The mod's composition

Section 1

This mod is aimed to give you a full immersion in the Black Mesa Research Facility. There are over 15 chapters going from Black Mesa's Labs, to climbing all the way up to the surface, and going to the depth of the sewers. We expect your playthough to last between 7 to 8 hours if you are going to fully immerse yourself into the new environments. We want to make thriving levels with amazing level of detail and we hope to get custom content in the mod (yet to confirm). There are going to be lots of concept arts being drawn for the level design and many re-thinking on the mod's development, but it will get to where it has to go and we are going to make sure to stays that way. We strive to deliver one of the best Gold Source mods of all times (we are also looking forward to The Core's release too :P). However, development is slow, not due to the lack of will but because, we are a very few working on the development of the mod (see next section). As for now, all I am going to ask you guys is patience. Unfortunately, I highly doubt there will be any release in 2016 due to the huge amount of work I am facing (I am ambitious) but once the mod is released, I guarantee you will like it.

Section 2

Here is the team working on the mod:

Project Lead, Level Design Lead, Concept Artist:

Peter Brev


Talented Voice actors:

Urby
Strangest amethyst


Programmers:

shepard62fr

LastLifeOfficial


Yes, we are a very small team and this is why I hope I can count on you now (see Section 3)

Section 3

As the lead designer, I am looking for some people who would want to work on the mod amongst us. The disciplines are quite large:

Voice actor

Level Designer

Concept Artist

Texture Artist

Modeler (for weapons)

Programming (Optional, but could bring a hell lot more to the mod)

Sound Artist (Music creator, sound effects, etc... are accepted)


The ongoing development of the mod


So, where are we heading towards?

Right now, I am working as hard as I can but time is very limited for me (I am 18 years of age and, as you might have guessed it, I have to prioritize studies over modding). While time is limited, you might notice some period of time where there will not be any news (for a few months or even more than a year); that does not mean the mod is dying and we will try to bring yearly updates as well as new media updates. Since we understand waiting is hard and patience is always greatly rewarded, we will deliver a demo showcasing the following chapters:

TIME TO WORK - BLACK MESA INBOUND - LAMBDA COMPLEX - THE DEAD FACILITY

Likewise, we are looking forward to sharing a lot more content in the upcoming months. In the past, I cancelled so many mods because I was too disappointed of my work or because I lacked the motivation. Throughout the years, I grew more mature and decided to take things more seriously and this is my goal: release at least one mod in my life and I will hold that promise, no matter the cost (without dropping studies. (Besides, I will do my best in all the domains I handle. I want to become an English teacher for University students.))

In conclusion

I will work as hard as I can to deliver a top-notch quality mod, but expect it to take some time. If you have not already, track the mod and hope for the best and prepare yourself for your unforseen Hard Duty.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

1 year... the mod is 1 year old already. It's not much, but I never had a project that old.

I started this project as a challenge. In fact, I wanted to show the world that I could make a mod.

And it's actually doing great!

I've received help from various people who dedicate time to the mod and as far as I am concerned, it's some great job.

We're still looking for talents to help with the mod's development.

What we're looking for is:

Music Composer(s)

Texture Artists

2D & 3D Modelers

Animators


But now, the real question you all might ask is:

Where are you guys at?

I'm going to tell you everything that has happened from April until now.

I said I would be putting media in July and in reality, it didn't happen. First-world problems arised and required my attention as well as my family's which are personal and would rather not share them. I hope you understand. As I said earlier, I had exams and I passed them successfully, but I'm still not done with them, yet. I went to Toulon for 10 days during August, so mod's development had to be done without me for that short period of time. On top of that, I really didn't have anything to show that would amaze you anyway, so I prefer keeping it that way.

In July, I have been working on a map for HL2DM and I haven't worked on Hard Duty a lot during the development of this map. This is also why there is still no media uploaded at this time.

If you are interested in seeing what I have done, check those pictures:

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

User Posted Image

With this out of the way, when can we expect new media or even a release date for Hard Duty?

New media will come when I have content to show. Showing small areas are not good media to me. A lot of new features were added to the mod in terms of programming and I have been designing a lot of levels.

All I can really ask is patience. As long as I am alive, it will keep being developed. When it will be released is an entirely different subject and I won't be giving one until I am sure of it.

It has become clear that with school starting again, time is reduced but that doesn't mean I have given up.

Thanks to those who are currently tracking for the latest information. At 1,000 trackers, if it ever happens, I promise that a big surprise will happen and you will all like it.

Peace :-)

Hard Duty revisited

Hard Duty revisited

News 1 comment

A new Half-Life approach. A full new story. A full mod with long and immersive chapters. Finishing Half-Life was only the beginning of your matters. Prepare...

The beginning

The beginning

News 1 comment

Are you ready for a hard day? Finishing Half-Life is not ending the game, there is more - more Hard Duty.

Comments  (0 - 10 of 23)
flippedoutkyrii
flippedoutkyrii

Hey Peter, it's nice to see this came back from being archived!

I still look forward to it! :)

Reply Good karma Bad karma+1 vote
speedvoltage
speedvoltage

Hello people, Peter Brev here.

I don't know if anyone will ever see this but if you do, please share this.

I can't really go into details as to why all my online accounts have been terminated but I can give some information regarding Hard Duty's future as well as mine, if ever you are interested.

Some first-world problems arose that cost me over a year of painful going back and forth between places, which, by logic, halted the development of Hard Duty. At first, I was expecting those first-world problems to not last long, eventually getting back to developing HD. That was before we had more bad news came after already a pile of bad news. I needed to get off the Internet for a while for me to focus on the situation. If you believe it or not doesn't make a difference to me, I wanted to tell that things have been going better lately and I could finally get back to a normal life. Some of you might think "why didn't you just stay offline and come back once all your problems were fixed?" and the answer to that is I couldn't. I was committed to the development of HD and being online, seeing positive comments and feedback was making me want to continue developing.

I am in college now, which takes a bit of my time, but I do have some free time to work on Hard Duty.

Yeah, you read that right, Hard Duty is still in development and well alive, it's just painfully slow in development since I'm working on 2 other mods right now. One being Meta-Genesis, which I accepted to redo the entire level design for, and another undisclosed mod that will come shortly later on this new account that I made. The problem here now is that most will probably not care about whatever happened to me, some will probably think I cover up the truth with a made-up story, which I can understand looking at the overall situation. I most likely lost my credibility with all this havoc, but I'll try to redeem myself.
You can still call me Peter Brev for you, old pals, but if you want to call me with my new alias, speedvoltage, I don't care.

If HD were to be completely dead, I would at least let you know either through the news or by asking the ModDB staff to archive the mod, which I haven't done, because it's not dead.

Now, if you don't believe me that HD is still very well alive, you can always look at those pictures here: Imgur.com

If you still don't believe those screenshots are actual screenshot I made while writing this comment, then I've done a screenshot with this block of text next to it Imgur.com

It was very hard for me to do this choice and it was even harder for me to come back to this very page knowing that there would be comments from fans showing their disappointment in those events. I, myself, am devastated, but what I needed to do had to be done.

I do apologize for the lack of respect I showed towards the Half-Life community and especially those who have been commenting and tracking this mod since the beginning and I apologize deeply to those who have been part fully or partly in the development of HD by vanishing all of a sudden without warning. I do intend to fix this by bringing 3 mods on the table. No dates, no false information anymore.

Lastly, if anyone on the team released parts of Hard Duty, I have no problem with it, I can't blame them.

Reply Good karma Bad karma+2 votes
23-down
23-down

That's kinda sad news and yes EthanAG you should release what you got.. If this is truly dead and we have to assume it is with his account being deleted on numerous spots then lets make sure your spent time into this project wasn't in vain.

Reply Good karma Bad karma+2 votes
EthanAG
EthanAG

It looks like Peter has shut down his ModDB account. Even his Steam account is deleted too.

R.I.P. Hard Duty, it was truly an honour and pleasure to work on this mod, even as short of a time that I had with it.

EDIT: I might release the toolkit sometime is anyone wants to have a go at it.

Reply Good karma Bad karma+8 votes
TheUnbeholden
TheUnbeholden

I feel like this is probably going to get finished unlike nohra's concealment, looks just as good too!

Reply Good karma Bad karma+1 vote
yoitsmeeeee
yoitsmeeeee

Can't wait. :D

Reply Good karma Bad karma+1 vote
PeterBrev Creator
PeterBrev

Thanks for the 100 followers :)

Reply Good karma+2 votes
ZeusMan56
ZeusMan56

Amazing!

Reply Good karma Bad karma+2 votes
Aublak
Aublak

noice

tracking

Reply Good karma Bad karma+1 vote
Ogdred
Ogdred

I ache to play this mod :d

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Half-Life
Game
Half-Life
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Embed Buttons
Link to Hard Duty by selecting a button and using the embed code provided more...
Hard Duty
Statistics
Last Update
Watchers
115 members
Articles
3