Welcome to Hard Duty. This is a Half-Life modification with the objective of expanding the Half-Life universe with new content. Explore the Black Mesa Research Facility like never before and fight your way through hordes of enemies! How will you engage the situation? How will you survive?

Report RSS Hard Duty - Welcome To Black Mesa [Ambience Test] [WIP]
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Zorro_de_la_noche
Zorro_de_la_noche

Nice.

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Dune_Jumper
Dune_Jumper

These sounds give me so much nostalgia.

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Trempler
Trempler

maybe add a function to change pitch of the sound, so they sound also different.

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Peter Brev AuthorSubscriber
Peter Brev

The pitch is handled directly within an ambient_generic entity. There's nothing new to create programming wise in that regard, but I'll consider pitch variation.

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Blue199
Blue199

There's nothing to say other than great!

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ildarion
ildarion

Looks great, but why do you use suv models from decay side by side with brush versions?

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Peter Brev AuthorSubscriber
Peter Brev

Because I keep forgetting to switch the brush versions to the model ones.

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Description

Pre-update to an update.

There will be some tasty updates soon. In the meantime, this video shows you a glimpse of what's to come. Two new entities were coded by the programmers: trigger_random and trigger_timer - demonstrated in this short 2:01.557 clip. Sounds such as birds, flies, eagles, wind and so on are randomly played (selected by trigger_random) at different intervals (specified by the trigger_timer).

The point of this video is not to show the map, but showcase the new entities in action.

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random_timer.mp4
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