A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
As the amount of solar energy absorbed by the planet's atmosphere decreases, the amount of frozen water increases. The more ice there is on the surface of a planet, the more solar energy is reflected back into space thus, further decreasing the energy trapped in the atmosphere. This cycle figuratively and literally snowballs until and planet's surface is saturated in permafrost.
Special thanks to NASA's Landsat program and USGS.
I feel like for a colony it just has too many city lights. I mean harvest was colonized early on and the whole planet wasn't colonized with giant settlements.
Yeah Harvest only had a population of around 330,000 or something.
This is probably a fully upgraded colony.
Mabe it is wildlife biolight like in the Avatar Movie.......lol
Agreed.
Iced the Covenant, To cone a phrase.
Guess how long will the covernant would take to glass this planet....lol
I'm pretty sure the vanilla Sins justification for all the lights is that all the worlds are already heavily populated and you're just establishing control over them. That's why every planet is able to afford a defending militia fleet.
Amusingly, I saw a discussion on the Aurora forums about this exact terraforming effect a week or two ago.
cool... huehuehue
I came here expecting Elsa and some sort of musical. I'm extremely disappointed.
Sorry man, maybe next time?