A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Loken26992
Loken26992 - - 31 comments

Epic. And some kind of sad.
Wonderful trailer.

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Corpus_Callosum
Corpus_Callosum - - 418 comments

Halo: Reach was actually voted as one of the 10 saddest games of the year. (Whichever year that was)

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MindwipeUK
MindwipeUK - - 222 comments

nicely done fellas :)

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rkraptor70
rkraptor70 - - 4,975 comments

Not going to lie, this looks a bit too "flat" for a cinematic trailer.

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Unikraken Author
Unikraken - - 3,224 comments

If you have any tips for our animator let us know, but we're pretty pleased with his first attempt here.

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RepublicCommando101
RepublicCommando101 - - 340 comments

It looks great, except for when the station docking clamps release the Halcyon, I don't think in space that a ship would rock like that.

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Unikraken Author
Unikraken - - 3,224 comments

It's a Marathon.

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Rudd
Rudd - - 187 comments

was thinking the same, although some kind of mechanism to get the ship to clear the manipulators and any fuel attachments etc might make sense.

excellent trailer, as others said, quite poignant too.

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DardoX
DardoX - - 37 comments

I agree with you here, not only (even if with a mechanism to send give it some distance from the clamps) it's way too fast both dropping and starting to pull away, but this speed also diminishes the feel of mass and size of such a big ship. Apart from some pretty rough cuts between scenes (Some slow fades to black or cross-fades would make a huge difference since it's a slow music)and the whole level of color on the whole thing which looks a bit too brigth and grey. (Consider using "Exposure" and "Vibrance" in After Effects or Premiere to tweak it up a bit)Tough, for a mod, it is very far from bad and in overall, quite enjoyable. Good work!

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spartan-G257
spartan-G257 - - 1,336 comments

Dude have you seen how fast the infinity is. And that is not the result of forerunner engines either. The ships in halo are god damn fast. Always have been.

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TheBleachDoctor
TheBleachDoctor - - 938 comments

They are pretty damn fast. I think the issue here is that when it drops, it acts as if gravity pulls it down. Plus, going that fast next to a station could be hazardous.

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jonsin1459
jonsin1459 - - 1,009 comments

Fantastic

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ProCOMMANDO38
ProCOMMANDO38 - - 55 comments

That song just makes me think of the amount of death humanity went through in the Halo universe, i thought of Planets falling one by one to the onslaught, very erie, well done!

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[RLM]Darksteel
[RLM]Darksteel - - 195 comments

I like the trailer, but the music drives me crazy... :(

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Unikraken Author
Unikraken - - 3,224 comments

I like it, but our next trailer is going to include more orchestral music from what Putte08 is saying to me.

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CanadaMan7
CanadaMan7 - - 2,586 comments

Didn't Waseem compose this one as well though?

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Unikraken Author
Unikraken - - 3,224 comments

Yes.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

I agree with emraldis; it's rather upbeat and there's too much auto-tune.

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IceBlade09
IceBlade09 - - 203 comments

I like it too, it made me think of the game Endless Space for some reason.

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james340
james340 - - 224 comments

nice, like it

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Keksz
Keksz - - 1,799 comments

Nice. Not bad. Although too bad you guys could've get out a whole lot more of it when it was post processed in after effects. Whole thing could use more contrast. The ships are pretty flat in lighting. Some depth of field could've been added. Ship Animations at the undocking scene could've been slower and smoother with more visible acceleration. Overall it doesn't look toooo spacey because of the flat universal lit scene...

BUT I know myself how much work this is and I can say that this already takes a very good amount of time so I can understand that at some point you don't want to get nuts on the details. Good job anyways!

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spartan39
spartan39 - - 134 comments

"slip space rupture detected" sent chills down my spine

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TheLastStarfighter
TheLastStarfighter - - 102 comments

That was amazing especially the spooky ending

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Nanoelite001
Nanoelite001 - - 531 comments

I have goosebumps.. Great work guys :)

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Epytron_Omega
Epytron_Omega - - 930 comments

Amazing video, that said I have only a couple of things that bugged me. As it was mentioned, the rocking of the Marathon as it was released would not have happened in space. Only other thing that I didn't care for in that part was how fast the ship started moving. Things usually take a little while to speed up no?

Anyhow, the shading could use some work, but the over all feel of the trailer really hit home for me in the Haloverse. Great work.

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Chaoslord_ZX
Chaoslord_ZX - - 200 comments

I couldn't help but think that this trailer was merely decent up until the end there. After I heard "slipspace rupture detected" chills went down my spine and I couldn't help but smile despite myself. Awesome

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CanadaMan7
CanadaMan7 - - 2,586 comments

Had to put my own spin on it...
Moddb.com

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-Defender0-
-Defender0- - - 1,193 comments

lmao

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JayTheGam3r
JayTheGam3r - - 1,869 comments

Like the video hate the music no offense :/

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evans274
evans274 - - 367 comments

Did they get it from Kinetic Void or something?

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Majestic_MSFC
Majestic_MSFC - - 286 comments

Great work guys.

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CanadaMan7
CanadaMan7 - - 2,586 comments

Whoa, man. I haven't seen you in years.

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GethPlatform
GethPlatform - - 16 comments

Play pretty much any Homeworld track over the video and you get the eerie uneasiness that I imagine you would feel in the last moments of preparation against a Covenant invasion.

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Vallen
Vallen - - 2 comments

A good shot for the first try. I would say work on the rendering. Add a bit more contrast in there and making the direct angle of the sun from behind the camera might give it some better direct lighting. Depth of Field always looks nice for close up shots and you can always do that in whatever program your making the movie with, instead of adding it to the render. The Skybox that looks like it contains the textures for the stars looks faded, if your rendering this out in 3d first it should be easy to composite in a nice shot of some quality space backgrounds using the alpha layer of the renders. I would definatly hands down say get different music, when I think Halo, this style of music is probably farthest from my mind. Animation is not bad but I would love to see com trails of fighter wings streaking in and out here and there. Also be careful how close you get with the camera you don't want to be able to see the resolution of the textures in the shot, mostly my opinion though. Hope that helps some.

Been watching the mod for a while glad to see things moving along.

Cheers!

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Unikraken Author
Unikraken - - 3,224 comments

Contrails from wings don't happen in space, otherwise I'm sure Putte will take these to heart.

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Keksz
Keksz - - 1,799 comments

I think what he means are the engine lights which have a glowing streak in most space games

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Shockmatter
Shockmatter - - 1,005 comments

Putte08, fantastic job! Waseem, awesome as always, keep up the good composing!

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Forloftol
Forloftol - - 516 comments

It does definitely look too flat. What from was this rendered in? I would also say that the lighting needs a lot of work.

If he was in 3D Studio Max I would suggest a mixture of an omnilight and a tunnel spot from the sun's direction, but not too bright, in order to create perfect CGI lighting but still give the feelin that it looks almost just as awesome ingame.

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MrTimm Creator
MrTimm - - 4,994 comments

that was good work, but there was something off with the lightning which made it weird to look at, none the less great job !

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Aliah
Aliah - - 401 comments

It's a good start, echoing the "too flat" statements, the areas of space, they need more to them, dust, faint particles, signs of obvious lighting, things to compliment the models themselves, otherwise they look too stark and stand out more than they should.

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sinay
sinay - - 370 comments

Beautiful trailer.

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Reaper_Armada
Reaper_Armada - - 1,572 comments

I was waiting for the opening salvos :(

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TheNodCommander
TheNodCommander - - 1,114 comments

Always a start! Sort of reminds me of the actual battle of Reach, not the joke the game of the same name told about :P

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Centurian128
Centurian128 - - 547 comments

Fantastic!

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TheBleachDoctor
TheBleachDoctor - - 938 comments

After the screen went dark, I was sort of expecting it to suddenly come back with UNSC debris in orbit, and the planet burning.

The ending was kind of anticlimatic.

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NebulaNine
NebulaNine - - 1 comments

Is this a customized soundtrack or something that I can find elsewhere, as contrary to what many others thought I loved the song.

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Guest
Guest - - 689,207 comments

just played on one of my created maps that run a trip set of pirate bases for more enemies per star system and HOLY SH!T the amount of flood was insane almost a full compliment of UNSC Fleet and I got overrun on 3 planets before I could take the flood down; NEW game mode found: SURVIVE!

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evans274
evans274 - - 367 comments

That's what the mod is when the flood is activated, survive! lol

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Description

Moddb.com

Our first CG trailer featuring the UNSC! Big thanks goes out to Putte08, the creator!

Be sure to like and subscribe on YouTube for more!

Subcribe: Youtube.com

Watch on YT: Youtube.com

Be sure to visit our forums: Sinsoftheprophets.com

Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
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