponges. We've added new AI behaviors, changed the way game systems worked, and added a ton of new content into the game that still fits the art and spirit of Half-Life.
For this recurring segment, we will be highlighting the five biggest stories on ModDB for the prior week. Whether it's new mod announcements, major mod releases, or important stories that affect the mod scene as a whole, you'll find them rounded up here each week.
Citadel is a faithful remake of the original game System Shock created in 1994 by Looking Glass Studios. The purpose of this recreation is to present the story of the original to a wider audience, provide an enjoyable experience to a new generation of hackers, and keep true to the original style.
Hard-Life is a mod that aims to change how you play Half-Life. The game was difficult back in 1998 but we've all nearly memorized enemy patterns and locations. Rather than raising enemy health and damage in an artificial manner, we decided to overhaul how the the AI works. Enemies are more evasive, they move quicker, react faster, and are more deadly with their aim.
Take over The Galactic Civil War and witness the major conflict fought between the Galactic Empire and the Alliance to Restore the Republic all across the galaxy. The Mod allows you to play as the evil Empire or the Rebel Alliance, in the civil war that occurs two decades after the Clone wars and the Great Jedi purge and is depicted in the original Star Wars trilogy. It is one of the most ambitious total conversion for multi award-winning rts Company Of Heroes, with unique, quality custom content and original gameplay.
"Total War: Rise of Mordor" is an epic overhaul project based on "The Lord of the Rings". With an enthralling Middle-Earth campaign and hundreds of unique, completely reworked units this mod aims to unleash an immersive experience you have never felt before. The visuals of the mod are based on films however the background story is accurate to the books.
Rebellion, developer of the recently-released Battlezone: Combat Commander – a remake of the classic first-person strategy game Battlezone II – has released 1.6GB of 3D assets for use by modders, for free.
First extended gameplay trailer, showing how all our mechanics, edits, and new features work in an un-cut segment. This gameplay trailer includes major level edits, new enemies, remodeled and re-animated weapons, new music original music scores, new effects, new AI behavior, new pathing, and just a whole lot more new stuff in general! This is all still WIP so nothing is perfect but I think we're making major strides.
Any feedback is appreciated. If you love it or hate it let us know!
Hello Half-Life/Hard-Life/Synergy fans,
Sorry about the long wait for updates, Schedules have not been friendly over time yet fury_161 has taken some time out to show our current "Office Complex" chapters shown in a YouTube video below.
Consider joining our community and discussing openly any opinions that you may have. We are all aware that changing Half-Life may not be everyone's cup of tea. This mod may not be for everyone but those who appreciate our outlook are more than welcome.
Our changelog is extremely extensive and is not publicized. Every other night I take time to program with our other team members. Getting results is a bit more important than updating a log with minor improvement features.
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