Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges

Report RSS Airborne, interviews and the dev process

Time goes by quickly and I hadn’t realised it’s been three months since we last posted an update. Sorry about that.

Posted by on

I know we talked about a release delay of “weeks” but as usual I grossly under-estimated the lack of free time myself and the team would have this summer. Anyway, with this update I’m glad to say I can bring you some news of positive progress so lets start off with the good stuff!

Commonwealth Airborne Forces player models

I mentioned in our last update that one of the things that we really needed to get done was the Commonwealth Airborne Forces models. This was a key requirement of our Pegasus Bridge map and something that was very close to my heart.

I’m pleased to say the base modelling and texturing are done and we’re already started the process of getting them in-game. Three of the team – myself, Soren and Lasse – worked on the model and it was certainly a labour of love for me.

Soren was responsible for the 3D model and high-definition sculpt for the normal map, I created the texture for the distinctive Denison smock and Lasse created the rest of the texture for the model, helmet and Bergen rucksack.

Commonwealth Airborne WIP Model Commonwealth Airborne WIP Model Commonwealth Airborne WIP Model

It took a lot of work, especially to capture the distinctive look of the smock and we went all out to get it right. I’m really pleased with the results. The screen shots are taken from the Source model viewer so you can see exactly how it will look in game. Sadly the detail in the normal maps is hard to make out in a still image so I’ve included a render to give you some idea of the detail.

A couple of interviews

I got interviewed by two gaming sites about Ham and Jam, the history, development, how it plays and our plans. I tried to be as thorough and honest as I could be. Hopefully you’ll find them interesting.

I’m always happy to talk about Ham and Jam so if anyone else wants and interview feel free to get in touch.

The development process – why stuff takes ages

A discussion came up in the forums after our last post about why its taking us so long to get stuff finished in which I responded with some details on just what is involved in making something like a single player model. I think this was quite enlightening for some people as they hadn’t quite understood what is involved. Certainly if you’d ever done anything for the original Half-Life games the complexity in character modelling for Source is a huge leap.

Please take a read if you’re curious – it might explain a few things and just the amount of work we have to try to cram into our limited development time.

Recent playtest

We held a team play test a few weeks ago which was great fun and good to get a proper fight going. We went through all the maps which are candidates for the first release and apart from a few small tweaks they are all pretty much done. Certainly maps like Pegasus are going to be brutally hard and you really are going to have to work hard as a team to be successful as the British side.

In summary…

So that’s it for this month. Sorry again for the lack of updates. We’ll try to be better in future!

Post comment Comments
Ennui
Ennui - - 420 comments

Looks fantastic. I've been following you guys since you first launched your website many years ago, cannot WAIT to finally get my hands on this mod!

I might get in touch with you guys and interview you for Halflife2.net - what's an email address I can contact you with?

Reply Good karma Bad karma+2 votes
Wunderboy Creator
Wunderboy - - 8 comments

info@hamandjam.org if you want to get in touch with us.

Reply Good karma+1 vote
nyceez
nyceez - - 243 comments

u guys doing great, a slow pace but great nonetheless. this is one of the best upcoming mod on this year.

Reply Good karma Bad karma+2 votes
War_Crimes
War_Crimes - - 408 comments

can't wait

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: