Hey Everyone! Sancho Here!
As you can probably tell, all the departments are hard at work with all the recent posts, but I have one that I've been dying to share with you all!
Sins of the Prophets is also about to receive our largest music update to date!
There were a lot of things that were in need of tweaking, and we're hoping this upcoming patch will address them.
The first problem we encountered with traditional Sins of a Solar Empire music coding is that it had generic tracks that were intended to be neutral songs for all fractions. While this worked for SoaSE, it played havoc with the sound we wanted for the Covenant Empire. i.e. hearing mild UNSC themed battle tracks or other songs that braced with the vibe we wanted to create. Our solution? Gut the generic tracks and make entirely separate scores for each team!
The UNSC and the Covenant will each have about 20 new or updated tracks they can call their own! This makes for a unique audio experience for each team.
Additionally, some of the older tracks have all received a lift in high frequency restrictions and have been remastered. This means a lot of the older tracks you've become accustomed to hearing are now more dynamic and vibrant. Some of them have also received minor or major face lifts due to Waseem Faraz Butt's never ending desire to improve this soundtrack. Check out an older track: Forward Unto Dawn
Lastly, we realized that some tracks were playing at odd times that felt very distracting. So we've updated the emotion triggers for music. This means you will have a music composition that flows better with the pace of the game.
We'll have another news update when I can post all the tracks as an album. I'm very proud of Waseem Faraz Butt, who has been the driving force behind all of this, and has grown remarkably over the last 4 years as a Composer. Enjoy a new track he finished today called Navigating The Stars!