Sounds like I owe you a cold beer.

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For this recurring segment, we will be highlighting the five biggest stories on ModDB for the prior week. Whether it's new mod announcements, major mod releases, or important stories that affect the mod scene as a whole, you'll find them rounded up here each week.


The Week of June 16 2019



A modification for Rise of the Witch-king that enhances gameplay, improves and adds onto existing factions, and adds new ones.


TUESDAY


RELEASE: Brutal Doom

For: Doom


The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.


Rise of Three Kingdoms is a total conversion mod for Medieval II: Total War: Kingdoms, with the aim of the mod being to completely recreate the Three Kingdoms Era (194 to 240 CE) as accurate and true to history as possible.


Welcome to Hard Duty. This is a Half-Life modification with the objective of expanding the Half-Life universe with new content. Explore the Black Mesa Research Facility like never before and fight your way through hordes of enemies! How will you engage the situation? How will you survive?


Guardians of Azeroth - is a global mod, based on the Warcraft universe by Blizzard Intertainment. In this mod our team is going to image the world of Azeroth in all its glory, particularly focusing on the story of the classic strategies and World of Warcraft Classic. You will be able to assume the role of one of the human kings or test your luck in the role of conqueror of other worlds! You can restore justice in Azeroth or plunge into the chaos of the Scourge and the Burning Legion. In the end, you can simply turn the whole world into your debtors playing as the goblin' cartels. All decisions are belong to you.

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This Week In Mods: February 10 2019

This Week In Mods: February 10 2019

Feature 4 comments

The biggest mod stories for the week of February 10 2019.

Trigger Events Between Levels

Trigger Events Between Levels

Level Design/Theory Tutorial 5 comments

Learn how to trigger events between levels using the logic_auto and env_global entities.

Creating Complex Brushes

Creating Complex Brushes

Level Design/Theory Tutorial 3 comments

This tutorial aims at showing advanced level designers how they can create complex brushes easily.

Comments  (0 - 10 of 85)
sprinkey
sprinkey

Hey bro, noice maping

Reply Good karma Bad karma+4 votes
Peter Brev Creator
Peter Brev

Thank you! Stay strong!

Reply Good karma+3 votes
Peter Brev Creator
Peter Brev

Hey everyone!

Sorry to have everyone wondering what is happening. I hope to have some news by the end of the year! I am still here!

Reply Good karma+5 votes
Dr.pper
Dr.pper

Is this mod dead?

Reply Good karma Bad karma+2 votes
Peter Brev Creator
Peter Brev

Nope, but I can understand the thought, I have not posted anything in a while, but I have my reasons in a reply below already. It will just take a long time sadly.

Reply Good karma+4 votes
ChaosL
ChaosL

Dont worry brother we are waiting,take your time.

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Suparsonik
Suparsonik

Oh, this is back. Nice.

Reply Good karma Bad karma+3 votes
Neftall
Neftall

Any new? ^-^

Reply Good karma Bad karma+4 votes
Peter Brev Creator
Peter Brev

Hi.

To be honest, not really. Not until college is over anyway.

Additionally, when you combine all the hobbies that are unrelated to level design and jobs together, I have little to no time for HD. That does not mean it is dead, though, just taking a very long time.

Reply Good karma+6 votes
alialatrach
alialatrach

There are many amazing things you've done in the mod that I like, I am working on a mod myself called "Bleen Shift" and was wondering if you don't mind teaching me 2 things of what you've coded, the 1st is how to add the ps2 "hud_mode", and 2nd is removing the limit of follower npcs. I really hope you can tell me about the hud_mode, I tried to do it myself but could not figure out what is still missing to make it work. I do have something I worked on for hammer as well and it, you may find it interesting if you like putting it in yours. I hope you can answer me and good luck with the mod.

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Peter Brev Creator
Peter Brev

Hey.

Apologies for the delay!

I have not done the programming for the mod, I was helped by someone else.

Reply Good karma+3 votes
alialatrach
alialatrach

Isn't there a way to know just how to add the hud_mode like decay? I tried myself but I think that I am missing codes in some places.

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Peter Brev Creator
Peter Brev

I can get what you need. I will pass it on for you.

Reply Good karma+4 votes
alialatrach
alialatrach

Hello. I just wanted to ask about the hud mode. Anything new?

Reply Good karma Bad karma+1 vote
Peter Brev Creator
Peter Brev

No, but I think I can do it differently. The last 2 months were very busy. I will try to get what you need asap, but understand that that crappy Covid virus is making IRL work tough and time consuming.

Reply Good karma+1 vote
alialatrach
alialatrach

I get what you mean. Good luck and happy new year!

Reply Good karma Bad karma+1 vote
alialatrach
alialatrach

Thanks!

Reply Good karma Bad karma+2 votes
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