A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
The Sins of the Prophets dev team is holding a question and answers session on the forums right now! Post your question today and get it answered in a news post on Monday! Just follow the link below, account creation is easy and pain free, so don't let that stop you from asking about your favorite Halo mod!
Forum thread: Sinsoftheprophets.com
(Questions asked here in the Mod DB image gallery will not be read or answered by the team, you have to go the forum.)
Also don't forget to update to the latest build of SotP!
Ok
Feel better now?
If anyone asks for the super carrier plot device from Reach I will pull my hair out.
Well, it did exist before Reach, so..
I did that question, just for you, btw.
I love how every halo fanatic hates reach, when it was my favourite halo game out of the lot after 1st one.
I love Reach, I just hate the lazy CSO.
But, but it first appeared in the novels. (and I prefer it to that ugly pink blob)
Reach was ok, 1 and 2 were best, 3 was good. 4 and after are dead to me
I also loved Reachs SP and CO OP but I did feel like the multiplayer lacked abit.
i liked reach but hated the fact that the colors used were so depressing, i got used to the vibrant colors of halo 1-3 odst which in my opinion had much more dire situations yet had vibrant colors.
the paris class and thantos (spelling?) class how many should I have in my fleet
Depends on what you're going for. They're best for making the covenant waste their primary attack phase which is they're beams which leaves room for your larger class ships to get their hits in so I would normally include about 10-16 in my fleet. A good strategy is also to use Autumn class Capitals to take ships which also makes the covenant waste their primary attacks.