The change log hasn't changed much since the news post from week before last, but nonetheless, here's a slightly updated version with a few other minor things.
Added:
- "Cov Killer" ability to Orion Battlecruiser- "Fleet Command" ability to Thermopylae Supercarrier
- Flood World armor buff
- Flood World icon
- Flood World portrait
- Flood-themed pirate raid alerts
- "All Power to Weapons" ability to Valiant Heavy Cruiser
- Game speed buttons
- Level 3 to "Spartan Boarding Party" ability
- New Athens Carrier mesh and textures
- New Capital Ship Factory mesh and textures
- New damage particle effects
- New faction icons
- New Frigate Factory mesh and textures
- New Longsword mesh and textures
- New Phoenix-class colony ship mesh and textures
- New player icons
- New Sabre mesh and textures
- New unit HUD icons
- New unit portraits
- New dialogue for the Orbital Defense Platform
- New wormhole particle effect
- Orion-class battlecruiser to GalaxyScenarioDef file so that it can be used in GalaxyForge
- "Red Line" ability to Phoenix Assault Ship
- Research preqrequisite for Anchor Station hangar upgrades, "Hangar Defense"
- "Skilled Piloting" ability to ONI Prowler
- "SotP" prefix to all custom map names
- "Targeting Uplink" ability to Valiant Heavy Cruiser
- Weapon range buff to Defense Coordination Station
Changed:
- Capital ship build menu order
- Consolidated UNSC research tree
- "Eion Light Carrier" unit's name to "Eion-class Light Carrier"
- "Evasive Formation" ability's level 1 minimum experience level requirement from 5 to 3
- "Evasive Formation" ability's level 2 minimum experience level requirement from 6 to 5
- Frigate build menu order
- "Huge Cargo Holds" research per level modifier value from 7.5% to 15%
- "Mako Corvette" unit's name to "Mako-class Corvette"
- Marathon-class cruiser's "Fusion Rockets" ability's range from 8500 to 11000
- "New Blood" ability's stacking limit from 100 to 60
- "New Blood" ability's damage modifier from 0.25% to 0.30%
- Orbital Defense Platform's ability to a weapon
- Orbital Defense Platform's max hull points from 3000 to 1500
- Orbital Defense Platform's damage from 5000 to 15000
- "Orion Battleship" unit's name to "Orion Battlecruiser"
- Orion Battlecruiser's MAC cooldown from 2.7 to 5
- "Phoenix carrier refit" unit's name to "Phoenix Assault Ship"
- Phoenix Assault Ship's credit cost from 1800 to 1200
- Phoenix Assault Ship's "Shiva Nuclear Missile" ability's minimum experience level requirement from 0 to 6
- "Phoenix-class Carrier" unit's name to "Phoenix-class Colony Ship"
- "Pirate Base" planet name to "Flood World"
- Reduced the costs of building and upgrading the Anchor Station by roughly a third
- Sabre Bomber's maximum linear speed from 2700 to 2400
- Sabre Bomber's autocannon damage from 80 to 30
- Sabre Bomber's missile damage from 200 to 150
- Sabre Bomber squadron size from 8 to 2
- Sabre Interceptor's autocannon damage from 80 to 30
- Sabre Interceptor's missile damage from 200 to 150
- Sabre Interceptor squadron size from 8 to 2
- "Sabre Squad" squadron name to "Sabre Bombers"
- Sabre Interceptor Squad" squadron name to "Sabre Interceptors"
- Longsword Bomber squadron size from 3 to 2
- Longsword Fighter squadron size from 4 to 2
- "Shiva Nuclear Missile" ability's level 1 range from 7000 to 9000
- "Shiva Nuclear Missile" ability's level 2 range from 9000 to 10000
- "Shiva Nuclear Missile" ability's level 1 point blank range splash damage from 3125 to 3000
- "Shiva Nuclear Missile" ability's level 2 point blank range splash damage from 4375 to 3500
- "Shiva Nuclear Missile" ability's level 3 point blank range splash damage from 5625 to 4000
- "Shiva Nuclear Missile" ability's level 1 close range splash damage from 2343 to 500
- "Shiva Nuclear Missile" ability's level 2 close range splash damage from 3281 to 600
- "Shiva Nuclear Missile" ability's level 3 close range splash damage from 4218 to 700
- "Shiva Nuclear Missile" ability's level 1 medium range splash damage from 1562 to 500
- "Shiva Nuclear Missile" ability's level 2 medium range splash damage from 2187 to 600
- "Shiva Nuclear Missile" ability's level 3 medium range splash damage from 2812 to 700
- "Shiva Nuclear Missile" ability's level 1 long range splash damage from 312 to 500
- "Shiva Nuclear Missile" ability's level 2 long range splash damage from 437 to 600
- "Shiva Nuclear Missile" ability's level 3 long range splash damage from 562 to 700
- UNSC's "Sprint" ability's stacking limit from 100 to 80
- Valiant Heavy Cruiser's credit cost from 2000 to 1600
- Valiant Heavy Cruiser's "Evasive Formation" ability's range from 5000 to 50000
- "Vulkoras Desolator" unit's name to "Deployer Vessel"
Fixed:
- Absolution Class's normal map
- Berlin-class Frigate's "Coordinated Bombardment" buff so that it no longer affects structures and starbases
- Devout Class's normal map
- Typo in "Bulkhead Optimization" research description string
- Zealot Class's normal map
Removed:
- "Ion Blast" ability from Thermopylae Supercarrier
- Longsword Bombers and Longsword Fighters from Anchor Station
- "Raze Planet" ability from Valiant Heavy Cruiser
- "Repair Droids" ability from Phoenix Assault Ship
- "Targeting Uplink" ability from Orion Battlecruiser
- Weapon cooldown buff from Defense Coordination Station
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Wow a lot of solid work. Good job guys! I like the balancing tweaks I see (I'll have to feel them out in the actual game though) but it did seem like the UNSC ships popped each other a bit too fast sometimes.
Next stop... Covenant? :D
This mod looks really awesome, I'm just waiting for it to be compatible with Rebellion, cuz that's the only one I have lol :P
sins: trinity is only 20 dollars on steam, its worth the purchase :P
I don't have $20 on steam and I'm short on money :\
well, there might be a summer sale coming shortly for it, you never know
WOOO I can hardly control my excitement!!!
Pretty awesome beta release. Game did not crash one me once.
I have to say that I absolutely like how you are keeping to the franchises lore by making ships very easy to destroy/powerful MAC. Makes me think more tactically. As a nice side effect, makes battles more cinematic.
The one thing that turns me off is the Flood working like normal Pirates but that is WIP I guess. It was fun watching them take over ships and stations. Usually turn them off in the pre-game settings.
9/10 Would tap that again.
the flood are a massive WIP that needs a major overhaul. However, it is low priority compared to, say, the covenant. There are plans for them being able to colonize planets and have capital ships
cant wait for the covenant
the mod i really wish for is one that has star wars and halo goin against each other
There is a mod somewhere like that, its for a star wars game
super star destroyer vs infinity
or ssd vs a cov. assult carrier
SSD hands down. There is absolutely zero competition there lol
Idk, super star destroyers are massive but thin and the infinity can ram into big ships as seen in halo 4, also the MAC guns are like everywhere on it lol
The infinity wouldnt be able to get past the shields. Remember, star wars shielding is far superior to anything UNSC or Covenant, Just like many other aspects of their technology, which is why "universe wars" are bad ideas.
SSD is significantly larger than infinity... That would not go well...
Infinity is nearly the size of an ISD... SSD is significantly larger.
Anyways, yeah what Defender said. No inter-universe wars here...
ok i no nothing about modding so please dont bite my head off with this question
u where the ones that created caw (covenant at war) for forces of corruption cant you use the models from that and just recode them for sins?
No, we're not those guys. They're actually using a lot of our models these days.
Could you please change the female voice for the colony Phoenix
It's to high and loud for my ears and the speakers
Every time I click on the ships it's a pain in my ears
And the speakers scrapes
Could you pitch her voice down or something ? Please
(On my headphones and my laptop it's the same, it's not a problem of my speakers€
You know you can change the volume of the voices in Settings, right? Also, no one else has complained, which makes me think you're an isolated incident.
what will the capital ships be
...for what?
the covenant
if only there where land battles to I would love to see how the scarab would look like with your brilliance
in model design
another good idea for a mod is were there are predotors aliens and humans.
Well, good to know that but this is halo :P
I was just looking at the picture of the covenant assult carrier and WOW you guys are the best Microsoft doesn't have **** on you how long does it take to make a single model Microsoft should do something like this the will make a fortune instead of being stupid and shutting stuff down. im telling you keep up the excellent work
hey i have sins trinity and i trying to find where to install the mod threw steam with no luck can anyone help please ??
Sinsoftheprophets.com
I found out how to use the covenant
how: halcyon class crusier and use Spartan boarding parties any covenant ships are around asteroids
How do I install this? I'm usually not this useless, but I have downloaded the update and now I don't know what to do. I tried pasting the mod data over the original Entrenchment data. Didn't work.