A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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m468 Author
m468

In all seriousness this test confirmed what we already knew. The CSO is way too big for Sins. It nearly crashed the game by itself.

Reply Good karma+17 votes
bunnypod
bunnypod

Amazing! And can you give us some perspective as how big the CSO is in game?

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usnsmith
usnsmith

Check the description

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Idios Creator
Idios

I'd suggest an optional add-on, that another team could completely build, so that way if people really did want to unbalance their game that much they could.

Reply Good karma+9 votes
m468 Author
m468

Its not even that it is unbalanced we cannot scale the ship to the rest of the Covenant faction. See that small UNSC ship. That is the Orion Battlecruiser.

Reply Good karma+11 votes
Spirit-Warden
Spirit-Warden

Why not scale the ship to be bigger than the assault but smaller than the super carrier, make it a 2nd option for covenant titan. Call it the...not-as-super carrier.

Probably for the best to not release the CSO as-is. Even if you suck massive warming lables everywhere saying "this will crash your game" you'd still get those people going "This crashes my game!!!1111"

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grunt563
grunt563

If you really wanted this you could always do it yourself.

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Idios Creator
Idios

Did you actually just tell me to go make it myself? Perhaps a read-over of my comment might help you.

I just suggested that if others wanted it they could make a smaller team, model, texture, balance, and then finally put it in the game themselves. It'd take a few weeks to make, and it'd probably not be worth their time... Do I want to make it, or dare put such a absolute disgrace of canon in my game- no I do not. Do others? Yes, and that's what I suggested.

Thanks for making me spell out my comment to you, it was good fun, and now others (Hopefully) won't do what you just did.

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#k
#k

I think he was referring to people in general. Not just you.

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880Zero
880Zero

Then they can go and make it themselves. No one is stopping them. Don't have the mod team waste their time babysitting someone on how to do it.

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Nanoelite001

Why not just do what a few other mods are doing and add it as a second mod file? Just add everything that relates to the ship and plonk it in a seperate folder to enable or disable it at a whim? Might take an hour or so.

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Crisiss23
Crisiss23

Calm your titties boy

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Darth_Cameroth
Darth_Cameroth

I must say though even if it crashes the game, you did a really great job on that ship, it looks great.

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Unikraken Creator
Unikraken

It is literally just the CAS up-scaled, exactly what lazy *** Bungie did.

Reply Good karma+23 votes
Starwarstheclonewars
Starwarstheclonewars

It could be released as an addon? I just want to use that beautiful ship.

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Starwarstheclonewars
Starwarstheclonewars

That covenant CCS VS Executor.

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mikenike696
mikenike696

I am a halo fan but the executor would win star wars tech is more advanced than halo

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Starwarstheclonewars
Starwarstheclonewars

Maybe but its two different "tech styles" battling its like star trek vs star wars both are based of different tech so nobody knows who would win.

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FuckoffJohn
FuckoffJohn

I knew this was what Kraken was going to say :P

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TheHippie
TheHippie

Although I don't share the dev team's overall negative opinion on the CSO, I do agree it wouldn't fit well into the mod. Due to it's size, it would have to be scaled down, which in itself causes some issues with how the mod feels canon-wise, but even if it were down-sized, it would be far too similar to the Assault Carrier to distinguish itself in-game. It would cause both visual confusion and mechanic redundancy, as it would almost literally be an Assault Carrier but 5-6x stronger. This would also cause a lot of severe balancing issues.

All-in-all it's just more of a headache than it's worth to put in and the team seems to understandably feel that it has other, higher priorities.

If anyone needs a good reference point on how ridiculous the size of some ships get in Halo, someone on the Bungie forum made this neat little program, just follow the red blocks; Halo.bungie.org

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Sev40
Sev40

True about the sizing problem. Its more trouble than its worth. Besides, the new titan (not the Super-Destroyer, the Covenant Battleship) is going to be pretty insane as it is.

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Captain_agigabyte
Captain_agigabyte

Exact same thing, just a different name.

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Kinglorre
Kinglorre

I wanted to make another witty response but that thing is just way to big. :\

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princeofdolalmroth
princeofdolalmroth

Well when UNSC players kill one it makes for a good firework.

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sergioreynel
sergioreynel

looks great :)

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SpectralTrinity
SpectralTrinity

You could use it as a addon, considering of how popular many people requested it. However, it does seem to be too massive of a warship to be in a game, though like other mods; Galactic Empire, Star Wars Interregnum, they were able to get their Imperial Super Dreadnaughts in the game.

I would be one of those people who would love to have the CSO-Class but then again there would be more work for you guys. You can either scale it down or just not do it at all.

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Astartes_Marine
Astartes_Marine

SoaGE was able to balance those very Star Dreadnaughts by having their supply costs be massive, I believe the Imperial Executor was about 780 supply. Even with Large Fleet Sizes active that's no small number.
There was also incredible production costs associated with it and a very very long time for it to actually be built.

Me I look at this ship and all I is see is one big massive sign with a bullseye that says "look at where ALL my resources went!"
An exceedingly costly investment and quite the risk to use.

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Starwarstheclonewars
Starwarstheclonewars

But if it works then oh boy someone is gunna be happy in their pants, hint it's me.

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Capt.Keyes
Capt.Keyes

If you make it a flood ship then maybe people will see why it shouldn't be in game.

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dead257
dead257

I have always wanted this ship in the game tho i just stayed silent about it.I would be so happy if they actually added it to the mod or atleast as an add-on but even if they dont id still keep playing the mod tho not as happy as i would be.

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dead257
dead257

Tho if i knew how i would just make a copy of the cas-class in the mod and find a way to make it bigger on my own but i dont know how to do that sadly.

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Elite222
Elite222

Why people still are asking for a CSO is beyond me, although imo the current "titan" for the Covenant is a bit underwhelming just by its size, it's actually pretty laughable :D

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dead257
dead257

Because just look at it i mean how can anyone who loves the covenant not want something that amazing

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usnsmith
usnsmith

Using a CSO sounds kinda like dividing by zero

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Councilor_Sparatus
Councilor_Sparatus

I'd really enjoy this being added in as a sort of April fools joke addon for the sheer fact that the ship it's self dwarfs some of the smaller planets.

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MrTimm Creator
MrTimm

"Community: I NEED TO HAVE THAT RECONZ RIGT NOW I DONT CARE ABOUT GAEMZE CRESHZING JUST GIVE ME THAT VERISON OF THE MODZ WHERE EVERYTHING IS RIGHT SIZED"

"Dev: 'Released the version the community wants"

"Community: WHAT IS THIZ KIND OF SHIETZ THE GAEMSE CRASHZ WHEN I BUILDZ THE SHIPZ !!! YOU GUYSZ SUCKS!!!111!!1!!!!1!"

Reply Good karma+11 votes
DarkPrinceRob
DarkPrinceRob

That about sums it up

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Major_Kirrahe
Major_Kirrahe

I almost want to say give "those people" in the community a version where it includes the ship, add a major disclaimer, and let them learn their lesson as their game crashes again and again. Their fault for not reading the disclaimer/install info.

Unfortunately, the likely result would be hate mail...April fools joke?

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mikenike696
mikenike696

I think the covenant over compensates for something lol :)

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Runemaster117
Runemaster117

The most i could ever see it as is a planet replacement for a scenario mission. Sure, scale it down a bit so its not STAR sized, but its not unheard of that a single ship can act as a command and control station. I dont see why that isnt plausible.

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dead257
dead257

Like the one person way up on the comment list said make an addon for it and put a warning that way people who want it can get it and people who don't dont have to have it

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ghostorigins
ghostorigins

one thing to say: FIRE ALL THE MACS WE MUST BRING IT DOWN

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TheronNett
TheronNett

Halopedia.org

Length: 28.960 kilometers (95,013 ft 1 in)
Width: 11.447 kilometers (37,555 ft 9 in)
Height: 3.563 kilometers (11,689 ft 8 in)

You guys are crazy wanting something this size in game. also those of you who are saying, But Galactic Empire Has SSDs

Starwars.wikia.com
Length 19,000 meters or 19 Kilometers.

The CSO is almost 10km longer then Darth Vader's flagship

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Councilor_Sparatus
Councilor_Sparatus

SoaSE is horrible for scale. The 4k CAS take up vast swaths of planets where as in cannon they would be specs relative to the planet. This is of course due to scale constraints; we wouldn't want to have cruisers the size of current fighters.

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dead257
dead257

I dont want to hear it they plan on adding matles approach and look at it
Length 142.7 kilometers (88.7 mi)[1]

Width 138.6 kilometers (86.1 mi)[1]

Height 371.4 kilometers (230.8 mi)

its so much bigger than the cso

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CyberManBeast
CyberManBeast

Large address aware?

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F0RS3T1
F0RS3T1

Personally i dont see the point in building titans since Super mac plats kill in one shot. I happen to be a cov player and agree the CSO is over sized but down sizing is always an option. But the cov battleship might not cut it against the infinity. Also I'm of the opinion they are not going to work on the cov much after they finish the Unsc imo

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Description

For a full description of the new ship's capabilities please click the link below.

Terrisus.com

Guys in all seriousness the size of the ship nearly broke the game its nearly the size of a star when scaled to the rest of the Covenant.

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m468
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