Welcome to Hard Duty. This is a Half-Life modification with the objective of expanding the Half-Life universe with new content. Explore the Black Mesa Research Facility like never before and fight your way through hordes of enemies! How will you engage the situation? How will you survive?

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Trigger Events Between Levels

Trigger Events Between Levels

Level Design/Theory Tutorial 5 comments

Learn how to trigger events between levels using the logic_auto and env_global entities.

Creating Complex Brushes

Creating Complex Brushes

Level Design/Theory Tutorial 3 comments

This tutorial aims at showing advanced level designers how they can create complex brushes easily.

Blocktober - From Nothing To Something (Design Process Tutorial)

Blocktober - From Nothing To Something (Design Process Tutorial)

Other Tutorial 3 comments

In this article, see how Hard Duty evolved from a simple concept art on paper to a full fledged level.

Blocktober - Hard Duty (Design Process Tutorial)

Blocktober - Hard Duty (Design Process Tutorial)

Other Tutorial 19 comments

The first blocktober for Hard Duty is now arrived. See the workflow of the developers to have a better understanding how levels are designed.

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Half-Life
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Aggressive Studios
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