A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
Clocking in at roughly 900 triangles, the YSS-1000 Sabre starfighter is the go-to choice in defending your worlds from invading forces...along with a compliment of Super-MAC orbital stations, of course.
It has got three times amount of triangles as the long swords. But it is 15 times more awesome. Can't wait to see this one textured.
Can't wait to see the aft-erburners on this one, great job guys.
Darn you and your play on words!
permission do die of awesomeness?
Granted.
grr..... bleehhh..... (Dead)
Shouldn't be granted you got to create them first.
Why are they triangles now instead of polys?
Forums.cgsociety.org
Because polygon is a useless measurement and rendering programs like games need to calculate all the vertices and the smallest surface you can have is a triangle. If you've ever taken multi - variable calculus, it essentially finds the volume of the mesh and outputs the coordinates from the center of the mesh, or origin, and outputs it as a location on an x,y,z cartesian coordinate system. So generally more triangles means more calculations to produce where an object will be and vice versa.
Now your UNSC fleet is 95% complete for Entrenchment.
Much eagerness to use these to rip invading fleets up while at the same time tearing them to tiny bits with the mako's :3
(buried)
dat aft
Wickedness!